Player Matchup

Ymir
Ymir
Gold IV
BrettAztec
Ymir
Gold IV
Level 125
God Stats
3W - 1L
1,550 SR
Queue Stats
29W - 16L
1,560 MMR
Party 2
Hun Batz
Hun Batz
Gold II
Hamppér
Hun Batz
Gold II
Level 160
God Stats
28W - 29L
1,608 SR
Queue Stats
475W - 462L
1,579 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
RemarkableWolf
Sun Wukong
Gold II
Level 101
God Stats
15W - 17L
1,504 SR
Queue Stats
537W - 536L
1,568 MMR
Solo
Olorun
Olorun
Gold IV
Sanctifying
Olorun
Gold IV
Level 160
God Stats
3W - 0L
1,560 SR
Queue Stats
23W - 14L
1,606 MMR
Party 2
Anhur
Anhur
Gold IV
Secr0
Anhur
Gold IV
Level 155
God Stats
3W - 5L
1,343 SR
Queue Stats
202W - 192L
1,563 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,513 SR
1,575 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 102
1,533 SR
1,576 MMR
Fenrir
Fenrir
Gold III
Sỵzỵgỵ
Fenrir
Gold III
Level 56
God Stats
0W - 2L
1,189 SR
Queue Stats
44W - 51L
1,509 MMR
Party 1
Bakasura
Bakasura
Gold III
TISOKI
Bakasura
Gold III
Level 98
God Stats
1W - 1L
1,795 SR
Queue Stats
61W - 68L
1,583 MMR
Solo
Ra
Ra
Gold II
TJonesie
Ra
Gold II
Level 57
God Stats
0W - 2L
1,702 SR
Queue Stats
57W - 64L
1,649 MMR
Party 1
King Arthur
King Arthur
Gold III
TheMartiRM
King Arthur
Gold III
Level 154
God Stats
2W - 5L
1,493 SR
Queue Stats
77W - 78L
1,558 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Waterboy321
Jing Wei
Platinum V
Level 145
God Stats
17W - 13L
1,484 SR
Queue Stats
768W - 754L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 14
12,988
541
8,047
22,511
23,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Hamppér
Hun Batz
20
8 / 2 / 7
14,634
610
14,636
19,790
9,831
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
RemarkableWolf
Sun Wukong
20
0 / 3 / 5
14,205
592
12,654
28,298
26,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
20
8 / 2 / 8
13,866
578
17,214
15,911
10,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Secr0
Anhur
20
6 / 2 / 4
14,888
620
17,101
19,438
10,916
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetApolloScyllaDanzaburouGuan Yu

VS

Bans
JanusNu WaSobekPersephoneCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 5 / 3
9,254
386
3,592
15,725
13,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
TISOKI
Bakasura
19
7 / 4 / 3
12,367
515
15,414
19,690
9,429
16
2 / 6 / 1
10,427
434
14,520
13,453
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TheMartiRM
King Arthur
20
1 / 2 / 2
12,518
522
18,640
22,024
27,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Waterboy321
Jing Wei
20
1 / 6 / 1
12,262
511
17,320
22,838
7,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
23
Kills
11
11
Deaths
23
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
14
4
W
Hun Batz
Hamppér
Hun Batz
8
2
7
5.75
W
Sun Wukong
RemarkableWolf
Sun Wukong
0
3
5
0.83
W
Olorun
8
2
8
6
W
Anhur
Secr0
Anhur
6
2
4
4
L
Fenrir
0
5
3
0.3
L
Bakasura
TISOKI
Bakasura
7
4
3
2.13
L
2
6
1
0.42
L
King Arthur
TheMartiRM
King Arthur
1
2
2
1
L
Jing Wei
Waterboy321
Jing Wei
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,652
Damage
69,486
105,948
Taken
93,730
81,891
Mitigated
62,382
47,607
Healing
33,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,047
1,555
0
5,239
22,511
23,713
183
4,711
16,065
50,523
0
W
Hun Batz
Hamppér
Hun Batz
14,636
4,048
0
9,847
19,790
9,831
0
4,416
14,114
0
119,779
W
Sun Wukong
RemarkableWolf
Sun Wukong
12,654
3,842
0
13,373
28,298
26,948
2,474
566
25,856
0
112,672
W
Olorun
17,214
7,651
3,636
6,835
15,911
10,483
2,937
4,848
10,053
95,991
0
W
Anhur
Secr0
Anhur
17,101
9,650
0
8,677
19,438
10,916
5,974
1,215
17,862
0
123,874
L
Fenrir
3,592
830
0
2,314
15,725
13,536
0
7,775
7,642
0
16,904
L
Bakasura
TISOKI
Bakasura
15,414
10,225
0
8,565
19,690
9,429
0
5,660
13,870
0
78,117
L
14,520
608
1,224
3,598
13,453
4,773
0
3,394
9,873
97,270
0
L
King Arthur
TheMartiRM
King Arthur
18,640
2,488
0
8,752
22,024
27,479
24
2,280
19,678
430
102,543
L
Jing Wei
Waterboy321
Jing Wei
17,320
13,589
0
8,818
22,838
7,165
3,056
5,292
17,406
0
109,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,581
Gold Earned
56,828
821
Minions Killed
746
0
Camps Cleared
0
2,323,602
Distance Traveled
2,255,619
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,988
541
68
3
0
460,484
10
W
Hun Batz
14,634
610
166
7
0
545,956
2
W
Sun Wukong
14,205
592
225
9
0
451,830
1
W
Olorun
13,866
578
169
7
0
451,729
6
W
Anhur
14,888
620
193
8
0
413,603
1
L
Fenrir
9,254
386
28
1
0
437,804
5
L
Bakasura
12,367
515
162
7
0
513,032
2
L
Ra
10,427
434
182
8
0
442,867
11
L
King Arthur
12,518
522
200
8
0
453,986
3
L
Jing Wei
12,262
511
174
7
0
407,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role