Player Matchup

Nemesis
Nemesis
WIx BUD x07
Nemesis
Level 41
God Stats
29W - 27L
1,450 SR
Queue Stats
641W - 729L
1,410 Elo+
Party 1
Hades
Hades
WIx CAPITAL x2
Hades
Level 27
God Stats
32W - 40L
1,205 SR
Queue Stats
396W - 474L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
WIx SCHLITZ x68
Cthulhu
Level 27
God Stats
57W - 57L
1,501 SR
Queue Stats
460W - 558L
1,349 Elo+
Party 1
Chiron
Chiron
hi im ST0KES
Chiron
Level 49
God Stats
0W - 3L
1,215 SR
Queue Stats
650W - 744L
1,333 Elo+
Party 1
King Arthur
King Arthur
laxwolf25
King Arthur
Level 17
God Stats
1W - 4L
1,289 SR
Queue Stats
102W - 120L
1,314 Elo+
Party 1
Team Averages
Level 32
1,332 SR
1,350 Elo+

VS

Team Averages
Level 68
1,526 SR
1,441 Elo+
Odin
Odin
 
Odin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Jhon2852
Izanami
Level 29
God Stats
113W - 145L
1,363 SR
Queue Stats
432W - 607L
1,332 Elo+
Party 2
Tiamat
Tiamat
JustAProGamer45
Tiamat
Level 64
God Stats
14W - 11L
1,637 SR
Queue Stats
59W - 52L
1,486 Elo+
Party 3
Loki
Loki
Manc-Monto
Loki
Level 123
God Stats
4W - 8L
1,542 SR
Queue Stats
611W - 745L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
XxH1GHB3ARxX
Jormungandr
Level 35
God Stats
15W - 5L
1,587 SR
Queue Stats
48W - 53L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
WIx BUD x07
Nemesis
13
3 / 7 / 6
8,320
462
10,466
17,034
7,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 0
8,969
498
3,929
13,496
5,584
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 4 / 3
7,883
438
8,187
13,937
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
13
3 / 5 / 7
8,263
459
6,891
11,773
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
laxwolf25
King Arthur
12
1 / 6 / 3
7,574
421
4,219
18,684
13,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
9 / 2 / 5
10,842
602
12,824
13,432
9,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Jhon2852
Izanami
14
1 / 3 / 4
8,246
458
5,948
12,642
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
13 / 1 / 7
10,864
604
18,052
7,887
9,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 5 / 7
9,359
520
8,892
10,834
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
XxH1GHB3ARxX
Jormungandr
13
2 / 4 / 5
8,506
473
7,802
13,668
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
15
Kills
29
29
Deaths
15
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
9
2
5
5.75
W
Izanami
Jhon2852
Izanami
1
3
4
1
W
13
1
7
16.5
W
4
5
7
1.5
L
Nemesis
WIx BUD x07
Nemesis
3
7
6
0.86
L
4
7
0
0.57
L
4
4
3
1.38
W
Jormungandr
XxH1GHB3ARxX
Jormungandr
2
4
5
1.13
L
Chiron
3
5
7
1.3
L
King Arthur
laxwolf25
King Arthur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,692
Damage
53,518
74,924
Taken
58,463
40,366
Mitigated
39,613
16,866
Healing
15,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
12,824
3,943
0
3,060
13,432
9,968
117
374
12,683
0
63,002
W
Izanami
Jhon2852
Izanami
5,948
4,518
0
3,297
12,642
4,092
2,575
2,259
10,133
0
60,027
W
18,052
1,349
0
3,942
7,887
9,210
234
2,243
5,619
53,586
0
W
8,892
3,070
243
1,787
10,834
6,281
0
2,528
8,111
0
56,401
L
Nemesis
WIx BUD x07
Nemesis
10,466
6,183
0
3,214
17,034
7,121
61
4,721
12,136
0
61,959
L
3,929
365
313
3,324
13,496
5,584
0
7,015
6,037
24,692
0
L
8,187
505
54
3,218
13,937
10,010
250
5,733
8,010
30,093
0
W
Jormungandr
XxH1GHB3ARxX
Jormungandr
7,802
1,293
0
3,045
13,668
10,062
144
4,076
9,317
29,751
0
L
Chiron
6,891
3,696
806
2,904
11,773
4,026
0
5,125
6,466
0
36,273
L
King Arthur
laxwolf25
King Arthur
4,219
1,442
0
3,033
18,684
13,625
0
2,163
16,421
0
22,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,009
Gold Earned
47,817
303
Minions Killed
440
0
Camps Cleared
0
1,651,437
Distance Traveled
1,708,936
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,842
602
134
7
0
373,447
1
W
Izanami
8,246
458
90
5
0
290,740
0
W
Tiamat
10,864
604
75
4
0
355,918
0
W
Loki
9,359
520
98
5
0
359,187
1
L
Nemesis
8,320
462
86
5
0
338,535
4
L
Hades
8,969
498
66
4
0
298,539
0
L
Cthulhu
7,883
438
33
2
0
344,618
0
W
Jormungandr
8,506
473
43
2
0
329,644
2
L
Chiron
8,263
459
66
4
0
325,886
2
L
King Arthur
7,574
421
52
3
0
343,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role