Player Matchup

Osiris
Osiris
AtomickPhantom
Osiris
Level 147
God Stats
11W - 2L
1,913 SR
Queue Stats
172W - 60L
1,886 Elo+
Party 1
Terra
Terra
Smokey408
Terra
Level 146
God Stats
3W - 0L
1,902 SR
Queue Stats
130W - 35L
1,903 Elo+
Party 1
Sol
Sol
TheVampaug
Sol
Level 27
God Stats
4W - 0L
1,619 SR
Queue Stats
44W - 4L
2,007 Elo+
Party 1
Team Averages
Level 107
1,812 SR
1,932 Elo+

VS

Team Averages
Level 77
1,562 SR
1,502 Elo+
Merlin
Merlin
JackleBull
Merlin
Level 106
God Stats
28W - 23L
1,722 SR
Queue Stats
154W - 160L
1,585 Elo+
Party 2
Hachiman
Hachiman
ParkerStyle117
Hachiman
Level 17
God Stats
0W - 4L
1,342 SR
Queue Stats
0W - 5L
1,362 Elo+
Party 2
King Arthur
King Arthur
dleod
King Arthur
Level 107
God Stats
24W - 20L
1,621 SR
Queue Stats
126W - 139L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 6
11,037
849
9,827
9,524
7,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
Smokey408
Terra
13
5 / 2 / 11
10,670
821
7,043
10,289
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 0 / 12
9,770
752
12,971
6,629
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JackleBull
Merlin
11
1 / 4 / 1
8,126
625
4,513
8,544
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
10
1 / 9 / 1
8,117
624
2,821
10,903
3,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
dleod
King Arthur
11
0 / 4 / 2
7,730
595
5,651
15,415
11,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
Merlin
JackleBull
Merlin
1
4
1
0.38
L
Hachiman
1
9
1
0.17
W
Terra
Smokey408
Terra
5
2
11
5.25
W
3
0
12
9
L
King Arthur
dleod
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
12,985
26,442
Taken
34,862
20,447
Mitigated
18,279
11,412
Healing
2,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,827
3,332
0
1,171
9,524
7,320
568
1,741
7,597
0
48,022
L
Merlin
JackleBull
Merlin
4,513
187
294
453
8,544
2,873
0
4,295
3,979
38,762
0
L
Hachiman
2,821
1,742
0
212
10,903
3,657
0
5,793
4,834
0
8,713
W
Terra
Smokey408
Terra
7,043
463
3,506
4,317
10,289
10,867
136
1,353
8,762
25,233
0
W
12,971
2,881
0
2,418
6,629
2,260
2,189
1,772
4,832
48,688
0
L
King Arthur
dleod
King Arthur
5,651
867
783
1,087
15,415
11,749
0
9,184
5,937
0
26,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
23,973
161
Minions Killed
122
0
Camps Cleared
0
788,657
Distance Traveled
681,198
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,037
849
53
4
0
279,536
3
L
Merlin
8,126
625
58
4
0
227,591
4
L
Hachiman
8,117
624
23
2
0
188,484
3
W
Terra
10,670
821
22
2
0
267,516
3
W
Sol
9,770
752
86
7
0
241,605
7
L
King Arthur
7,730
595
41
3
0
265,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role