Player Matchup

Erlang Shen
Erlang Shen
A1RapidZ_
Erlang Shen
Level 25
God Stats
11W - 5L
1,263 SR
Queue Stats
116W - 85L
1,381 Elo+
Party 1
Arachne
Arachne
DooM__SvM
Arachne
Level 21
God Stats
5W - 6L
1,214 SR
Queue Stats
82W - 80L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
JimboBimbleton
Cthulhu
Level 8
God Stats
1W - 2L
1,221 SR
Queue Stats
8W - 7L
1,377 Elo+
Party 1
Neith
Neith
SootTheConductor
Neith
Level 15
God Stats
66W - 49L
1,478 SR
Queue Stats
73W - 67L
1,299 Elo+
Party 2
Nox
Nox
VioletRoseBush
Nox
Level 23
God Stats
8W - 7L
1,390 SR
Queue Stats
178W - 231L
1,288 Elo+
Party 2
Team Averages
Level 18
1,313 SR
1,345 Elo+

VS

Team Averages
Level 12
1,514 SR
1,359 Elo+
Ah Puch
Ah Puch
Bigdaddy4208006
Ah Puch
Level 29
God Stats
0W - 1L
1,211 SR
Queue Stats
41W - 46L
1,436 Elo+
Solo
Cthulhu
Cthulhu
DeusMalus
Cthulhu
Level 6
God Stats
0W - 2L
1,617 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Pele
Pele
Trenhet
Pele
Level 18
God Stats
7W - 8L
1,742 SR
Queue Stats
48W - 62L
1,377 Elo+
Solo
Ares
Ares
antivenom470
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Apollo
Apollo
polaqo02
Apollo
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 14L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A1RapidZ_
Erlang Shen
17
6 / 2 / 16
11,204
560
8,316
13,361
8,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
DooM__SvM
Arachne
18
13 / 1 / 4
11,761
588
10,268
13,474
6,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 14
9,562
478
7,213
15,991
8,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
24 / 2 / 5
12,980
649
20,832
16,116
7,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
9 / 3 / 14
11,143
557
8,232
13,335
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 12 / 1
11,453
573
17,244
16,795
6,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
DeusMalus
Cthulhu
13
1 / 13 / 1
8,400
420
7,204
21,370
16,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
Trenhet
Pele
12
0 / 14 / 3
7,600
380
8,463
17,255
5,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 4 / 3
6,270
314
356
3,474
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
polaqo02
Apollo
11
0 / 14 / 4
7,628
381
3,238
15,975
5,858
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
20
56
Kills
8
11
Deaths
57
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
A1RapidZ_
Erlang Shen
6
2
16
7
L
7
12
1
0.63
L
Cthulhu
DeusMalus
Cthulhu
1
13
1
0.12
W
Arachne
DooM__SvM
Arachne
13
1
4
15
W
4
3
14
3.67
W
24
2
5
13.25
L
Pele
Trenhet
Pele
0
14
3
0.11
W
9
3
14
5.33
L
0
4
3
0.38
L
Apollo
polaqo02
Apollo
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,861
Damage
36,505
72,277
Taken
74,869
36,621
Mitigated
36,093
20,435
Healing
2,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
A1RapidZ_
Erlang Shen
8,316
5,234
0
2,950
13,361
8,768
1,575
4,338
8,113
36
68,979
L
17,244
1,810
0
682
16,795
6,317
472
6,135
10,520
58,513
0
L
Cthulhu
DeusMalus
Cthulhu
7,204
1,586
0
0
21,370
16,870
202
3,036
18,174
39,008
0
W
Arachne
DooM__SvM
Arachne
10,268
6,475
0
4,106
13,474
6,674
3,104
1,564
11,858
0
78,456
W
7,213
843
416
273
15,991
8,590
581
8,238
7,251
34,731
0
W
20,832
14,867
606
10,100
16,116
7,456
6,629
3,235
12,859
0
69,710
L
Pele
Trenhet
Pele
8,463
2,016
0
1,141
17,255
5,843
884
3,100
14,130
0
41,777
W
8,232
1,849
0
1,984
13,335
5,133
3,027
6,573
6,225
53,355
0
L
356
314
0
48
3,474
1,205
0
799
2,675
424
0
L
Apollo
polaqo02
Apollo
3,238
1,238
0
446
15,975
5,858
0
2,086
13,889
0
24,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,650
Gold Earned
41,351
489
Minions Killed
257
0
Camps Cleared
0
1,897,434
Distance Traveled
1,311,523
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,204
560
123
6
0
433,324
0
L
Ah Puch
11,453
573
86
4
0
281,007
0
L
Cthulhu
8,400
420
70
4
0
306,386
0
W
Arachne
11,761
588
124
6
0
415,413
0
W
Cthulhu
9,562
478
38
2
0
384,308
1
W
Neith
12,980
649
112
6
0
336,626
0
L
Pele
7,600
380
65
3
0
348,679
1
W
Nox
11,143
557
92
5
0
327,763
0
L
Ares
6,270
314
0
0
0
97,014
0
L
Apollo
7,628
381
36
2
0
278,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role