Player Matchup

Thoth
Thoth
Silver III
Asildur31
Thoth
Silver III
Level 106
God Stats
2W - 4L
1,611 SR
Queue Stats
14W - 20L
1,366 MMR
Party 2
Neith
Neith
Silver IV
Cuecuachu
Neith
Silver IV
Level 73
God Stats
0W - 1L
1,456 SR
Queue Stats
12W - 19L
1,367 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver III
GabiDabiDoo
Kumbhakarna
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 275L
1,325 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
mmmmmmn
Ao Kuang
Silver I
Level 67
God Stats
52W - 36L
1,629 SR
Queue Stats
110W - 125L
1,301 MMR
Solo
Guan Yu
Guan Yu
Gold IV
willnar1
Guan Yu
Gold IV
Level 124
God Stats
19W - 18L
1,498 SR
Queue Stats
288W - 297L
1,319 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,539 SR
1,336 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,524 SR
1,370 MMR
Ymir
Ymir
Gold V
DiabloML
Ymir
Gold V
Level 145
God Stats
23W - 22L
1,485 SR
Queue Stats
211W - 213L
1,289 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Greenie2201
Ne Zha
Gold IV
Level 158
God Stats
2W - 2L
1,431 SR
Queue Stats
117W - 124L
1,303 MMR
Party 1
Cupid
Cupid
Gold IV
M3mentoMori
Cupid
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
ShinobiMerlin
Janus
Gold III
Level 160
God Stats
18W - 14L
1,604 SR
Queue Stats
165W - 174L
1,429 MMR
Party 1
King Arthur
King Arthur
Gold IV
halfwhack
King Arthur
Gold IV
Level 104
God Stats
11W - 13L
1,600 SR
Queue Stats
227W - 221L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Asildur31
Thoth
18
3 / 5 / 7
13,312
475
19,185
17,775
6,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Cuecuachu
Neith
20
5 / 6 / 4
14,002
500
12,385
19,346
8,517
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
GabiDabiDoo
Kumbhakarna
17
1 / 11 / 10
11,760
420
8,481
31,186
31,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
mmmmmmn
Ao Kuang
12
0 / 14 / 2
9,647
345
4,644
30,451
13,842
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
willnar1
Guan Yu
20
7 / 4 / 5
15,055
538
19,945
33,255
40,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
ScyllaDanzaburouDiscordiaNemesisSet

VS

Bans
ApolloTsukuyomiCu ChulainnCerberusFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
10 / 1 / 14
15,081
539
19,918
23,766
36,967
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ne Zha
20
5 / 4 / 12
14,291
510
14,966
23,849
11,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
10 / 5 / 9
14,145
505
22,799
25,052
12,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 1 / 6
15,710
561
19,550
13,485
6,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
halfwhack
King Arthur
20
3 / 5 / 8
14,424
515
23,326
34,248
29,510
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
86
16
Kills
37
40
Deaths
16
28
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Thoth
Asildur31
Thoth
3
5
7
1.3
L
Neith
Cuecuachu
Neith
5
6
4
1.17
W
Ymir
10
1
14
17
L
Kumbhakarna
GabiDabiDoo
Kumbhakarna
1
11
10
0.55
W
Ne Zha
5
4
12
2.75
W
10
5
9
2.9
W
9
1
6
12
W
King Arthur
halfwhack
King Arthur
3
5
8
1.4
L
Ao Kuang
mmmmmmn
Ao Kuang
0
14
2
0.07
L
Guan Yu
willnar1
Guan Yu
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,640
Damage
100,559
132,013
Taken
120,400
100,597
Mitigated
96,344
29,048
Healing
45,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Asildur31
Thoth
19,185
587
130
3,082
17,775
6,464
0
6,095
11,572
76,959
0
L
Neith
Cuecuachu
Neith
12,385
6,438
0
6,116
19,346
8,517
1,078
6,225
13,044
0
108,750
W
Ymir
19,918
2,578
0
4,219
23,766
36,967
545
6,140
17,292
68,983
0
L
Kumbhakarna
GabiDabiDoo
Kumbhakarna
8,481
705
0
1,637
31,186
31,069
0
10,027
20,969
28,272
0
W
Ne Zha
14,966
4,025
0
9,648
23,849
11,353
3,410
8,643
14,975
0
114,515
W
22,799
11,751
2,155
13,082
25,052
12,475
4,098
9,133
15,467
0
116,375
W
19,550
1,593
990
3,745
13,485
6,039
793
2,290
10,933
122,259
0
W
King Arthur
halfwhack
King Arthur
23,326
3,668
0
11,166
34,248
29,510
179
5,749
28,358
0
121,492
L
Ao Kuang
mmmmmmn
Ao Kuang
4,644
1,094
0
2,161
30,451
13,842
0
8,945
21,328
40,790
0
L
Guan Yu
willnar1
Guan Yu
19,945
2,254
3,666
12,256
33,255
40,705
576
7,373
25,632
1,128
101,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,776
Gold Earned
73,651
592
Minions Killed
795
0
Camps Cleared
0
2,422,706
Distance Traveled
2,691,285
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,312
475
160
6
0
515,941
7
L
Neith
14,002
500
153
5
0
472,077
4
W
Ymir
15,081
539
92
3
0
543,825
8
L
Kumbhakarna
11,760
420
30
1
0
468,316
8
W
Ne Zha
14,291
510
161
6
0
534,467
5
W
Cupid
14,145
505
142
5
0
472,505
6
W
Janus
15,710
561
210
8
0
598,472
8
W
King Arthur
14,424
515
190
7
0
542,016
4
L
Ao Kuang
9,647
345
74
3
0
375,100
7
L
Guan Yu
15,055
538
175
6
0
591,272
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role