Player Matchup

Cabrakan
Cabrakan
CloakedOne02
Cabrakan
Level 57
God Stats
17W - 15L
1,459 SR
Queue Stats
355W - 389L
1,441 Elo+
Party 1
Pele
Pele
DankKushuTBlaze
Pele
Level 49
God Stats
9W - 12L
1,482 SR
Queue Stats
37W - 42L
1,331 Elo+
Party 3
Sol
Sol
PCHPSchoMpk
Sol
Level 30
God Stats
38W - 29L
1,630 SR
Queue Stats
81W - 91L
1,548 Elo+
Party 3
Janus
Janus
Salty Mamba1
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
253W - 291L
1,405 Elo+
Party 1
Mulan
Mulan
SwooshSwash
Mulan
Level 38
God Stats
4W - 7L
1,276 SR
Queue Stats
120W - 121L
1,525 Elo+
Party 3
Team Averages
Level 41
1,469 SR
1,450 Elo+

VS

Team Averages
Level 35
1,389 SR
1,392 Elo+
Hera
Hera
Blast WRLD
Hera
Level 45
God Stats
3W - 3L
1,354 SR
Queue Stats
677W - 732L
1,398 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jiggy Chills
Tsukuyomi
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
214W - 273L
1,372 Elo+
Party 2
Medusa
Medusa
K0V1DPOSITIV
Medusa
Level 28
God Stats
15W - 24L
1,484 SR
Queue Stats
651W - 704L
1,394 Elo+
Party 2
Tyr
Tyr
TheRNGguy
Tyr
Level 44
God Stats
85W - 77L
1,190 SR
Queue Stats
449W - 456L
1,495 Elo+
Solo
Izanami
Izanami
o zWinnen14 o
Izanami
Level 34
God Stats
127W - 146L
1,418 SR
Queue Stats
369W - 437L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CloakedOne02
Cabrakan
13
6 / 1 / 4
7,673
548
8,006
10,258
7,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 1 / 4
7,825
559
4,127
9,312
3,100
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
7 / 1 / 3
8,325
595
7,498
7,822
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 1 / 4
7,687
549
5,091
7,920
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 1 / 7
7,831
559
5,371
8,758
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,497
464
6,542
8,316
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Jiggy Chills
Tsukuyomi
9
1 / 7 / 2
6,195
443
5,742
10,930
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
10
0 / 2 / 2
5,888
421
5,085
6,346
1,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 0
6,357
454
7,207
7,952
2,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
11
2 / 8 / 0
6,930
495
4,401
10,218
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
25
Kills
5
5
Deaths
25
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cabrakan
CloakedOne02
Cabrakan
6
1
4
8
W
6
1
4
8
L
Tsukuyomi
Jiggy Chills
Tsukuyomi
1
7
2
0.29
L
Medusa
0
2
2
0.5
W
7
1
3
8.5
W
2
1
4
4
W
4
1
7
7.5
L
1
3
0
0.33
L
Izanami
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,093
Damage
28,977
44,070
Taken
43,762
21,615
Mitigated
14,042
18,057
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,542
1,748
0
640
8,316
2,977
0
4,245
3,753
36,125
0
W
Cabrakan
CloakedOne02
Cabrakan
8,006
1,051
379
3,261
10,258
7,581
928
1,545
8,667
32,862
0
W
4,127
1,158
0
4,149
9,312
3,100
705
828
8,438
0
38,403
L
Tsukuyomi
Jiggy Chills
Tsukuyomi
5,742
2,137
0
2,206
10,930
3,640
0
4,988
5,917
0
27,370
L
Medusa
5,085
2,061
0
799
6,346
1,757
64
3,302
2,947
0
25,870
W
7,498
2,573
0
5,684
7,822
1,925
2,572
0
7,822
48,560
0
W
5,091
270
0
2,523
7,920
2,211
804
3,735
3,843
41,226
0
W
5,371
496
0
2,061
8,758
6,798
0
0
8,758
0
36,360
L
7,207
806
0
1,279
7,952
2,754
0
3,956
3,925
0
25,978
L
Izanami
4,401
3,554
0
56
10,218
2,914
34
3,718
6,300
0
44,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,341
Gold Earned
31,867
357
Minions Killed
302
0
Camps Cleared
0
1,294,191
Distance Traveled
1,205,544
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,497
464
60
4
0
226,367
0
W
Cabrakan
7,673
548
54
4
0
261,166
2
W
Pele
7,825
559
77
6
0
302,813
0
L
Tsukuyomi
6,195
443
54
4
0
273,503
0
L
Medusa
5,888
421
44
3
0
248,817
0
W
Sol
8,325
595
83
6
0
232,363
3
W
Janus
7,687
549
81
6
0
237,473
2
W
Mulan
7,831
559
62
4
0
260,376
1
L
Tyr
6,357
454
55
4
0
249,469
0
L
Izanami
6,930
495
89
6
0
207,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role