Player Matchup

Yemoja
Yemoja
CaesarPicasso
Yemoja
Level 8
God Stats
16W - 8L
1,771 SR
Queue Stats
16W - 8L
1,763 Elo+
Solo
Skadi
Skadi
D-Train45
Skadi
Level 7
God Stats
3W - 8L
1,500 SR
Queue Stats
129W - 168L
1,500 Elo+
Solo
Neith
Neith
IAmNinjaButters
Neith
Level 21
God Stats
3W - 4L
1,710 SR
Queue Stats
301W - 324L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
RoguePurge
Sun Wukong
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,826 Elo+
Party 1
Fenrir
Fenrir
james heller 09
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 59L
1,492 Elo+
Party 1
Team Averages
Level 17
1,596 SR
1,637 Elo+

VS

Team Averages
Level 48
1,682 SR
1,625 Elo+
Geb
Geb
BadonkaGonk
Geb
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 29L
1,614 Elo+
Solo
Heimdallr
Heimdallr
BluePhoenix7334
Heimdallr
Level 18
God Stats
7W - 5L
1,637 SR
Queue Stats
25W - 23L
1,592 Elo+
Party 2
Sobek
Sobek
BrokenDream8
Sobek
Level 142
God Stats
2W - 1L
1,757 SR
Queue Stats
53W - 49L
1,635 Elo+
Party 2
Nemesis
Nemesis
LaneBully
Nemesis
Level 29
God Stats
14W - 10L
1,987 SR
Queue Stats
266W - 221L
1,749 Elo+
Solo
Agni
Agni
SP4RTAN V4LOR
Agni
Level 24
God Stats
1W - 0L
1,529 SR
Queue Stats
6W - 7L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
6,380
336
2,287
3,229
1,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
D-Train45
Skadi
10
1 / 3 / 2
7,050
371
1,566
4,841
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 5 / 3
9,028
475
7,893
15,505
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
RoguePurge
Sun Wukong
15
0 / 5 / 1
8,746
460
5,837
11,434
6,500
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
4 / 6 / 4
8,979
473
6,774
15,205
5,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
10,606
558
4,005
10,682
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
BluePhoenix7334
Heimdallr
14
4 / 4 / 3
9,991
526
9,120
13,142
6,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 9
10,385
547
6,986
14,443
16,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LaneBully
Nemesis
20
9 / 1 / 0
12,532
660
9,950
11,492
7,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 3 / 3
10,558
556
5,260
6,321
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
21
21
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Heimdallr
BluePhoenix7334
Heimdallr
4
4
3
1.38
W
2
0
9
6.5
L
0
2
1
0.25
L
Skadi
D-Train45
Skadi
1
3
2
0.67
L
3
5
3
0.9
W
Nemesis
LaneBully
Nemesis
9
1
0
9
L
Sun Wukong
RoguePurge
Sun Wukong
0
5
1
0.1
W
4
3
3
1.83
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
35,321
50,214
Taken
56,080
20,727
Mitigated
47,608
9,790
Healing
12,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,005
544
717
1,657
10,682
13,191
1,236
0
9,258
43,139
0
W
Heimdallr
BluePhoenix7334
Heimdallr
9,120
4,000
0
1,756
13,142
6,816
2,699
400
12,742
0
49,318
W
6,986
754
0
5,474
14,443
16,847
757
1,887
12,374
23,685
0
L
2,287
401
267
933
3,229
1,162
0
1,279
1,950
10,243
0
L
Skadi
D-Train45
Skadi
1,566
669
0
725
4,841
1,761
156
1,429
3,412
0
17,882
L
7,893
2,405
0
6,005
15,505
5,534
352
4,045
11,460
0
45,909
W
Nemesis
LaneBully
Nemesis
9,950
4,892
0
1,064
11,492
7,799
6,783
0
11,492
0
101,627
L
Sun Wukong
RoguePurge
Sun Wukong
5,837
1,981
0
1,350
11,434
6,500
0
3,445
7,989
0
45,730
W
5,260
480
0
1,442
6,321
2,955
3,505
0
6,321
53,263
0
L
6,774
2,449
0
510
15,205
5,770
0
6,053
9,152
0
32,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,183
Gold Earned
54,072
284
Minions Killed
472
0
Camps Cleared
0
1,344,566
Distance Traveled
1,776,078
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,606
558
69
4
0
329,279
3
W
Heimdallr
9,991
526
95
5
0
333,239
0
W
Sobek
10,385
547
16
1
0
396,814
1
L
Yemoja
6,380
336
15
1
0
160,868
5
L
Skadi
7,050
371
32
2
0
186,350
6
L
Neith
9,028
475
80
4
0
371,168
2
W
Nemesis
12,532
660
185
10
0
410,052
3
L
Sun Wukong
8,746
460
101
5
0
240,052
0
W
Agni
10,558
556
107
6
0
306,694
2
L
Fenrir
8,979
473
56
3
0
386,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role