Player Matchup

Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
ApocoPenguin
Fenrir
Gold IV
Level 106
God Stats
17W - 15L
1,589 SR
Queue Stats
112W - 113L
1,463 MMR
Party 3
Kukulkan
Kukulkan
Gold IV
Aquarius_Fidem
Kukulkan
Gold IV
Level 160
God Stats
20W - 13L
1,666 SR
Queue Stats
113W - 117L
1,486 MMR
Party 2
Cerberus
Cerberus
Gold IV
NOT-KILLAA
Cerberus
Gold IV
Level 156
God Stats
9W - 8L
1,579 SR
Queue Stats
89W - 90L
1,463 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
arcticblaze962
Sun Wukong
Gold IV
Level 87
God Stats
41W - 29L
1,611 SR
Queue Stats
112W - 113L
1,463 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,589 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,468 SR
1,462 MMR
Nemesis
Nemesis
Gold I
Angofu04
Nemesis
Gold I
Level 126
God Stats
3W - 5L
1,550 SR
Queue Stats
292W - 289L
1,535 MMR
Party 1
Ymir
Ymir
Silver I
DemonAtrax
Ymir
Silver I
Level 147
God Stats
1W - 1L
1,588 SR
Queue Stats
42W - 50L
1,460 MMR
Solo
Anhur
Anhur
Gold IV
Itstatoo
Anhur
Gold IV
Level 105
God Stats
1W - 3L
1,409 SR
Queue Stats
84W - 86L
1,398 MMR
Party 1
Agni
Agni
Gold III
leofortis
Agni
Gold III
Level 118
God Stats
5W - 5L
1,501 SR
Queue Stats
113W - 121L
1,460 MMR
Solo
Sobek
Sobek
Gold I
musturdmurderer
Sobek
Gold I
Level 126
God Stats
3W - 7L
1,295 SR
Queue Stats
247W - 238L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 5
6,924
533
7,059
6,719
1,662
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
13
2 / 0 / 1
7,087
545
1,663
6,544
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
12
1 / 0 / 3
6,731
518
2,999
3,657
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
NOT-KILLAA
Cerberus
11
5 / 0 / 3
6,571
505
5,902
9,332
3,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
arcticblaze962
Sun Wukong
13
0 / 0 / 0
7,345
565
3,382
4,880
1,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
SetCthulhuDanzaburouChang'eCu Chulainn

VS

Bans
King ArthurCupidChaacTsukuyomiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angofu04
Nemesis
12
1 / 0 / 0
6,447
496
2,435
7,546
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 0
4,928
379
3,496
8,216
3,833
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Itstatoo
Anhur
9
0 / 3 / 1
5,473
421
4,640
8,056
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
11
0 / 3 / 0
6,295
484
3,359
4,674
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 0 / 0
6,147
473
3,474
8,518
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
10
Kills
1
1
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
5
4.5
L
Nemesis
Angofu04
Nemesis
1
0
0
1
W
Fenrir
2
0
1
2.5
W
Kukulkan
1
0
3
2.5
L
0
4
0
0
L
Anhur
Itstatoo
Anhur
0
3
1
0.17
W
Cerberus
NOT-KILLAA
Cerberus
5
0
3
6.5
W
Sun Wukong
arcticblaze962
Sun Wukong
0
0
0
0
L
Agni
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,005
Damage
17,404
31,132
Taken
37,010
10,955
Mitigated
16,055
10,044
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,059
3,100
0
2,800
6,719
1,662
240
2,206
4,513
0
37,620
L
Nemesis
Angofu04
Nemesis
2,435
456
0
1,427
7,546
2,367
0
1,316
6,230
0
41,357
W
Fenrir
1,663
404
0
1,291
6,544
2,647
0
1,297
5,247
0
44,976
W
Kukulkan
2,999
245
0
705
3,657
1,271
303
845
2,812
44,729
0
L
3,496
198
224
1,275
8,216
3,833
0
2,220
5,996
21,118
0
L
Anhur
Itstatoo
Anhur
4,640
2,667
0
2,367
8,056
1,668
0
3,085
4,971
0
26,721
W
Cerberus
NOT-KILLAA
Cerberus
5,902
372
0
3,386
9,332
3,647
404
2,507
6,825
25,477
0
W
Sun Wukong
arcticblaze962
Sun Wukong
3,382
846
0
1,862
4,880
1,728
1,206
3,099
1,406
0
44,830
L
Agni
3,359
41
0
534
4,674
1,319
0
2,280
2,394
39,849
0
L
3,474
371
0
6,758
8,518
6,868
0
0
8,518
34,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
29,290
402
Minions Killed
345
0
Camps Cleared
0
1,173,662
Distance Traveled
1,170,094
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,924
533
64
5
0
195,105
7
L
Nemesis
6,447
496
84
6
0
279,622
7
W
Fenrir
7,087
545
85
7
0
289,992
5
W
Kukulkan
6,731
518
98
8
0
228,796
5
L
Ymir
4,928
379
32
2
0
204,766
2
L
Anhur
5,473
421
55
4
0
213,150
1
W
Cerberus
6,571
505
63
5
0
250,147
2
W
Sun Wukong
7,345
565
92
7
0
209,622
2
L
Agni
6,295
484
93
7
0
228,232
4
L
Sobek
6,147
473
81
6
0
244,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role