Player Matchup

Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Drexys Koree
Fenrir
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
147W - 176L
1,291 Elo+
Solo
Tiamat
Tiamat
GEVAUDAN4290
Tiamat
Level 17
God Stats
14W - 12L
1,553 SR
Queue Stats
148W - 110L
1,670 Elo+
Solo
Anhur
Anhur
MaximusPpmus
Anhur
Level 29
God Stats
1W - 4L
1,469 SR
Queue Stats
86W - 84L
1,595 Elo+
Party 1
Ymir
Ymir
XxtentaclexX797
Ymir
Level 8
God Stats
2W - 5L
1,422 SR
Queue Stats
9W - 20L
1,428 Elo+
Party 1
Team Averages
Level 37
1,489 SR
1,497 Elo+

VS

Team Averages
Level 25
1,500 SR
1,585 Elo+
Sun Wukong
Sun Wukong
BrunoTheBeast92
Sun Wukong
Level 27
God Stats
1W - 1L
1,294 SR
Queue Stats
167W - 140L
1,569 Elo+
Solo
Neith
Neith
MacabeMemories
Neith
Level 21
God Stats
14W - 13L
1,508 SR
Queue Stats
183W - 197L
1,557 Elo+
Solo
Ares
Ares
PedroGuacho
Ares
Level 19
God Stats
12W - 10L
1,674 SR
Queue Stats
27W - 30L
1,621 Elo+
Solo
Zeus
Zeus
Shaqtopus
Zeus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 159L
1,661 Elo+
Solo
Arachne
Arachne
Thrillkills
Arachne
Level 29
God Stats
88W - 104L
1,525 SR
Queue Stats
90W - 110L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 3
5,763
961
5,347
10,064
6,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
1 / 6 / 4
6,188
1,031
3,995
6,502
2,433
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
12
1 / 1 / 4
6,508
1,085
6,785
4,558
4,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 3 / 1
6,666
1,111
3,530
7,138
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 4 / 3
5,618
936
1,947
7,343
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

291

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrunoTheBeast92
Sun Wukong
12
2 / 1 / 9
6,809
1,135
5,414
7,405
4,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
7 / 0 / 7
8,014
1,336
9,581
3,001
1,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 1 / 8
7,119
1,187
4,407
8,120
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
13
4 / 2 / 8
7,314
1,219
10,356
5,394
1,623
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Thrillkills
Arachne
10
1 / 1 / 2
5,807
968
1,160
1,475
378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
5
Kills
15
15
Deaths
5
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
3
1.5
W
Sun Wukong
BrunoTheBeast92
Sun Wukong
2
1
9
6.5
L
Fenrir
1
6
4
0.5
L
Tiamat
1
1
4
3
W
7
0
7
10.5
L
3
3
1
1.17
W
1
1
8
5
W
Zeus
4
2
8
4
W
Arachne
Thrillkills
Arachne
1
1
2
2
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,604
Damage
30,918
35,605
Taken
25,395
19,951
Mitigated
15,398
4,428
Healing
2,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,347
1,401
0
1,716
10,064
6,141
0
4,980
5,084
0
11,773
W
Sun Wukong
BrunoTheBeast92
Sun Wukong
5,414
1,087
0
325
7,405
4,241
0
2,972
4,249
2,604
9,116
L
Fenrir
3,995
1,515
246
353
6,502
2,433
0
2,521
3,981
0
9,168
L
Tiamat
6,785
1,159
138
629
4,558
4,753
0
2,205
2,353
18,337
0
W
9,581
5,197
0
758
3,001
1,174
0
1,284
1,597
0
19,117
L
3,530
1,426
0
1,346
7,138
2,298
0
3,119
4,019
0
11,820
W
4,407
298
0
404
8,120
7,982
0
2,545
5,256
11,612
0
W
Zeus
10,356
1,636
0
240
5,394
1,623
0
1,235
4,002
20,010
0
W
Arachne
Thrillkills
Arachne
1,160
881
0
410
1,475
378
0
234
1,209
0
2,506
L
1,947
367
0
0
7,343
4,326
0
2,845
4,498
4,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,743
Gold Earned
35,063
78
Minions Killed
67
4
Camps Cleared
5
511,127
Distance Traveled
462,094
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,763
961
14
2
0
128,548
0
W
Sun Wukong
6,809
1,135
17
3
0
123,082
0
L
Fenrir
6,188
1,031
12
2
1
98,762
1
L
Tiamat
6,508
1,085
30
5
3
117,072
0
W
Neith
8,014
1,336
19
3
0
113,057
1
L
Anhur
6,666
1,111
16
3
0
109,910
1
W
Ares
7,119
1,187
14
2
3
98,897
2
W
Zeus
7,314
1,219
16
3
2
91,941
1
W
Arachne
5,807
968
1
0
0
35,117
1
L
Ymir
5,618
936
6
1
0
56,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role