Player Matchup

Janus
Janus
Charmando
Janus
Level 28
God Stats
55W - 61L
1,416 SR
Queue Stats
324W - 353L
1,342 Elo+
Party 2
Kuzenbo
Kuzenbo
KuzenbrosLover69
Kuzenbo
Level 16
God Stats
6W - 3L
1,500 SR
Queue Stats
90W - 71L
1,357 Elo+
Party 3
King Arthur
King Arthur
TheC00mSlayer
King Arthur
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 70L
1,389 Elo+
Party 3
Set
Set
Tripceratop
Set
Level 1
God Stats
1W - 5L
1,241 SR
Queue Stats
192W - 188L
1,112 Elo+
Party 2
Anhur
Anhur
我心由我
Anhur
Level 28
God Stats
2W - 3L
1,725 SR
Queue Stats
113W - 132L
1,541 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,348 Elo+

VS

Team Averages
Level 25
1,432 SR
1,473 Elo+
Achilles
Achilles
Biteclopz
Achilles
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,346 Elo+
Party 1
Thor
Thor
KEKVV
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ares
Ares
Shamus_mac1
Ares
Level 4
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 1L
1,331 Elo+
Party 1
Neith
Neith
TsukiiTzu
Neith
Level 24
God Stats
3W - 5L
1,426 SR
Queue Stats
20W - 10L
1,799 Elo+
Party 1
Cernunnos
Cernunnos
WheresYourmichoe
Cernunnos
Level 23
God Stats
41W - 43L
1,433 SR
Queue Stats
48W - 53L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Charmando
Janus
18
1 / 11 / 8
11,392
876
16,816
17,810
9,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

17
4 / 6 / 6
12,726
979
10,218
19,669
25,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
TheC00mSlayer
King Arthur
18
4 / 6 / 6
12,270
944
13,521
22,905
29,615
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 12 / 6
11,044
850
5,063
22,846
10,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
2 / 7 / 8
11,345
873
10,673
20,230
7,555
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Biteclopz
Achilles
20
8 / 0 / 19
14,213
1,093
16,264
17,940
13,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
KEKVV
Thor
20
20 / 4 / 12
15,612
1,201
27,727
11,977
5,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
0 / 6 / 19
11,172
859
4,105
11,766
5,668
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
TsukiiTzu
Neith
20
13 / 0 / 20
14,684
1,130
36,055
11,256
5,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Cernunnos
19
1 / 2 / 17
11,622
894
9,523
8,670
3,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
129
12
Kills
42
42
Deaths
12
34
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Achilles
Biteclopz
Achilles
8
0
19
17.5
L
Janus
Charmando
Janus
1
11
8
0.45
W
Thor
KEKVV
Thor
20
4
12
6.5
L
4
6
6
1.17
W
0
6
19
1.58
L
King Arthur
TheC00mSlayer
King Arthur
4
6
6
1.17
L
1
12
6
0.33
W
Neith
TsukiiTzu
Neith
13
0
20
23
W
Cernunnos
1
2
17
4.75
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,291
Damage
93,674
103,460
Taken
61,609
82,503
Mitigated
33,406
5,450
Healing
8,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Biteclopz
Achilles
16,264
2,600
0
2,641
17,940
13,157
0
10,770
7,170
0
45,222
L
Janus
Charmando
Janus
16,816
1,853
0
876
17,810
9,667
0
302
17,438
56,933
0
W
Thor
KEKVV
Thor
27,727
5,140
0
0
11,977
5,666
0
4,185
7,792
0
46,032
L
10,218
3,499
0
1,471
19,669
25,315
0
852
18,622
17,944
0
W
4,105
133
0
0
11,766
5,668
0
5,132
6,634
7,984
0
L
King Arthur
TheC00mSlayer
King Arthur
13,521
1,692
0
600
22,905
29,615
0
1,256
21,576
0
25,151
L
5,063
1,142
0
976
22,846
10,351
0
1,103
21,593
0
31,662
W
Neith
TsukiiTzu
Neith
36,055
16,964
0
3,883
11,256
5,255
0
3,289
7,967
0
63,752
W
Cernunnos
9,523
3,556
669
1,715
8,670
3,660
0
3,658
4,808
0
31,270
L
10,673
6,405
0
1,527
20,230
7,555
0
592
19,507
0
30,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,777
Gold Earned
67,303
230
Minions Killed
247
4
Camps Cleared
7
1,089,964
Distance Traveled
1,087,780
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,213
1,093
85
7
2
295,927
0
L
Janus
11,392
876
93
7
0
165,292
3
W
Thor
15,612
1,201
33
3
3
220,575
0
L
Kuzenbo
12,726
979
9
1
0
238,298
1
W
Ares
11,172
859
4
0
0
158,145
0
L
King Arthur
12,270
944
19
1
2
234,809
2
L
Set
11,044
850
66
5
0
232,681
0
W
Neith
14,684
1,130
67
5
0
230,456
0
W
Cernunnos
11,622
894
58
4
2
182,677
0
L
Anhur
11,345
873
43
3
2
218,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role