Player Matchup

Heimdallr
Heimdallr
Cacalou
Heimdallr
Level 107
God Stats
3W - 0L
1,721 SR
Queue Stats
76W - 23L
1,822 Elo+
Party 2
Pele
Pele
Garith520
Pele
Level 62
God Stats
52W - 21L
1,794 SR
Queue Stats
65W - 27L
1,736 Elo+
Party 2
Nu Wa
Nu Wa
KekyoinNoriaki
Nu Wa
Level 126
God Stats
8W - 0L
1,918 SR
Queue Stats
51W - 12L
1,805 Elo+
Party 2
Sobek
Sobek
rdosiecki
Sobek
Level 114
God Stats
15W - 4L
1,885 SR
Queue Stats
65W - 21L
1,787 Elo+
Party 2
Cthulhu
Cthulhu
ssswww14
Cthulhu
Level 89
God Stats
24W - 8L
1,847 SR
Queue Stats
39W - 12L
1,743 Elo+
Party 2
Team Averages
Level 100
1,833 SR
1,779 Elo+

VS

Team Averages
Level 104
1,632 SR
1,619 Elo+
Zeus
Zeus
Merc nV
Zeus
Level 127
God Stats
8W - 8L
1,489 SR
Queue Stats
274W - 190L
1,615 Elo+
Party 1
Fenrir
Fenrir
RBIII27
Fenrir
Level 68
God Stats
1W - 1L
1,799 SR
Queue Stats
69W - 65L
1,597 Elo+
Party 1
Cerberus
Cerberus
SilentNight49
Cerberus
Level 102
God Stats
13W - 17L
1,488 SR
Queue Stats
142W - 125L
1,619 Elo+
Party 3
Sun Wukong
Sun Wukong
Waterstradt5
Sun Wukong
Level 120
God Stats
5W - 2L
1,744 SR
Queue Stats
331W - 210L
1,633 Elo+
Party 1
Medusa
Medusa
greenbuff88
Medusa
Level 105
God Stats
145W - 126L
1,642 SR
Queue Stats
150W - 137L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cacalou
Heimdallr
20
16 / 4 / 10
13,849
659
26,455
25,748
10,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
20
11 / 2 / 11
13,295
633
18,092
21,799
8,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 4 / 14
12,438
592
19,247
14,158
5,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
rdosiecki
Sobek
17
2 / 4 / 20
12,226
582
8,158
21,122
26,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cthulhu
ssswww14
Cthulhu
17
2 / 2 / 6
11,386
542
8,426
16,959
13,421
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Merc nV
Zeus
16
5 / 7 / 3
10,571
503
18,891
13,716
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
RBIII27
Fenrir
16
4 / 8 / 2
10,059
479
4,392
19,176
7,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
SilentNight49
Cerberus
14
2 / 8 / 6
9,235
440
9,433
24,583
19,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Waterstradt5
Sun Wukong
19
1 / 4 / 3
11,649
555
12,375
24,365
22,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
16
3 / 10 / 5
10,229
487
8,791
18,960
6,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
34
37
Kills
15
16
Deaths
37
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cacalou
Heimdallr
16
4
10
5.25
W
Pele
11
2
11
8.25
W
6
4
14
3.25
L
Zeus
Merc nV
Zeus
5
7
3
0.93
L
Fenrir
RBIII27
Fenrir
4
8
2
0.63
L
Cerberus
SilentNight49
Cerberus
2
8
6
0.63
L
Sun Wukong
Waterstradt5
Sun Wukong
1
4
3
0.63
L
Medusa
3
10
5
0.55
W
Sobek
rdosiecki
Sobek
2
4
20
3
W
Cthulhu
ssswww14
Cthulhu
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,378
Damage
53,882
99,786
Taken
100,800
64,034
Mitigated
60,570
41,619
Healing
29,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cacalou
Heimdallr
26,455
16,946
0
14,708
25,748
10,770
5,858
6,179
19,435
0
105,826
W
Pele
18,092
5,582
0
9,303
21,799
8,550
3,314
9,166
12,353
0
108,081
W
19,247
2,773
287
3,188
14,158
5,277
1,285
4,770
9,014
83,499
0
L
Zeus
Merc nV
Zeus
18,891
1,510
0
2,193
13,716
4,515
0
5,285
8,041
65,852
0
L
Fenrir
RBIII27
Fenrir
4,392
337
0
6,191
19,176
7,605
0
5,830
12,966
0
55,801
L
Cerberus
SilentNight49
Cerberus
9,433
694
636
5,945
24,583
19,753
30
8,042
16,207
30,074
0
L
Sun Wukong
Waterstradt5
Sun Wukong
12,375
3,053
0
10,228
24,365
22,130
0
11,183
12,770
0
98,089
L
Medusa
8,791
4,927
0
3,880
18,960
6,567
1,078
3,765
14,982
0
67,904
W
Sobek
rdosiecki
Sobek
8,158
188
731
5,956
21,122
26,016
781
6,021
14,989
27,597
0
W
Cthulhu
ssswww14
Cthulhu
8,426
1,003
1,249
6,197
16,959
13,421
614
5,113
11,683
57,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,194
Gold Earned
51,743
528
Minions Killed
558
0
Camps Cleared
0
2,058,238
Distance Traveled
2,008,146
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,849
659
115
5
0
376,386
1
W
Pele
13,295
633
150
7
0
453,738
0
W
Nu Wa
12,438
592
117
6
0
385,779
2
L
Zeus
10,571
503
117
6
0
355,077
4
L
Fenrir
10,059
479
78
4
0
451,254
6
L
Cerberus
9,235
440
61
3
0
401,692
4
L
Sun Wukong
11,649
555
195
9
0
373,996
4
L
Medusa
10,229
487
107
5
0
426,127
0
W
Sobek
12,226
582
34
2
0
424,943
0
W
Cthulhu
11,386
542
112
5
0
417,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role