Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
ArsenalTX3
Tsukuyomi
Bronze III
Level 104
God Stats
30W - 29L
1,662 SR
Queue Stats
85W - 99L
1,458 MMR
Party 2
Aphrodite
Aphrodite
Gold III
Broythekid
Aphrodite
Gold III
Level 155
God Stats
1W - 3L
1,223 SR
Queue Stats
377W - 372L
1,485 MMR
Party 3
Cupid
Cupid
Bronze III
Ghost_Pappy14
Cupid
Bronze III
Level 107
God Stats
0W - 1L
1,738 SR
Queue Stats
48W - 50L
1,458 MMR
Party 2
Ganesha
Ganesha
Gold IV
JestingOrca5120
Ganesha
Gold IV
Level 145
God Stats
1W - 6L
1,563 SR
Queue Stats
392W - 392L
1,443 MMR
Party 3
Athena
Athena
Bronze III
overkillage
Athena
Bronze III
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
119W - 158L
1,450 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,537 SR
1,459 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,606 SR
1,459 MMR
Sobek
Sobek
Bronze III
BostonForLife
Sobek
Bronze III
Level 133
God Stats
1W - 0L
1,735 SR
Queue Stats
11W - 14L
1,461 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Kasforlife
Ne Zha
Bronze III
Level 106
God Stats
2W - 1L
1,689 SR
Queue Stats
19W - 20L
1,461 MMR
Party 1
Bellona
Bellona
Gold IV
Prodigy dR
Bellona
Gold IV
Level 126
God Stats
12W - 10L
1,664 SR
Queue Stats
692W - 708L
1,448 MMR
Solo
Chang'e
Chang'e
Gold IV
SC000T3R
Chang'e
Gold IV
Level 104
God Stats
9W - 7L
1,443 SR
Queue Stats
73W - 85L
1,463 MMR
Party 4
Cernunnos
Cernunnos
Gold III
redagent5678
Cernunnos
Gold III
Level 96
God Stats
6W - 11L
1,499 SR
Queue Stats
62W - 69L
1,463 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArsenalTX3
Tsukuyomi
16
3 / 10 / 3
10,561
440
12,247
20,900
8,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
Broythekid
Aphrodite
18
4 / 4 / 3
11,545
481
16,455
22,360
10,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 4 / 2
10,024
418
12,620
17,451
7,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 2 / 5
11,694
487
14,147
25,050
27,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
14
0 / 8 / 4
9,200
383
3,461
27,267
24,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
DanzaburouCu ChulainnSetJanusScylla

VS

Bans
ApolloAnhurNemesisSun WukongCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 13
12,601
525
11,950
24,294
34,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Kasforlife
Ne Zha
20
8 / 2 / 7
13,230
551
18,907
16,624
7,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Prodigy dR
Bellona
20
2 / 6 / 8
12,897
537
16,025
19,691
21,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
SC000T3R
Chang'e
20
7 / 3 / 10
13,190
550
26,407
21,085
8,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
redagent5678
Cernunnos
19
6 / 3 / 15
12,824
534
17,478
17,151
6,240
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
13
Kills
28
28
Deaths
14
17
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ArsenalTX3
Tsukuyomi
3
10
3
0.45
W
5
0
13
11.5
L
Aphrodite
Broythekid
Aphrodite
4
4
3
1.38
L
2
4
2
0.75
L
4
2
5
3.25
W
Ne Zha
Kasforlife
Ne Zha
8
2
7
5.75
W
Bellona
Prodigy dR
Bellona
2
6
8
1
W
Chang'e
SC000T3R
Chang'e
7
3
10
4
L
Athena
0
8
4
0.25
W
Cernunnos
redagent5678
Cernunnos
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,930
Damage
90,767
113,028
Taken
98,845
78,577
Mitigated
77,865
40,262
Healing
41,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ArsenalTX3
Tsukuyomi
12,247
2,838
0
3,490
20,900
8,362
0
5,027
15,757
0
66,236
W
11,950
902
0
7,136
24,294
34,289
280
6,213
18,081
39,442
0
L
Aphrodite
Broythekid
Aphrodite
16,455
1,532
5,597
13,850
22,360
10,913
0
12,293
9,428
83,809
0
L
12,620
6,092
878
6,958
17,451
7,739
1,022
3,644
13,783
0
74,189
L
14,147
1,315
0
6,739
25,050
27,400
42
6,188
18,614
85,855
0
W
Ne Zha
Kasforlife
Ne Zha
18,907
4,908
0
4,774
16,624
7,513
1,531
4,428
12,196
0
107,918
W
Bellona
Prodigy dR
Bellona
16,025
5,397
0
3,276
19,691
21,647
2,525
7,493
12,198
416
88,716
W
Chang'e
SC000T3R
Chang'e
26,407
846
5,043
13,070
21,085
8,176
1,440
10,500
10,585
96,325
0
L
Athena
3,461
1,699
116
2,634
27,267
24,163
155
10,298
16,709
16,433
0
W
Cernunnos
redagent5678
Cernunnos
17,478
7,266
0
8,025
17,151
6,240
3,351
5,429
11,722
0
100,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,024
Gold Earned
64,742
540
Minions Killed
662
0
Camps Cleared
0
2,154,600
Distance Traveled
2,239,039
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,561
440
117
5
0
441,543
0
W
Sobek
12,601
525
37
2
0
461,517
9
L
Aphrodite
11,545
481
141
6
0
418,149
2
L
Cupid
10,024
418
118
5
0
379,145
7
L
Ganesha
11,694
487
127
5
0
446,303
4
W
Ne Zha
13,230
551
149
6
0
503,141
4
W
Bellona
12,897
537
157
7
0
425,689
0
W
Chang'e
13,190
550
163
7
0
442,250
1
L
Athena
9,200
383
37
2
0
469,460
0
W
Cernunnos
12,824
534
156
7
0
406,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role