Player Matchup

Set
Set
Davhuan
Set
Level 8
God Stats
3W - 3L
1,779 SR
Queue Stats
75W - 54L
1,854 Elo+
Party 1
Chang'e
Chang'e
GuillermorsGT
Chang'e
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 48L
1,750 Elo+
Party 1
Chiron
Chiron
HozYi
Chiron
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 68L
1,895 Elo+
Party 1
Nike
Nike
PurleOrTroII
Nike
Level 12
God Stats
2W - 2L
1,815 SR
Queue Stats
19W - 15L
1,905 Elo+
Party 1
Anhur
Anhur
iKaibil
Anhur
Level 18
God Stats
9W - 10L
1,928 SR
Queue Stats
104W - 77L
2,033 Elo+
Party 1
Team Averages
Level 39
1,704 SR
1,887 Elo+

VS

Team Averages
Level 26
1,613 SR
1,662 Elo+
Guan Yu
Guan Yu
SirBaldeXV
Guan Yu
Level 25
God Stats
4W - 3L
1,638 SR
Queue Stats
334W - 316L
1,668 Elo+
Solo
Athena
Athena
TheDoN2029
Athena
Level 27
God Stats
41W - 32L
1,636 SR
Queue Stats
131W - 120L
1,629 Elo+
Solo
Medusa
Medusa
TuChiquitoMau
Medusa
Level 16
God Stats
3W - 0L
1,746 SR
Queue Stats
38W - 15L
1,688 Elo+
Party 2
Tiamat
Tiamat
mayates
Tiamat
Level 17
God Stats
2W - 0L
1,544 SR
Queue Stats
9W - 10L
1,827 Elo+
Solo
Set
Set
memecillo5
Set
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
4 / 9 / 3
10,359
471
6,971
20,795
8,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
16
4 / 5 / 2
10,267
467
13,595
17,029
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
HozYi
Chiron
15
3 / 9 / 6
9,766
444
9,936
18,586
6,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 4 / 0
9,753
443
4,681
13,726
11,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
iKaibil
Anhur
17
0 / 5 / 6
10,106
459
6,913
16,378
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SirBaldeXV
Guan Yu
17
2 / 2 / 9
11,921
542
8,641
20,210
23,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
TheDoN2029
Athena
17
8 / 3 / 16
13,289
604
8,585
24,943
29,937
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
11 / 2 / 6
13,662
621
23,568
16,848
7,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tiamat
mayates
Tiamat
16
2 / 5 / 8
11,324
515
8,721
11,551
8,269
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
9 / 0 / 11
14,476
658
17,306
15,030
11,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
12
Kills
32
32
Deaths
12
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Set
4
9
3
0.61
L
Chang'e
4
5
2
1
L
Chiron
HozYi
Chiron
3
9
6
0.67
L
1
4
0
0.25
W
Guan Yu
SirBaldeXV
Guan Yu
2
2
9
3.25
W
Athena
TheDoN2029
Athena
8
3
16
5.33
W
11
2
6
7
L
Anhur
iKaibil
Anhur
0
5
6
0.6
W
Tiamat
mayates
Tiamat
2
5
8
1.2
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,096
Damage
66,821
86,514
Taken
88,582
37,177
Mitigated
80,035
23,768
Healing
36,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
6,971
3,720
0
4,675
20,795
8,123
375
3,162
17,633
0
52,309
L
Chang'e
13,595
451
1,545
4,897
17,029
6,070
0
5,169
11,860
57,839
0
L
Chiron
HozYi
Chiron
9,936
3,677
423
4,998
18,586
6,332
989
4,969
13,617
0
52,205
L
4,681
845
0
790
13,726
11,692
168
3,112
10,614
0
54,352
W
Guan Yu
SirBaldeXV
Guan Yu
8,641
2,132
2,580
9,857
20,210
23,340
1,310
2,035
17,900
0
73,981
W
Athena
TheDoN2029
Athena
8,585
3,825
0
2,862
24,943
29,937
934
4,925
20,018
51,793
0
W
23,568
14,380
0
11,660
16,848
7,005
5,557
2,550
14,248
0
106,735
L
Anhur
iKaibil
Anhur
6,913
3,042
0
6,440
16,378
4,960
0
894
15,484
0
75,704
W
Tiamat
mayates
Tiamat
8,721
784
0
2,335
11,551
8,269
165
5,075
6,466
49,705
0
W
17,306
7,191
0
7,356
15,030
11,484
5,557
3,092
11,863
0
117,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,251
Gold Earned
64,672
502
Minions Killed
590
0
Camps Cleared
0
1,917,943
Distance Traveled
2,197,307
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,359
471
76
3
0
402,783
6
L
Chang'e
10,267
467
94
4
0
418,650
5
L
Chiron
9,766
444
80
4
0
353,968
3
L
Nike
9,753
443
119
5
0
364,292
2
W
Guan Yu
11,921
542
124
6
0
395,170
3
W
Athena
13,289
604
72
3
0
503,009
9
W
Medusa
13,662
621
126
6
0
418,271
3
L
Anhur
10,106
459
133
6
0
378,250
5
W
Tiamat
11,324
515
89
4
0
400,770
1
W
Set
14,476
658
179
8
0
480,087
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role