Player Matchup

Tyr
Tyr
EvenMoreNutz
Tyr
Level 28
God Stats
27W - 14L
1,580 SR
Queue Stats
417W - 367L
1,482 Elo+
Solo
Scylla
Scylla
Icyyy22
Scylla
Level 16
God Stats
2W - 1L
1,479 SR
Queue Stats
19W - 19L
1,371 Elo+
Solo
Ares
Ares
Lamentglory
Ares
Level 28
God Stats
2W - 0L
1,666 SR
Queue Stats
36W - 22L
1,507 Elo+
Party 3
Medusa
Medusa
Neckus2
Medusa
Level 25
God Stats
6W - 2L
1,777 SR
Queue Stats
35W - 21L
1,513 Elo+
Party 3
Odin
Odin
loviloki
Odin
Level 24
God Stats
23W - 18L
1,507 SR
Queue Stats
55W - 59L
1,383 Elo+
Solo
Team Averages
Level 24
1,602 SR
1,451 Elo+

VS

Team Averages
Level 17
1,614 SR
1,394 Elo+
Arachne
Arachne
AdamantKaizer
Arachne
Level 24
God Stats
12W - 17L
1,609 SR
Queue Stats
268W - 263L
1,462 Elo+
Party 1
Ra
Ra
DubD3
Ra
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,420 Elo+
Party 2
Izanami
Izanami
Nonimonster
Izanami
Level 20
God Stats
43W - 36L
1,760 SR
Queue Stats
223W - 223L
1,435 Elo+
Party 1
Freya
Freya
TheWeebishTiger
Freya
Level 8
God Stats
1W - 1L
1,701 SR
Queue Stats
32W - 48L
1,457 Elo+
Party 2
Athena
Athena
alfredostarkks
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 10
10,605
589
8,314
12,124
6,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Icyyy22
Scylla
17
7 / 1 / 11
10,636
591
5,853
6,044
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
9 / 1 / 18
10,781
599
11,060
16,319
18,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Neckus2
Medusa
16
19 / 0 / 14
11,134
619
23,408
15,043
7,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odin
16
2 / 2 / 3
10,071
560
2,319
8,046
5,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
0 / 11 / 3
6,668
370
5,190
16,608
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ra
13
1 / 9 / 1
7,853
436
6,340
13,679
6,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Nonimonster
Izanami
14
2 / 7 / 0
8,976
499
5,425
11,709
4,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 14 / 0
6,075
338
6,848
14,945
4,487
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 0
7,003
389
774
10,445
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
7
44
Kills
3
4
Deaths
44
56
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
0
11
3
0.14
L
Ra
1
9
1
0.17
W
7
0
10
12
W
Scylla
Icyyy22
Scylla
7
1
11
12.5
W
9
1
18
18
W
Medusa
Neckus2
Medusa
19
0
14
26
L
Izanami
Nonimonster
Izanami
2
7
0
0.29
L
0
14
0
0
L
0
3
0
0
W
Odin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,954
Damage
24,577
57,576
Taken
67,386
40,709
Mitigated
28,794
16,367
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
5,190
3,505
258
1,848
16,608
5,331
192
4,253
12,325
0
16,894
L
Ra
6,340
1,082
225
933
13,679
6,744
0
4,610
8,941
39,440
0
W
8,314
1,395
0
2,510
12,124
6,942
1,473
699
11,405
0
66,198
W
Scylla
Icyyy22
Scylla
5,853
124
0
1,859
6,044
2,294
1,241
863
5,033
56,157
0
W
11,060
941
185
1,562
16,319
18,726
1,488
5,583
10,536
25,213
0
W
Medusa
Neckus2
Medusa
23,408
12,479
997
9,004
15,043
7,567
3,052
6,305
8,594
0
80,723
L
Izanami
Nonimonster
Izanami
5,425
3,646
581
1,546
11,709
4,343
1,426
3,018
8,647
0
44,247
L
6,848
2,880
0
1,518
14,945
4,487
0
3,997
10,920
21,447
0
L
774
159
0
1,138
10,445
7,889
0
765
9,640
42,551
0
W
Odin
2,319
593
0
250
8,046
5,180
2,556
0
8,046
0
54,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
36,575
456
Minions Killed
318
0
Camps Cleared
0
1,698,856
Distance Traveled
1,260,200
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,668
370
32
2
0
292,528
0
L
Ra
7,853
436
84
5
0
291,875
3
W
Tyr
10,605
589
98
5
0
398,645
1
W
Scylla
10,636
591
91
5
0
325,865
3
W
Ares
10,781
599
41
2
0
351,859
0
W
Medusa
11,134
619
107
6
0
311,992
0
L
Izanami
8,976
499
98
5
0
233,167
0
L
Freya
6,075
338
42
2
0
216,930
1
L
Athena
7,003
389
62
3
0
225,700
3
W
Odin
10,071
560
119
7
0
310,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role