Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
AllahMyGoats
Athena
Level 54
God Stats
11W - 16L
1,490 SR
Queue Stats
19W - 22L
1,367 Elo+
Party 1
Ymir
Ymir
Lameazy24
Ymir
Level 148
God Stats
33W - 19L
1,559 SR
Queue Stats
640W - 580L
1,494 Elo+
Solo
Chang'e
Chang'e
felts33333
Chang'e
Level 122
God Stats
1W - 1L
1,331 SR
Queue Stats
34W - 25L
1,561 Elo+
Party 1
Ao Kuang
Ao Kuang
hobohunter169
Ao Kuang
Level 109
God Stats
5W - 5L
1,500 SR
Queue Stats
581W - 606L
1,481 Elo+
Solo
Team Averages
Level 112
1,476 SR
1,481 Elo+

VS

Team Averages
Level 102
1,624 SR
1,524 Elo+
Izanami
Izanami
Fumi_Tokoyami
Izanami
Level 139
God Stats
3W - 3L
1,726 SR
Queue Stats
80W - 88L
1,430 Elo+
Solo
Arachne
Arachne
Jozze12
Arachne
Level 102
God Stats
1W - 2L
1,714 SR
Queue Stats
21W - 30L
1,580 Elo+
Party 2
Xing Tian
Xing Tian
TILLHOX
Xing Tian
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
359W - 352L
1,465 Elo+
Party 2
Achilles
Achilles
fabrazStark
Achilles
Level 63
God Stats
4W - 10L
1,510 SR
Queue Stats
26W - 28L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
willwilliamll
Nu Wa
Level 104
God Stats
15W - 9L
1,669 SR
Queue Stats
132W - 131L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 0 / 5
6,046
605
3,867
4,783
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
9
6 / 1 / 2
6,331
633
1,893
6,165
3,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
11
3 / 1 / 3
6,328
633
4,845
7,940
4,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
felts33333
Chang'e
9
1 / 1 / 3
5,275
528
2,532
4,670
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
hobohunter169
Ao Kuang
11
3 / 0 / 2
6,107
611
1,991
7,493
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
2 / 2 / 0
5,688
569
3,122
3,383
573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Jozze12
Arachne
9
1 / 1 / 1
5,355
536
2,753
5,171
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
TILLHOX
Xing Tian
7
0 / 4 / 0
4,373
437
962
6,743
2,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
fabrazStark
Achilles
8
0 / 5 / 0
4,651
465
3,558
7,324
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
4,919
492
7,093
4,580
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
5
4.5
W
Athena
6
1
2
7
L
Izanami
2
2
0
1
L
Arachne
Jozze12
Arachne
1
1
1
1.5
W
Ymir
3
1
3
4.5
L
Xing Tian
TILLHOX
Xing Tian
0
4
0
0
L
Achilles
fabrazStark
Achilles
0
5
0
0
W
Chang'e
felts33333
Chang'e
1
1
3
2.5
W
Ao Kuang
hobohunter169
Ao Kuang
3
0
2
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,128
Damage
17,488
31,051
Taken
27,201
12,644
Mitigated
11,992
12,631
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,867
2,853
0
2,233
4,783
1,195
831
910
3,797
0
39,204
W
Athena
1,893
465
0
983
6,165
3,276
225
823
5,241
14,318
0
L
Izanami
3,122
1,486
0
1,235
3,383
573
0
261
3,122
0
33,409
L
Arachne
Jozze12
Arachne
2,753
1,975
0
623
5,171
2,595
0
1,797
3,335
0
27,700
W
Ymir
4,845
1,673
0
3,377
7,940
4,684
0
1,952
5,454
33,287
0
L
Xing Tian
TILLHOX
Xing Tian
962
136
0
1,349
6,743
2,283
0
1,851
4,850
9,557
0
L
Achilles
fabrazStark
Achilles
3,558
1,384
0
1,437
7,324
5,152
0
4,485
2,839
0
18,709
W
Chang'e
felts33333
Chang'e
2,532
328
1,089
2,464
4,670
1,259
216
1,642
2,888
28,528
0
W
Ao Kuang
hobohunter169
Ao Kuang
1,991
739
0
2,485
7,493
2,230
672
1,986
5,190
34,746
0
L
7,093
2,440
0
737
4,580
1,389
398
2,640
1,794
25,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
24,986
310
Minions Killed
213
0
Camps Cleared
0
951,651
Distance Traveled
883,193
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,046
605
87
9
0
163,808
2
W
Athena
6,331
633
30
3
0
239,456
0
L
Izanami
5,688
569
71
7
0
175,756
2
L
Arachne
5,355
536
55
6
0
231,000
1
W
Ymir
6,328
633
66
7
0
163,100
1
L
Xing Tian
4,373
437
13
1
0
161,023
0
L
Achilles
4,651
465
29
3
0
152,263
1
W
Chang'e
5,275
528
51
5
0
176,934
2
W
Ao Kuang
6,107
611
76
8
0
208,353
0
L
Nu Wa
4,919
492
45
5
0
163,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role