Player Matchup

Neith
Neith
AndrewFromSteam
Neith
Level 27
God Stats
20W - 10L
1,715 SR
Queue Stats
122W - 71L
1,666 Elo+
Party 2
Cabrakan
Cabrakan
Zoroark415
Cabrakan
Level 67
God Stats
17W - 8L
1,773 SR
Queue Stats
174W - 137L
1,600 Elo+
Party 2
Fenrir
Fenrir
théé
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 54
1,663 SR
1,589 Elo+

VS

Team Averages
Level 20
1,600 SR
1,496 Elo+
Ares
Ares
BoonTheGoon
Ares
Level 50
God Stats
0W - 2L
1,801 SR
Queue Stats
96W - 98L
1,520 Elo+
Party 1
Anhur
Anhur
PadestrianGamer
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,448 Elo+
Party 1
Ra
Ra
yaboioi
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
7,866
787
8,498
5,333
1,683
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Zoroark415
Cabrakan
9
5 / 1 / 7
7,369
737
5,889
4,995
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
théé
Fenrir
12
8 / 0 / 8
8,621
862
7,910
6,804
3,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
6,625
663
3,721
12,266
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 5 / 0
6,608
661
4,766
9,684
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 0
5,758
576
2,283
5,516
1,885

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
16
Kills
1
1
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
0
6
1
0.08
L
1
5
0
0.2
W
Cabrakan
Zoroark415
Cabrakan
5
1
7
8.5
W
Fenrir
théé
Fenrir
8
0
8
12
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,297
Damage
10,770
17,132
Taken
27,466
7,861
Mitigated
15,278
5,545
Healing
3,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,498
4,291
0
2,720
5,333
1,683
665
1,421
3,912
0
34,702
L
3,721
485
0
1,515
12,266
10,147
0
2,638
9,628
14,908
0
L
4,766
2,188
0
2,168
9,684
3,246
0
1,847
7,837
0
23,665
W
Cabrakan
Zoroark415
Cabrakan
5,889
278
0
742
4,995
2,486
57
2,634
2,361
12,169
0
W
Fenrir
théé
Fenrir
7,910
1,955
0
2,083
6,804
3,692
752
2,023
4,781
0
30,660
L
2,283
242
120
178
5,516
1,885
48
1,456
4,060
8,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,856
Gold Earned
18,991
115
Minions Killed
87
0
Camps Cleared
0
543,724
Distance Traveled
477,435
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,866
787
55
6
0
171,567
0
L
Ares
6,625
663
19
2
0
166,404
3
L
Anhur
6,608
661
51
5
0
152,757
1
W
Cabrakan
7,369
737
16
2
0
156,253
1
W
Fenrir
8,621
862
44
4
0
215,904
0
L
Ra
5,758
576
17
2
0
158,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role