Player Matchup

Neith
Neith
Ballanaar
Neith
Level 4
God Stats
1W - 5L
1,679 SR
Queue Stats
29W - 25L
1,500 Elo+
Party 1
Arachne
Arachne
BaunDur
Arachne
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,639 Elo+
Party 3
Mulan
Mulan
NarupA
Mulan
Level 14
God Stats
3W - 3L
1,477 SR
Queue Stats
54W - 50L
1,353 Elo+
Party 1
Athena
Athena
haladines
Athena
Level 25
God Stats
9W - 6L
1,650 SR
Queue Stats
92W - 95L
1,353 Elo+
Party 1
Tiamat
Tiamat
xdezelx
Tiamat
Level 38
God Stats
5W - 6L
1,505 SR
Queue Stats
241W - 252L
1,454 Elo+
Party 3
Team Averages
Level 19
1,562 SR
1,460 Elo+

VS

Team Averages
Level 17
1,546 SR
1,298 Elo+
Scylla
Scylla
El_Tucson391
Scylla
Level 22
God Stats
7W - 12L
1,596 SR
Queue Stats
127W - 158L
1,382 Elo+
Party 2
Artemis
Artemis
FiteBLK
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,141 Elo+
Solo
Yemoja
Yemoja
Garotaanime
Yemoja
Level 23
God Stats
15W - 15L
1,505 SR
Queue Stats
54W - 54L
1,399 Elo+
Solo
Neith
Neith
HarryGaltran
Neith
Level 7
God Stats
3W - 10L
1,394 SR
Queue Stats
4W - 22L
1,219 Elo+
Solo
Ravana
Ravana
Josua-MG
Ravana
Level 27
God Stats
2W - 2L
1,733 SR
Queue Stats
89W - 115L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ballanaar
Neith
14
4 / 2 / 7
8,613
479
8,029
6,574
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
BaunDur
Arachne
14
6 / 3 / 5
9,500
528
10,394
11,746
7,296
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
NarupA
Mulan
14
7 / 2 / 9
9,436
524
8,898
9,784
6,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
haladines
Athena
14
7 / 2 / 12
9,887
549
8,785
16,175
15,927
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
xdezelx
Tiamat
15
5 / 2 / 8
9,768
543
11,507
7,593
6,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 4 / 1
7,082
393
3,812
9,617
5,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
FiteBLK
Artemis
10
0 / 6 / 2
7,088
394
5,589
10,322
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
10
1 / 9 / 1
7,268
404
4,024
15,771
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 5 / 2
6,982
388
3,733
8,589
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
Josua-MG
Ravana
15
7 / 5 / 2
9,536
530
9,296
12,590
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
29
Kills
10
11
Deaths
29
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
Ballanaar
Neith
4
2
7
3.75
W
Arachne
BaunDur
Arachne
6
3
5
2.83
L
Scylla
1
4
1
0.38
L
Artemis
FiteBLK
Artemis
0
6
2
0.17
L
Yemoja
1
9
1
0.17
L
1
5
2
0.4
L
Ravana
Josua-MG
Ravana
7
5
2
1.6
W
Mulan
NarupA
Mulan
7
2
9
5.75
W
Athena
haladines
Athena
7
2
12
6.5
W
Tiamat
xdezelx
Tiamat
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,613
Damage
26,454
51,872
Taken
56,889
38,258
Mitigated
25,966
13,593
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ballanaar
Neith
8,029
3,807
0
2,796
6,574
2,176
2,276
1,710
4,864
0
44,025
W
Arachne
BaunDur
Arachne
10,394
7,347
0
4,042
11,746
7,296
0
867
10,879
0
61,132
L
Scylla
3,812
231
0
0
9,617
5,408
0
4,025
5,133
30,247
0
L
Artemis
FiteBLK
Artemis
5,589
2,978
0
2,436
10,322
3,392
357
2,564
7,593
0
26,461
L
Yemoja
4,024
574
1,044
625
15,771
9,161
620
6,222
9,359
18,404
0
L
3,733
1,617
0
1,785
8,589
2,880
177
3,296
5,204
0
23,002
L
Ravana
Josua-MG
Ravana
9,296
2,712
0
2,667
12,590
5,125
814
3,309
8,864
0
50,876
W
Mulan
NarupA
Mulan
8,898
1,790
0
2,125
9,784
6,567
1,106
856
8,928
0
34,804
W
Athena
haladines
Athena
8,785
2,314
0
2,900
16,175
15,927
484
2,318
13,857
33,980
0
W
Tiamat
xdezelx
Tiamat
11,507
1,009
0
1,730
7,593
6,292
136
2,085
5,508
54,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,204
Gold Earned
37,956
359
Minions Killed
290
0
Camps Cleared
0
1,745,456
Distance Traveled
1,555,857
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,613
479
79
4
0
332,391
0
W
Arachne
9,500
528
83
5
0
348,375
1
L
Scylla
7,082
393
62
3
0
317,977
2
L
Artemis
7,088
394
60
3
0
301,991
4
L
Yemoja
7,268
404
25
1
0
301,417
2
L
Neith
6,982
388
37
2
0
279,535
0
L
Ravana
9,536
530
106
6
0
354,937
1
W
Mulan
9,436
524
62
3
0
318,879
3
W
Athena
9,887
549
45
3
0
382,451
4
W
Tiamat
9,768
543
90
5
0
363,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role