Player Matchup

Hachiman
Hachiman
BillyBobJoeMan
Hachiman
Level 57
God Stats
0W - 3L
1,148 SR
Queue Stats
3W - 9L
1,383 Elo+
Party 2
Sylvanus
Sylvanus
Clowning11
Sylvanus
Level 16
God Stats
20W - 21L
1,267 SR
Queue Stats
212W - 204L
1,540 Elo+
Party 3
Ao Kuang
Ao Kuang
ItaIgorot
Ao Kuang
Level 29
God Stats
1W - 1L
1,756 SR
Queue Stats
142W - 141L
1,553 Elo+
Party 3
Mulan
Mulan
LightningX12345
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Thoth
Thoth
TigerBosss
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,494 Elo+
Party 2
Team Averages
Level 28
1,434 SR
1,494 Elo+

VS

Team Averages
Level 28
1,564 SR
1,472 Elo+
Chronos
Chronos
Cozy64
Chronos
Level 25
God Stats
4W - 0L
1,802 SR
Queue Stats
18W - 7L
1,533 Elo+
Solo
Yemoja
Yemoja
DarthVesskel
Yemoja
Level 23
God Stats
4W - 2L
1,274 SR
Queue Stats
138W - 197L
1,430 Elo+
Party 1
Anhur
Anhur
Halruu
Anhur
Level 29
God Stats
2W - 2L
1,498 SR
Queue Stats
33W - 31L
1,403 Elo+
Party 1
Fenrir
Fenrir
Jultzz
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,635 Elo+
Solo
Bellona
Bellona
SuprVegito
Bellona
Level 39
God Stats
2W - 0L
1,748 SR
Queue Stats
12W - 21L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 8 / 9
11,217
431
11,479
22,867
7,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Clowning11
Sylvanus
14
4 / 9 / 11
10,559
406
12,623
28,216
26,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
ItaIgorot
Ao Kuang
17
6 / 9 / 5
11,426
439
18,434
20,429
8,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 6 / 6
9,962
383
10,666
25,152
21,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
18
7 / 8 / 4
12,661
487
13,060
18,569
6,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cozy64
Chronos
20
16 / 4 / 8
14,888
573
29,100
20,045
10,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
17
0 / 4 / 16
12,079
465
8,867
16,903
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Halruu
Anhur
19
6 / 8 / 8
12,933
497
20,861
25,324
9,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Jultzz
Fenrir
20
15 / 1 / 8
16,100
619
21,485
27,639
16,076
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
SuprVegito
Bellona
17
3 / 5 / 19
12,125
466
13,513
21,107
18,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
99
21
Kills
40
40
Deaths
22
35
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
8
9
0.81
L
Sylvanus
Clowning11
Sylvanus
4
9
11
1.06
W
Chronos
Cozy64
Chronos
16
4
8
5
W
Yemoja
0
4
16
2
W
Anhur
Halruu
Anhur
6
8
8
1.25
L
Ao Kuang
ItaIgorot
Ao Kuang
6
9
5
0.94
W
Fenrir
Jultzz
Fenrir
15
1
8
19
L
2
6
6
0.83
W
Bellona
SuprVegito
Bellona
3
5
19
2.5
L
Thoth
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,262
Damage
93,826
115,233
Taken
111,018
70,025
Mitigated
62,794
25,359
Healing
43,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
11,479
5,697
0
5,660
22,867
7,335
599
6,678
15,921
0
63,663
L
Sylvanus
Clowning11
Sylvanus
12,623
3,663
1,847
6,455
28,216
26,425
328
13,072
14,715
32,303
0
W
Chronos
Cozy64
Chronos
29,100
9,292
1,556
6,668
20,045
10,062
6,018
9,415
10,480
124,817
0
W
Yemoja
8,867
1,970
4,579
5,373
16,903
8,532
506
10,005
6,848
37,990
0
W
Anhur
Halruu
Anhur
20,861
9,471
0
9,431
25,324
9,378
3,048
10,358
14,916
0
94,684
L
Ao Kuang
ItaIgorot
Ao Kuang
18,434
5,888
0
4,855
20,429
8,201
510
5,717
14,463
66,994
0
W
Fenrir
Jultzz
Fenrir
21,485
7,915
0
12,610
27,639
16,076
1,294
6,881
20,248
0
140,002
L
10,666
1,114
0
5,645
25,152
21,389
0
6,316
17,903
0
42,141
W
Bellona
SuprVegito
Bellona
13,513
4,090
0
3,000
21,107
18,746
1,005
7,458
13,249
0
46,903
L
Thoth
13,060
428
0
897
18,569
6,675
0
5,300
12,836
76,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,825
Gold Earned
68,125
416
Minions Killed
613
0
Camps Cleared
0
2,185,399
Distance Traveled
2,379,258
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,217
431
119
5
0
418,141
3
L
Sylvanus
10,559
406
23
1
0
407,453
6
W
Chronos
14,888
573
181
7
0
450,114
8
W
Yemoja
12,079
465
51
2
0
461,627
3
W
Anhur
12,933
497
130
5
0
446,404
4
L
Ao Kuang
11,426
439
87
3
0
429,738
3
W
Fenrir
16,100
619
190
7
0
552,970
1
L
Mulan
9,962
383
54
2
0
439,316
0
W
Bellona
12,125
466
61
2
0
468,143
3
L
Thoth
12,661
487
133
5
0
490,751
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role