Player Matchup

Jing Wei
Jing Wei
LeiAl
Jing Wei
Level 88
God Stats
3W - 8L
1,759 SR
Queue Stats
248W - 245L
1,496 Elo+
Solo
Bacchus
Bacchus
Piscus
Bacchus
Level 68
God Stats
27W - 26L
1,621 SR
Queue Stats
155W - 147L
1,532 Elo+
Party 2
King Arthur
King Arthur
Specknose
King Arthur
Level 100
God Stats
8W - 9L
1,717 SR
Queue Stats
364W - 327L
1,529 Elo+
Party 2
Hercules
Hercules
doodmonkey
Hercules
Level 86
God Stats
7W - 13L
1,500 SR
Queue Stats
366W - 328L
1,529 Elo+
Party 2
Apollo
Apollo
sharkwhale
Apollo
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,320 Elo+
Party 2
Team Averages
Level 80
1,619 SR
1,481 Elo+

VS

Team Averages
Level 125
1,299 SR
1,393 Elo+
Ares
Ares
Carloskiller147
Ares
Level 124
God Stats
4W - 5L
1,202 SR
Queue Stats
58W - 64L
1,312 Elo+
Party 1
Mercury
Mercury
Subaru0103
Mercury
Level 100
God Stats
2W - 1L
1,145 SR
Queue Stats
112W - 75L
1,367 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
hamburgesa117
Ah Muzen Cab
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,162 Elo+
Party 1
Merlin
Merlin
jers116
Merlin
Level 139
God Stats
1W - 0L
1,273 SR
Queue Stats
54W - 45L
1,480 Elo+
Solo
Tyr
Tyr
shadowgun231
Tyr
Level 118
God Stats
3W - 0L
1,374 SR
Queue Stats
28W - 17L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LeiAl
Jing Wei
16
2 / 4 / 4
9,287
489
4,458
14,105
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Piscus
Bacchus
13
4 / 3 / 3
9,206
485
6,646
13,867
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Specknose
King Arthur
16
5 / 6 / 1
9,746
513
10,369
15,249
7,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
doodmonkey
Hercules
13
0 / 5 / 3
8,117
427
6,801
14,441
13,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
sharkwhale
Apollo
11
0 / 12 / 2
7,113
374
4,609
16,485
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 9
9,286
489
6,013
11,437
8,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Subaru0103
Mercury
18
11 / 1 / 8
11,209
590
11,379
11,871
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
hamburgesa117
Ah Muzen Cab
16
3 / 4 / 3
9,653
508
7,643
8,789
4,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
jers116
Merlin
18
11 / 1 / 8
11,729
617
13,333
8,007
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 2
10,383
546
11,113
13,724
11,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
11
Kills
30
30
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Jing Wei
LeiAl
Jing Wei
2
4
4
1
L
Bacchus
Piscus
Bacchus
4
3
3
1.83
L
King Arthur
Specknose
King Arthur
5
6
1
0.92
W
Mercury
Subaru0103
Mercury
11
1
8
15
L
Hercules
doodmonkey
Hercules
0
5
3
0.3
W
Ah Muzen Cab
hamburgesa117
Ah Muzen Cab
3
4
3
1.13
W
Merlin
jers116
Merlin
11
1
8
15
W
3
3
2
1.33
L
Apollo
sharkwhale
Apollo
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,883
Damage
49,481
74,147
Taken
53,828
43,218
Mitigated
33,875
20,757
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,013
142
0
2,392
11,437
8,775
0
2,848
8,589
21,780
0
L
Jing Wei
LeiAl
Jing Wei
4,458
3,464
0
6,796
14,105
5,152
469
2,530
11,455
0
73,475
L
Bacchus
Piscus
Bacchus
6,646
944
0
3,983
13,867
12,032
90
5,363
8,327
22,411
0
L
King Arthur
Specknose
King Arthur
10,369
1,892
0
4,576
15,249
7,286
0
2,931
12,200
0
76,624
W
Mercury
Subaru0103
Mercury
11,379
4,847
0
3,359
11,871
5,769
2,512
1,213
10,608
0
70,629
L
Hercules
doodmonkey
Hercules
6,801
350
0
3,452
14,441
13,705
0
2,191
12,206
0
40,782
W
Ah Muzen Cab
hamburgesa117
Ah Muzen Cab
7,643
2,961
0
1,068
8,789
4,075
2,130
1,171
7,618
0
61,671
W
Merlin
jers116
Merlin
13,333
1,280
0
3,544
8,007
3,310
812
672
7,285
80,378
0
W
11,113
2,013
0
5,322
13,724
11,946
0
742
12,339
0
60,747
L
Apollo
sharkwhale
Apollo
4,609
2,415
0
1,950
16,485
5,043
309
5,486
10,613
0
30,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,469
Gold Earned
52,260
452
Minions Killed
495
0
Camps Cleared
0
1,721,374
Distance Traveled
1,842,949
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,286
489
26
1
0
371,140
1
L
Jing Wei
9,287
489
122
6
0
329,569
5
L
Bacchus
9,206
485
39
2
0
389,528
0
L
King Arthur
9,746
513
144
8
0
339,489
1
W
Mercury
11,209
590
115
6
0
436,594
3
L
Hercules
8,117
427
97
5
0
335,184
0
W
Ah Muzen Cab
9,653
508
111
6
0
325,490
1
W
Merlin
11,729
617
132
7
0
371,294
4
W
Tyr
10,383
546
111
6
0
338,431
3
L
Apollo
7,113
374
50
3
0
327,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role