Player Matchup

Set
Set
DefNotPillik
Set
Level 18
God Stats
1W - 1L
1,731 SR
Queue Stats
39W - 33L
1,606 Elo+
Party 1
Bellona
Bellona
Fallout76cat
Bellona
Level 14
God Stats
0W - 3L
1,361 SR
Queue Stats
28W - 54L
1,607 Elo+
Party 1
Medusa
Medusa
Mozey117
Medusa
Level 26
God Stats
3W - 1L
1,938 SR
Queue Stats
79W - 70L
1,601 Elo+
Party 1
Ares
Ares
RIchardNixon28
Ares
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 62L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
Vashradah
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,901 Elo+
Solo
Team Averages
Level 17
1,606 SR
1,669 Elo+

VS

Team Averages
Level 21
1,644 SR
1,603 Elo+
Pele
Pele
CallMeHawaii
Pele
Level 23
God Stats
48W - 28L
1,624 SR
Queue Stats
59W - 40L
1,581 Elo+
Party 2
Cthulhu
Cthulhu
DrunkSCV
Cthulhu
Level 24
God Stats
3W - 4L
1,453 SR
Queue Stats
31W - 33L
1,576 Elo+
Solo
Ullr
Ullr
IamToki3
Ullr
Level 17
God Stats
9W - 7L
1,500 SR
Queue Stats
190W - 170L
1,625 Elo+
Party 2
Bacchus
Bacchus
MissFortuneQuQ
Bacchus
Level 23
God Stats
8W - 1L
2,031 SR
Queue Stats
230W - 117L
1,760 Elo+
Party 2
Baron Samedi
Baron Samedi
RhysD
Baron Samedi
Level 19
God Stats
2W - 1L
1,615 SR
Queue Stats
77W - 87L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,439
469
4,349
12,335
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Fallout76cat
Bellona
14
1 / 5 / 0
8,207
456
4,213
12,468
9,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Mozey117
Medusa
14
3 / 3 / 0
8,526
474
7,470
13,958
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 2
7,320
407
8,155
15,912
12,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Vashradah
Baron Samedi
14
2 / 11 / 3
8,416
468
5,671
13,433
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 2
12,808
712
15,008
14,520
7,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DrunkSCV
Cthulhu
15
1 / 1 / 3
9,573
532
7,386
14,902
11,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ullr
16
2 / 1 / 4
9,620
534
10,316
12,274
4,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
7 / 2 / 8
10,543
586
10,570
13,851
8,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
RhysD
Baron Samedi
17
3 / 1 / 4
10,666
593
8,285
7,970
4,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
27
28
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
14
3
2
5
L
2
4
3
0.88
W
Cthulhu
DrunkSCV
Cthulhu
1
1
3
2.5
L
Bellona
Fallout76cat
Bellona
1
5
0
0.2
W
Ullr
2
1
4
4
W
7
2
8
5.5
L
Medusa
Mozey117
Medusa
3
3
0
1
L
0
5
2
0.2
W
Baron Samedi
RhysD
Baron Samedi
3
1
4
5
L
Baron Samedi
Vashradah
Baron Samedi
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,858
Damage
51,565
68,106
Taken
63,517
35,558
Mitigated
35,850
12,848
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,008
4,703
0
2,667
14,520
7,112
5,302
3,018
11,452
0
97,110
L
4,349
1,082
0
3,638
12,335
4,102
17
5,041
7,294
0
49,700
W
Cthulhu
DrunkSCV
Cthulhu
7,386
1,495
674
4,078
14,902
11,087
0
6,262
8,640
40,376
0
L
Bellona
Fallout76cat
Bellona
4,213
650
0
411
12,468
9,134
0
6,794
5,409
4,525
31,347
W
Ullr
10,316
3,841
0
1,070
12,274
4,685
564
1,614
10,660
0
73,768
W
10,570
1,501
0
5,436
13,851
8,945
383
2,803
11,025
53,663
0
L
Medusa
Mozey117
Medusa
7,470
3,257
0
5,056
13,958
4,113
144
3,525
10,433
0
52,188
L
8,155
516
0
2,764
15,912
12,814
0
5,433
10,469
30,798
0
W
Baron Samedi
RhysD
Baron Samedi
8,285
665
581
2,476
7,970
4,021
1,811
898
6,831
56,157
0
L
Baron Samedi
Vashradah
Baron Samedi
5,671
545
0
979
13,433
5,395
0
5,151
8,260
29,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,908
Gold Earned
53,210
333
Minions Killed
536
0
Camps Cleared
0
1,609,221
Distance Traveled
1,656,716
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,808
712
165
9
0
346,811
0
L
Set
8,439
469
76
4
0
375,083
8
W
Cthulhu
9,573
532
68
4
0
335,135
3
L
Bellona
8,207
456
67
4
0
342,898
1
W
Ullr
9,620
534
107
6
0
324,003
0
W
Bacchus
10,543
586
84
5
0
358,931
6
L
Medusa
8,526
474
93
5
0
310,442
7
L
Ares
7,320
407
46
3
0
303,998
4
W
Baron Samedi
10,666
593
112
6
0
291,836
4
L
Baron Samedi
8,416
468
51
3
0
276,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role