Player Matchup

Heimdallr
Heimdallr
BlackieChan1999
Heimdallr
Level 29
God Stats
30W - 21L
1,581 SR
Queue Stats
228W - 253L
1,493 Elo+
Party 4
Tiamat
Tiamat
CrazedGod
Tiamat
Level 127
God Stats
4W - 2L
1,766 SR
Queue Stats
319W - 311L
1,602 Elo+
Party 1
Awilix
Awilix
EnormSJohnson
Awilix
Level 151
God Stats
6W - 3L
1,738 SR
Queue Stats
228W - 210L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
GRM Zeus
Sun Wukong
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
32W - 35L
1,498 Elo+
Party 1
Cerberus
Cerberus
IcyToaster14142
Cerberus
Level 64
God Stats
5W - 7L
1,500 SR
Queue Stats
569W - 571L
1,440 Elo+
Party 4
Team Averages
Level 78
1,617 SR
1,522 Elo+

VS

Team Averages
Level 63
1,573 SR
1,567 Elo+
Zeus
Zeus
Alex_Blu7u7
Zeus
Level 27
God Stats
1W - 1L
1,312 SR
Queue Stats
15W - 15L
1,741 Elo+
Party 2
Athena
Athena
BobPeanut25
Athena
Level 106
God Stats
2W - 2L
1,427 SR
Queue Stats
93W - 81L
1,541 Elo+
Party 3
Apollo
Apollo
Genesis_Blu7u7
Apollo
Level 88
God Stats
21W - 7L
1,730 SR
Queue Stats
80W - 63L
1,562 Elo+
Party 2
Fenrir
Fenrir
goguetta529
Fenrir
Level 65
God Stats
8W - 10L
1,521 SR
Queue Stats
126W - 144L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
ninjago953
Sun Wukong
Level 28
God Stats
4W - 2L
1,873 SR
Queue Stats
48W - 40L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlackieChan1999
Heimdallr
12
0 / 11 / 4
7,884
375
6,017
18,097
5,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
CrazedGod
Tiamat
15
3 / 6 / 3
9,393
447
7,908
14,560
7,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
10 / 4 / 2
10,753
512
12,915
14,138
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
GRM Zeus
Sun Wukong
14
0 / 9 / 2
8,765
417
7,581
16,775
16,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
11
1 / 11 / 3
7,825
373
5,610
22,351
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
10,117
482
3,538
6,952
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
16
3 / 3 / 15
11,238
535
8,641
15,670
15,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
25 / 2 / 5
14,424
687
29,186
13,575
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
18
6 / 3 / 10
11,998
571
11,655
14,660
7,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ninjago953
Sun Wukong
18
6 / 3 / 3
11,806
562
11,127
15,403
12,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
76
14
Kills
40
41
Deaths
14
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
L
Heimdallr
BlackieChan1999
Heimdallr
0
11
4
0.18
W
Athena
3
3
15
3.5
L
Tiamat
CrazedGod
Tiamat
3
6
3
0.75
L
10
4
2
2.75
L
Sun Wukong
GRM Zeus
Sun Wukong
0
9
2
0.11
W
25
2
5
13.75
L
Cerberus
1
11
3
0.23
W
Fenrir
6
3
10
3.67
W
Sun Wukong
ninjago953
Sun Wukong
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
64,147
85,921
Taken
66,260
45,271
Mitigated
45,952
15,832
Healing
18,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,538
135
0
0
6,952
4,655
725
2,749
3,849
42,685
0
L
Heimdallr
BlackieChan1999
Heimdallr
6,017
2,386
87
4,874
18,097
5,493
628
2,958
15,139
0
50,227
W
Athena
8,641
3,856
0
2,127
15,670
15,832
630
4,903
10,358
41,587
0
L
Tiamat
CrazedGod
Tiamat
7,908
295
0
2,751
14,560
7,370
465
3,915
10,415
49,572
0
L
12,915
5,757
0
3,110
14,138
5,494
0
1,655
12,342
0
66,027
L
Sun Wukong
GRM Zeus
Sun Wukong
7,581
1,630
0
746
16,775
16,667
0
542
15,519
0
50,193
W
29,186
18,934
0
7,940
13,575
5,527
5,108
3,739
9,736
0
117,536
L
Cerberus
5,610
612
0
4,264
22,351
10,247
76
2,763
19,588
26,354
0
W
Fenrir
11,655
3,702
0
1,950
14,660
7,171
1,085
1,183
13,346
0
68,929
W
Sun Wukong
ninjago953
Sun Wukong
11,127
3,363
0
6,350
15,403
12,767
1,265
0
14,853
0
63,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,620
Gold Earned
59,583
440
Minions Killed
541
0
Camps Cleared
0
1,852,979
Distance Traveled
2,045,223
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,117
482
86
4
0
332,869
0
L
Heimdallr
7,884
375
81
4
0
330,598
1
W
Athena
11,238
535
58
3
0
419,066
4
L
Tiamat
9,393
447
105
5
0
378,162
5
L
Awilix
10,753
512
110
5
0
408,222
6
L
Sun Wukong
8,765
417
89
4
0
374,306
0
W
Apollo
14,424
687
168
8
0
458,374
3
L
Cerberus
7,825
373
55
3
0
361,691
1
W
Fenrir
11,998
571
107
5
0
462,691
1
W
Sun Wukong
11,806
562
122
6
0
372,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role