Player Matchup

Sun Wukong
Sun Wukong
Amayrik
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,406 Elo+
Party 1
Nemesis
Nemesis
Didnamikaze
Nemesis
Level 22
God Stats
0W - 1L
1,598 SR
Queue Stats
3W - 5L
1,458 Elo+
Party 1
Olorun
Olorun
slugterra5
Olorun
Level 24
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,537 SR
1,455 Elo+

VS

Team Averages
Level 73
1,547 SR
1,564 Elo+
Bacchus
Bacchus
Daciolo
Bacchus
Level 29
God Stats
34W - 22L
1,604 SR
Queue Stats
705W - 374L
1,587 Elo+
Party 2
Hel
Hel
ShiroKirai
Hel
Level 122
God Stats
54W - 32L
1,539 SR
Queue Stats
318W - 315L
1,529 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Suvaco13
Cu Chulainn
Level 68
God Stats
60W - 59L
1,497 SR
Queue Stats
560W - 342L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amayrik
Sun Wukong
8
0 / 8 / 1
6,188
619
3,545
9,479
3,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Didnamikaze
Nemesis
9
0 / 6 / 1
6,315
632
2,185
7,060
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
slugterra5
Olorun
10
1 / 7 / 0
6,656
666
4,820
8,557
3,097
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daciolo
Bacchus
11
5 / 0 / 16
9,063
906
4,377
8,464
5,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
10 / 0 / 10
9,252
925
7,483
5,001
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Suvaco13
Cu Chulainn
11
6 / 1 / 14
8,716
872
7,880
11,333
7,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
61
1
Kills
21
21
Deaths
1
2
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Amayrik
Sun Wukong
0
8
1
0.06
W
Bacchus
Daciolo
Bacchus
5
0
16
13
L
Nemesis
Didnamikaze
Nemesis
0
6
1
0.08
W
10
0
10
15
W
Cu Chulainn
Suvaco13
Cu Chulainn
6
1
14
13
L
Olorun
slugterra5
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,550
Damage
19,740
25,096
Taken
24,798
8,868
Mitigated
14,031
2,435
Healing
18,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Amayrik
Sun Wukong
3,545
476
0
824
9,479
3,517
0
4,422
4,833
0
22,314
W
Bacchus
Daciolo
Bacchus
4,377
423
0
2,989
8,464
5,099
512
1,046
7,418
15,842
0
L
Nemesis
Didnamikaze
Nemesis
2,185
806
0
234
7,060
2,254
0
3,047
3,876
0
22,881
W
7,483
284
6,172
4,080
5,001
1,699
498
979
4,022
35,137
0
W
Cu Chulainn
Suvaco13
Cu Chulainn
7,880
1,381
267
4,555
11,333
7,233
978
3,134
8,199
0
36,706
L
Olorun
slugterra5
Olorun
4,820
2,270
163
1,214
8,557
3,097
138
4,031
4,436
25,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,159
Gold Earned
27,031
112
Minions Killed
116
0
Camps Cleared
0
498,072
Distance Traveled
631,143
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,188
619
25
3
0
193,590
3
W
Bacchus
9,063
906
11
1
0
215,067
4
L
Nemesis
6,315
632
40
4
0
171,285
4
W
Hel
9,252
925
52
5
0
205,865
2
W
Cu Chulainn
8,716
872
53
5
0
210,211
2
L
Olorun
6,656
666
47
5
0
133,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role