Player Matchup

Merlin
Merlin
Platinum II
Fer_zZ97Zz
Merlin
Platinum II
Level 159
God Stats
4W - 9L
1,234 SR
Queue Stats
234W - 276L
1,564 MMR
Solo
Ganesha
Ganesha
Gold V
Yohan0528
Ganesha
Gold V
Level 144
God Stats
46W - 30L
1,597 SR
Queue Stats
125W - 116L
1,535 MMR
Party 2
Neith
Neith
Gold V
lil_chrizzz_
Neith
Gold V
Level 136
God Stats
26W - 17L
1,591 SR
Queue Stats
125W - 116L
1,613 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,474 SR
1,571 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,446 SR
1,529 MMR
Achilles
Achilles
Silver II
CastawayFilly46
Achilles
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,587 MMR
Solo
Vulcan
Vulcan
Bronze III
Daytona675mBock
Vulcan
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
McChieferson
Medusa
Bronze III
Level 119
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fer_zZ97Zz
Merlin
14
5 / 2 / 9
10,717
714
10,731
7,330
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Yohan0528
Ganesha
13
1 / 4 / 13
9,798
653
6,706
15,020
7,739
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
11 / 1 / 5
11,713
781
13,586
11,840
4,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
HadesNu WaChaacCu ChulainnKumbhakarna

VS

Bans
SetKukulkanCthulhuScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 4 / 4
9,410
627
10,175
17,468
12,507
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 7 / 2
10,102
673
11,099
10,458
3,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
2 / 6 / 2
8,889
593
6,136
10,823
4,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
7
7
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
4
4
1
L
3
7
2
0.57
W
Merlin
Fer_zZ97Zz
Merlin
5
2
9
4.75
L
Medusa
2
6
2
0.5
W
Ganesha
Yohan0528
Ganesha
1
4
13
1.88
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,023
Damage
27,410
34,190
Taken
38,749
14,495
Mitigated
20,665
7,579
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
10,175
3,667
465
2,226
17,468
12,507
0
6,831
10,637
97
38,339
L
11,099
4,421
0
1,187
10,458
3,721
112
4,163
6,295
47,568
0
W
Merlin
Fer_zZ97Zz
Merlin
10,731
556
0
809
7,330
2,552
804
2,230
5,000
61,364
0
L
Medusa
6,136
1,290
0
655
10,823
4,437
40
6,480
4,343
0
24,955
W
Ganesha
Yohan0528
Ganesha
6,706
402
1,056
2,341
15,020
7,739
451
5,012
9,908
23,248
0
W
13,586
4,886
0
3,373
11,840
4,204
1,654
4,072
7,468
0
50,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
28,401
214
Minions Killed
172
0
Camps Cleared
0
820,492
Distance Traveled
768,766
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,410
627
54
4
0
264,986
2
L
Vulcan
10,102
673
78
5
0
248,276
4
W
Merlin
10,717
714
111
7
0
270,363
3
L
Medusa
8,889
593
40
3
0
255,504
3
W
Ganesha
9,798
653
0
0
0
288,441
4
W
Neith
11,713
781
103
7
0
261,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role