Player Matchup

Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ADHD Peanut
Cthulhu
Level 46
God Stats
8W - 4L
1,802 SR
Queue Stats
32W - 37L
1,479 Elo+
Party 3
Ne Zha
Ne Zha
SimplyyMari
Ne Zha
Level 69
God Stats
3W - 3L
1,724 SR
Queue Stats
76W - 80L
1,511 Elo+
Party 2
Poseidon
Poseidon
UnknownGodLegion
Poseidon
Level 104
God Stats
3W - 3L
1,810 SR
Queue Stats
61W - 65L
1,504 Elo+
Party 2
Ra
Ra
vvSunny
Ra
Level 71
God Stats
4W - 5L
1,229 SR
Queue Stats
101W - 108L
1,482 Elo+
Party 2
Team Averages
Level 71
1,613 SR
1,495 Elo+

VS

Team Averages
Level 60
1,489 SR
1,459 Elo+
Vamana
Vamana
Nex_del_abismo
Vamana
Level 47
God Stats
2W - 3L
1,567 SR
Queue Stats
29W - 34L
1,431 Elo+
Party 1
Izanami
Izanami
SatelliteOps
Izanami
Level 45
God Stats
4W - 4L
1,627 SR
Queue Stats
6W - 6L
1,583 Elo+
Solo
Fenrir
Fenrir
VlipNode
Fenrir
Level 60
God Stats
2W - 3L
1,508 SR
Queue Stats
25W - 46L
1,407 Elo+
Solo
Janus
Janus
jajuarez68
Janus
Level 108
God Stats
0W - 4L
1,138 SR
Queue Stats
68W - 64L
1,415 Elo+
Party 1
Susano
Susano
ricardiex099
Susano
Level 40
God Stats
5W - 5L
1,605 SR
Queue Stats
53W - 54L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 1 / 5
8,374
598
5,995
7,033
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
ADHD Peanut
Cthulhu
10
4 / 5 / 5
7,148
511
6,924
14,134
6,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
14
5 / 5 / 4
8,319
594
6,357
13,263
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 2
8,771
627
6,868
5,913
1,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 3 / 4
8,008
572
5,914
9,141
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,893
492
3,347
10,694
8,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
SatelliteOps
Izanami
13
3 / 0 / 3
7,340
524
5,380
8,212
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
VlipNode
Fenrir
9
3 / 7 / 2
6,269
448
3,871
10,097
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
12
6 / 6 / 1
7,628
545
7,435
10,336
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
11
2 / 6 / 8
7,358
526
6,614
9,452
2,819
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
20
Kills
15
15
Deaths
21
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
5
7.5
W
Cthulhu
ADHD Peanut
Cthulhu
4
5
5
1.3
L
1
2
2
1
L
Izanami
SatelliteOps
Izanami
3
0
3
4.5
W
Ne Zha
5
5
4
1.4
W
1
1
2
2
L
Fenrir
VlipNode
Fenrir
3
7
2
0.57
L
Janus
6
6
1
1.08
L
Susano
2
6
8
1
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,058
Damage
26,647
49,484
Taken
48,791
18,890
Mitigated
21,658
14,632
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,995
3,518
0
1,117
7,033
2,356
2,166
801
6,162
0
51,289
W
Cthulhu
ADHD Peanut
Cthulhu
6,924
348
131
3,038
14,134
6,224
300
606
13,502
19,726
0
L
3,347
414
0
2,558
10,694
8,041
0
5,805
4,889
0
27,130
L
Izanami
SatelliteOps
Izanami
5,380
2,977
60
2,821
8,212
2,537
0
2,874
5,338
0
49,305
W
Ne Zha
6,357
2,196
0
5,050
13,263
5,233
0
1,718
11,372
0
41,829
W
6,868
1,040
0
1,610
5,913
1,725
183
0
5,638
56,267
0
L
Fenrir
VlipNode
Fenrir
3,871
555
0
2,315
10,097
4,894
0
3,124
6,973
0
15,302
L
Janus
7,435
312
0
1,205
10,336
3,367
782
4,972
5,364
33,022
0
L
Susano
6,614
1,303
0
1,964
9,452
2,819
0
2,931
6,521
0
21,729
W
5,914
387
485
3,201
9,141
3,352
387
3,889
5,050
38,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,620
Gold Earned
35,488
416
Minions Killed
259
0
Camps Cleared
0
1,426,259
Distance Traveled
1,351,800
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,374
598
101
7
0
272,934
5
W
Cthulhu
7,148
511
33
2
0
291,536
1
L
Vamana
6,893
492
63
5
0
261,917
0
L
Izanami
7,340
524
84
6
0
260,090
2
W
Ne Zha
8,319
594
92
7
0
270,693
0
W
Poseidon
8,771
627
119
9
0
305,992
0
L
Fenrir
6,269
448
12
1
0
276,464
0
L
Janus
7,628
545
63
5
0
265,763
3
L
Susano
7,358
526
37
3
0
287,566
0
W
Ra
8,008
572
71
5
0
285,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role