Player Matchup

Neith
Neith
Carioca GTM
Neith
Level 24
God Stats
19W - 11L
1,430 SR
Queue Stats
80W - 70L
1,169 Elo+
Solo
Tiamat
Tiamat
DragonKingDIGZ
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Agni
Agni
Gutterboysouz
Agni
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 68L
1,310 Elo+
Party 1
Da Ji
Da Ji
krft dnr
Da Ji
Level 29
God Stats
4W - 6L
1,208 SR
Queue Stats
67W - 54L
1,263 Elo+
Party 1
Set
Set
soldado1-506
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 15
1,428 SR
1,348 Elo+

VS

Team Averages
Level 27
1,533 SR
1,262 Elo+
Mulan
Mulan
DXhardyboyz96
Mulan
Level 9
God Stats
2W - 0L
1,693 SR
Queue Stats
9W - 9L
1,180 Elo+
Party 2
Ganesha
Ganesha
ItsDisneyFan
Ganesha
Level 14
God Stats
4W - 2L
1,687 SR
Queue Stats
33W - 38L
1,239 Elo+
Party 2
Hercules
Hercules
RageThiz
Hercules
Level 25
God Stats
3W - 6L
1,366 SR
Queue Stats
19W - 32L
1,311 Elo+
Solo
Thanatos
Thanatos
sonic_cobra_03
Thanatos
Level 67
God Stats
11W - 9L
1,538 SR
Queue Stats
153W - 161L
1,379 Elo+
Party 2
Nemesis
Nemesis
theFUNK KING
Nemesis
Level 22
God Stats
13W - 18L
1,381 SR
Queue Stats
27W - 36L
1,203 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,323
462
6,916
7,404
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 14 / 3
5,592
311
1,919
9,840
1,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 10 / 4
8,591
477
8,893
10,103
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
krft dnr
Da Ji
14
7 / 7 / 4
9,625
535
11,508
15,949
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
2 / 11 / 3
6,427
357
3,395
10,006
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 12
10,223
568
4,747
12,984
9,792
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Ganesha
ItsDisneyFan
Ganesha
12
1 / 6 / 20
9,044
502
4,677
16,216
12,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
RageThiz
Hercules
16
1 / 1 / 2
9,931
552
4,118
8,618
7,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
12
18 / 6 / 7
10,275
571
15,341
16,376
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
theFUNK KING
Nemesis
14
13 / 3 / 8
10,642
591
10,206
12,186
5,420
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
15
Kills
41
44
Deaths
16
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
8
0
12
14
L
0
14
3
0.11
L
6
10
4
0.8
W
Ganesha
ItsDisneyFan
Ganesha
1
6
20
1.83
W
Hercules
RageThiz
Hercules
1
1
2
2
L
Da Ji
krft dnr
Da Ji
7
7
4
1.29
L
2
11
3
0.32
W
Thanatos
18
6
7
3.58
W
Nemesis
theFUNK KING
Nemesis
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,631
Damage
39,089
53,302
Taken
66,380
17,423
Mitigated
40,310
6,133
Healing
19,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,916
3,628
0
2,762
7,404
4,248
330
42
7,186
0
40,036
W
4,747
1,122
0
1,916
12,984
9,792
53
1,145
11,605
0
56,498
L
1,919
1,024
0
346
9,840
1,890
11
536
9,279
6,195
0
L
8,893
1,522
0
473
10,103
2,119
0
678
9,425
18,426
0
W
Ganesha
ItsDisneyFan
Ganesha
4,677
1,062
0
1,217
16,216
12,168
1,250
4,047
11,369
21,406
0
W
Hercules
RageThiz
Hercules
4,118
676
0
2,150
8,618
7,164
1,288
0
8,618
0
47,848
L
Da Ji
krft dnr
Da Ji
11,508
4,542
0
2,152
15,949
5,092
0
2,121
13,828
0
41,103
L
3,395
2,057
0
400
10,006
4,074
0
1,300
8,706
0
11,488
W
Thanatos
15,341
3,068
195
11,272
16,376
5,766
692
2,693
12,726
0
30,372
W
Nemesis
theFUNK KING
Nemesis
10,206
4,822
0
2,860
12,186
5,420
2,331
1,746
10,192
0
58,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
50,115
190
Minions Killed
349
0
Camps Cleared
0
1,259,398
Distance Traveled
1,633,689
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,323
462
87
5
0
279,754
4
W
Mulan
10,223
568
99
6
0
361,673
2
L
Tiamat
5,592
311
4
0
0
232,759
1
L
Agni
8,591
477
19
1
0
232,879
1
W
Ganesha
9,044
502
3
0
0
305,238
0
W
Hercules
9,931
552
104
6
0
327,068
0
L
Da Ji
9,625
535
68
4
0
304,495
1
L
Set
6,427
357
12
1
0
209,511
1
W
Thanatos
10,275
571
48
3
0
317,074
0
W
Nemesis
10,642
591
95
5
0
322,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role