Player Matchup

Heimdallr
Heimdallr
Bizeesleepin
Heimdallr
Level 26
God Stats
11W - 6L
1,844 SR
Queue Stats
69W - 50L
1,678 Elo+
Solo
Chaac
Chaac
DKJ40
Chaac
Level 26
God Stats
7W - 4L
1,784 SR
Queue Stats
135W - 129L
1,567 Elo+
Solo
Ymir
Ymir
Diamonds4162
Ymir
Level 24
God Stats
1W - 2L
1,423 SR
Queue Stats
44W - 73L
1,529 Elo+
Solo
Thanatos
Thanatos
II Bionda II
Thanatos
Level 15
God Stats
1W - 2L
1,811 SR
Queue Stats
22W - 31L
1,603 Elo+
Solo
Ra
Ra
T43J32T3R
Ra
Level 26
God Stats
2W - 3L
1,743 SR
Queue Stats
16W - 28L
1,500 Elo+
Solo
Team Averages
Level 23
1,721 SR
1,575 Elo+

VS

Team Averages
Level 62
1,592 SR
1,661 Elo+
Cupid
Cupid
B Condor
Cupid
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,707 Elo+
Party 1
Tiamat
Tiamat
Ce1ticwarrior25
Tiamat
Level 156
God Stats
6W - 3L
1,680 SR
Queue Stats
57W - 48L
1,526 Elo+
Party 1
Zeus
Zeus
TryingJoeMama
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,707 Elo+
Party 1
Ra
Ra
TryingJoeTea
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,707 Elo+
Party 1
Mercury
Mercury
griffincletus
Mercury
Level 18
God Stats
2W - 0L
1,779 SR
Queue Stats
14W - 4L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bizeesleepin
Heimdallr
7
0 / 2 / 0
4,498
450
1,744
4,691
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
DKJ40
Chaac
9
0 / 2 / 0
4,913
491
1,633
5,146
3,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 4 / 1
4,533
453
1,859
6,813
2,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
II Bionda II
Thanatos
8
0 / 3 / 2
5,004
500
2,671
6,274
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 2 / 0
5,282
528
1,964
4,794
1,460
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
B Condor
Cupid
10
2 / 0 / 2
5,666
567
1,785
4,137
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
7 / 0 / 0
6,524
652
5,348
2,918
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 1
5,574
557
3,420
2,056
415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 0 / 4
5,410
541
4,035
3,800
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
11
2 / 2 / 1
6,083
608
2,825
6,689
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
13
13
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
B Condor
Cupid
2
0
2
3
L
Heimdallr
Bizeesleepin
Heimdallr
0
2
0
0
W
7
0
0
7
L
Chaac
DKJ40
Chaac
0
2
0
0
L
0
4
1
0.13
L
Thanatos
II Bionda II
Thanatos
0
3
2
0.33
L
2
2
0
1
W
0
0
1
0.5
W
2
0
4
4
W
Mercury
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,871
Damage
17,413
27,718
Taken
19,600
11,440
Mitigated
6,772
7,482
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
B Condor
Cupid
1,785
1,196
370
2,680
4,137
1,130
232
678
3,459
0
21,266
L
Heimdallr
Bizeesleepin
Heimdallr
1,744
474
0
1,328
4,691
1,292
0
1,181
3,510
0
16,132
W
5,348
559
0
1,199
2,918
2,077
118
751
2,167
28,162
0
L
Chaac
DKJ40
Chaac
1,633
241
0
800
5,146
3,227
0
3,660
1,486
0
23,350
L
1,859
334
142
492
6,813
2,228
0
3,105
3,708
20,150
0
L
Thanatos
II Bionda II
Thanatos
2,671
996
0
3,906
6,274
3,233
0
1,908
4,366
0
23,003
L
1,964
412
0
814
4,794
1,460
0
2,949
1,845
21,800
0
W
3,420
373
0
472
2,056
415
204
0
1,906
30,831
0
W
4,035
742
226
835
3,800
1,037
0
1,259
2,516
24,928
0
W
Mercury
2,825
1,878
0
80
6,689
2,113
0
1,135
5,554
0
38,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,230
Gold Earned
29,257
214
Minions Killed
269
0
Camps Cleared
0
829,485
Distance Traveled
961,286
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,666
567
52
5
0
165,326
3
L
Heimdallr
4,498
450
32
3
0
129,029
0
W
Tiamat
6,524
652
52
5
0
199,769
0
L
Chaac
4,913
491
43
4
0
174,701
0
L
Ymir
4,533
453
39
4
0
176,960
0
L
Thanatos
5,004
500
52
5
0
192,199
1
L
Ra
5,282
528
48
5
0
156,596
0
W
Zeus
5,574
557
53
5
0
169,075
1
W
Ra
5,410
541
32
3
0
228,499
2
W
Mercury
6,083
608
80
8
0
198,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role