Player Matchup

Kumbhakarna
Kumbhakarna
Envy Silence
Kumbhakarna
Level 117
God Stats
7W - 12L
1,550 SR
Queue Stats
528W - 532L
1,547 Elo+
Party 3
King Arthur
King Arthur
MarcKeyIRL
King Arthur
Level 115
God Stats
4W - 4L
1,542 SR
Queue Stats
735W - 691L
1,547 Elo+
Party 1
Danzaburou
Danzaburou
TheChuckNorrisI
Danzaburou
Level 108
God Stats
3W - 7L
1,556 SR
Queue Stats
816W - 765L
1,521 Elo+
Party 1
Janus
Janus
etabslab
Janus
Level 47
God Stats
10W - 7L
1,669 SR
Queue Stats
266W - 254L
1,575 Elo+
Solo
Pele
Pele
oghashwax
Pele
Level 94
God Stats
8W - 12L
1,876 SR
Queue Stats
124W - 112L
1,544 Elo+
Party 3
Team Averages
Level 96
1,639 SR
1,547 Elo+

VS

Team Averages
Level 74
1,615 SR
1,451 Elo+
Scylla
Scylla
FlubbGuy
Scylla
Level 25
God Stats
14W - 20L
1,510 SR
Queue Stats
93W - 99L
1,437 Elo+
Party 4
Danzaburou
Danzaburou
Onlyvlone
Danzaburou
Level 46
God Stats
7W - 15L
1,614 SR
Queue Stats
152W - 144L
1,483 Elo+
Party 4
Chaac
Chaac
SpawnSlayer905
Chaac
Level 122
God Stats
3W - 1L
1,681 SR
Queue Stats
43W - 39L
1,509 Elo+
Party 4
Bakasura
Bakasura
Vinsmoke Jones
Bakasura
Level 123
God Stats
2W - 3L
1,602 SR
Queue Stats
114W - 117L
1,404 Elo+
Party 2
Fenrir
Fenrir
zitherian
Fenrir
Level 55
God Stats
8W - 4L
1,670 SR
Queue Stats
85W - 82L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Envy Silence
Kumbhakarna
9
1 / 1 / 2
5,767
412
2,416
9,984
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
MarcKeyIRL
King Arthur
14
1 / 1 / 0
7,555
540
8,021
10,076
6,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
TheChuckNorrisI
Danzaburou
10
1 / 5 / 2
6,287
449
3,647
8,237
2,299
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
etabslab
Janus
12
3 / 3 / 1
7,557
540
7,760
6,743
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
2 / 2 / 0
6,747
482
6,028
10,484
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FlubbGuy
Scylla
13
1 / 4 / 3
7,485
535
5,751
6,244
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Onlyvlone
Danzaburou
15
4 / 0 / 3
8,524
609
8,646
11,000
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 1 / 0
7,567
541
6,563
12,078
9,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
14
4 / 0 / 1
8,034
574
3,950
11,124
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
zitherian
Fenrir
10
2 / 3 / 2
6,749
482
5,598
11,583
4,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
8
Kills
12
12
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Envy Silence
Kumbhakarna
1
1
2
2
W
Scylla
FlubbGuy
Scylla
1
4
3
0.63
L
King Arthur
MarcKeyIRL
King Arthur
1
1
0
1
W
Danzaburou
Onlyvlone
Danzaburou
4
0
3
5.5
W
1
1
0
1
L
Danzaburou
TheChuckNorrisI
Danzaburou
1
5
2
0.4
W
Bakasura
4
0
1
4.5
L
Janus
etabslab
Janus
3
3
1
1.17
L
Pele
2
2
0
1
W
Fenrir
zitherian
Fenrir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,872
Damage
30,508
45,524
Taken
52,029
18,653
Mitigated
23,701
12,688
Healing
24,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Envy Silence
Kumbhakarna
2,416
264
0
2,466
9,984
4,492
0
2,263
7,568
9,406
0
W
Scylla
FlubbGuy
Scylla
5,751
324
0
1,753
6,244
1,728
300
2,575
3,509
48,201
0
L
King Arthur
MarcKeyIRL
King Arthur
8,021
713
0
2,714
10,076
6,696
205
0
9,545
0
48,788
W
Danzaburou
Onlyvlone
Danzaburou
8,646
4,539
0
6,831
11,000
3,745
1,372
2,223
8,727
0
66,840
W
6,563
1,459
0
6,497
12,078
9,328
510
0
12,078
0
46,518
L
Danzaburou
TheChuckNorrisI
Danzaburou
3,647
1,267
222
2,103
8,237
2,299
0
0
8,237
0
33,281
W
Bakasura
3,950
2,404
0
6,579
11,124
4,045
0
1,581
9,455
0
34,842
L
Janus
etabslab
Janus
7,760
1,589
0
1,585
6,743
2,053
0
2,126
4,451
48,329
0
L
Pele
6,028
1,662
0
3,598
10,484
3,113
0
972
8,689
0
42,342
W
Fenrir
zitherian
Fenrir
5,598
504
195
2,264
11,583
4,855
200
3,397
8,084
0
14,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,913
Gold Earned
38,359
332
Minions Killed
437
0
Camps Cleared
0
1,318,707
Distance Traveled
1,348,696
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,767
412
12
1
0
290,596
6
W
Scylla
7,485
535
95
7
0
245,381
2
L
King Arthur
7,555
540
100
7
0
257,949
3
W
Danzaburou
8,524
609
122
9
0
238,907
2
W
Chaac
7,567
541
99
7
0
252,017
3
L
Danzaburou
6,287
449
50
4
0
212,451
2
W
Bakasura
8,034
574
104
7
0
332,100
2
L
Janus
7,557
540
92
7
0
264,511
4
L
Pele
6,747
482
78
6
0
293,200
3
W
Fenrir
6,749
482
17
1
0
280,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role