Player Matchup

Medusa
Medusa
CapitaoFenix
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,385 Elo+
Party 1
Ymir
Ymir
EDSON3666
Ymir
Level 45
God Stats
1W - 0L
1,702 SR
Queue Stats
18W - 16L
1,492 Elo+
Solo
Nox
Nox
NinhedoDC
Nox
Level 108
God Stats
1W - 0L
1,360 SR
Queue Stats
3W - 1L
1,508 Elo+
Party 1
Team Averages
Level 59
1,520 SR
1,462 Elo+

VS

Team Averages
Level 45
1,529 SR
1,497 Elo+
Zeus
Zeus
LWolf0223
Zeus
Level 19
God Stats
5W - 4L
1,799 SR
Queue Stats
100W - 93L
1,557 Elo+
Party 2
Pele
Pele
Mtntopview
Pele
Level 65
God Stats
2W - 3L
1,510 SR
Queue Stats
57W - 69L
1,411 Elo+
Solo
Ymir
Ymir
bman0899
Ymir
Level 51
God Stats
0W - 2L
1,279 SR
Queue Stats
119W - 122L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
13 / 1 / 3
8,966
897
10,813
7,468
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
2 / 0 / 13
8,175
818
5,391
9,829
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 2 / 10
7,185
719
3,794
4,304
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
2 / 7 / 1
6,791
679
9,437
7,392
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
6,959
696
2,905
7,781
2,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
0 / 5 / 3
6,719
672
2,796
8,866
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
17
Kills
3
3
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
13
1
3
14.5
W
Ymir
2
0
13
8.5
L
Zeus
2
7
1
0.36
L
1
5
1
0.3
W
2
2
10
3.5
L
Ymir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,998
Damage
15,138
21,601
Taken
24,039
13,112
Mitigated
12,563
7,032
Healing
882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,813
4,324
0
3,779
7,468
2,802
400
3,143
4,325
0
33,166
W
Ymir
5,391
1,294
0
2,456
9,829
8,671
0
6,317
3,512
14,848
0
L
Zeus
9,437
1,660
0
238
7,392
1,990
180
2,093
5,299
25,137
0
L
2,905
281
0
239
7,781
2,314
468
2,965
4,816
0
21,193
W
3,794
411
0
797
4,304
1,639
231
2,849
1,455
20,690
0
L
Ymir
2,796
411
0
405
8,866
8,259
60
4,135
4,731
13,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,326
Gold Earned
20,469
110
Minions Killed
104
0
Camps Cleared
0
474,030
Distance Traveled
483,864
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,966
897
52
5
0
165,902
4
W
Ymir
8,175
818
23
2
0
162,773
0
L
Zeus
6,791
679
51
5
0
141,487
2
L
Pele
6,959
696
32
3
0
194,814
3
W
Nox
7,185
719
35
4
0
145,355
6
L
Ymir
6,719
672
21
2
0
147,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role