Player Matchup

Artemis
Artemis
BaronsBoi
Artemis
Level 10
God Stats
0W - 1L
1,756 SR
Queue Stats
18W - 20L
1,608 Elo+
Solo
Raijin
Raijin
Haan Wavy
Raijin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 47L
1,636 Elo+
Solo
Fenrir
Fenrir
LaneBully
Fenrir
Level 29
God Stats
9W - 7L
1,723 SR
Queue Stats
266W - 221L
1,754 Elo+
Solo
Cerberus
Cerberus
Nah_Nah_Chilll
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 143L
1,622 Elo+
Solo
Bellona
Bellona
Senku_Rei_Kazuya
Bellona
Level 23
God Stats
81W - 67L
1,632 SR
Queue Stats
101W - 84L
1,643 Elo+
Solo
Team Averages
Level 20
1,622 SR
1,653 Elo+

VS

Team Averages
Level 21
1,708 SR
1,653 Elo+
Athena
Athena
BTactics
Athena
Level 16
God Stats
47W - 30L
1,692 SR
Queue Stats
81W - 66L
1,641 Elo+
Solo
Tyr
Tyr
Jamaica__Power
Tyr
Level 29
God Stats
13W - 12L
1,640 SR
Queue Stats
355W - 298L
1,707 Elo+
Solo
Ah Puch
Ah Puch
Jonjonyjon
Ah Puch
Level 23
God Stats
8W - 8L
1,827 SR
Queue Stats
20W - 23L
1,685 Elo+
Solo
Hun Batz
Hun Batz
PaulDaConvict
Hun Batz
Level 9
God Stats
8W - 16L
1,636 SR
Queue Stats
850W - 795L
1,635 Elo+
Solo
Guan Yu
Guan Yu
cul-vlad
Guan Yu
Level 26
God Stats
2W - 0L
1,746 SR
Queue Stats
12W - 16L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BaronsBoi
Artemis
12
2 / 7 / 2
7,398
435
3,257
11,727
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Haan Wavy
Raijin
13
5 / 3 / 0
8,368
492
5,871
9,252
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LaneBully
Fenrir
16
3 / 3 / 6
9,912
583
9,440
13,688
6,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
10
0 / 3 / 4
6,478
381
3,281
12,583
8,204
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 5 / 5
7,768
457
4,132
13,415
8,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BTactics
Athena
13
0 / 2 / 8
8,341
491
3,359
12,877
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
8 / 3 / 6
10,344
608
12,378
13,877
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Puch
Jonjonyjon
Ah Puch
13
2 / 5 / 3
8,236
484
7,695
7,988
2,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
PaulDaConvict
Hun Batz
17
9 / 0 / 4
10,565
621
11,213
6,378
2,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
cul-vlad
Guan Yu
15
2 / 4 / 6
9,624
566
10,069
13,538
9,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
12
Kills
21
21
Deaths
14
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Athena
BTactics
Athena
0
2
8
2
L
Artemis
BaronsBoi
Artemis
2
7
2
0.43
L
Raijin
Haan Wavy
Raijin
5
3
0
1.67
W
8
3
6
3.67
W
Ah Puch
Jonjonyjon
Ah Puch
2
5
3
0.7
L
Fenrir
LaneBully
Fenrir
3
3
6
2
L
Cerberus
0
3
4
0.67
W
Hun Batz
PaulDaConvict
Hun Batz
9
0
4
11
L
2
5
5
0.9
W
Guan Yu
cul-vlad
Guan Yu
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,981
Damage
44,714
60,665
Taken
54,658
29,799
Mitigated
30,601
15,931
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BTactics
Athena
3,359
1,230
0
3,982
12,877
10,141
0
2,011
10,756
25,125
0
L
Artemis
BaronsBoi
Artemis
3,257
1,473
0
2,753
11,727
3,452
0
1,153
10,574
0
27,760
L
Raijin
Haan Wavy
Raijin
5,871
331
0
1,354
9,252
3,347
252
2,949
6,303
40,666
0
W
12,378
1,697
0
7,441
13,877
6,498
871
1,645
12,102
0
74,305
W
Ah Puch
Jonjonyjon
Ah Puch
7,695
197
219
1,032
7,988
2,285
155
2,579
5,197
48,409
0
L
Fenrir
LaneBully
Fenrir
9,440
3,013
0
4,691
13,688
6,642
0
589
12,674
0
55,882
L
Cerberus
3,281
129
0
4,041
12,583
8,204
0
2,137
10,446
25,546
0
W
Hun Batz
PaulDaConvict
Hun Batz
11,213
3,178
0
2,339
6,378
2,262
1,906
1,615
4,723
0
72,632
L
4,132
1,151
421
2,671
13,415
8,154
472
4,226
9,114
0
27,939
W
Guan Yu
cul-vlad
Guan Yu
10,069
970
149
2,454
13,538
9,415
1,440
768
12,728
0
51,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,924
Gold Earned
47,110
375
Minions Killed
472
0
Camps Cleared
0
1,523,267
Distance Traveled
1,614,826
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,341
491
32
2
0
321,146
4
L
Artemis
7,398
435
58
3
0
255,439
8
L
Raijin
8,368
492
97
6
0
260,747
2
W
Tyr
10,344
608
123
7
0
350,896
0
W
Ah Puch
8,236
484
83
5
0
282,961
0
L
Fenrir
9,912
583
115
7
0
364,237
3
L
Cerberus
6,478
381
45
3
0
302,789
0
W
Hun Batz
10,565
621
127
7
0
348,737
0
L
Bellona
7,768
457
60
4
0
340,055
1
W
Guan Yu
9,624
566
107
6
0
311,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role