Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MakeshiftNerd
King Arthur
Level 108
God Stats
7W - 6L
1,595 SR
Queue Stats
175W - 135L
1,623 Elo+
Party 1
Janus
Janus
Slender Man6769
Janus
Level 56
God Stats
2W - 6L
1,602 SR
Queue Stats
18W - 16L
1,613 Elo+
Solo
Izanami
Izanami
daskewldude
Izanami
Level 126
God Stats
34W - 37L
1,737 SR
Queue Stats
342W - 350L
1,607 Elo+
Solo
Pele
Pele
onepeace360
Pele
Level 127
God Stats
5W - 1L
1,712 SR
Queue Stats
63W - 50L
1,728 Elo+
Party 1
Team Averages
Level 114
1,629 SR
1,614 Elo+

VS

Team Averages
Level 122
1,636 SR
1,596 Elo+
Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Camny_The_Great
Kukulkan
Level 112
God Stats
31W - 25L
1,702 SR
Queue Stats
286W - 262L
1,592 Elo+
Party 2
Guan Yu
Guan Yu
RykenSilver
Guan Yu
Level 125
God Stats
2W - 1L
1,779 SR
Queue Stats
161W - 138L
1,666 Elo+
Party 3
Danzaburou
Danzaburou
SolTakano
Danzaburou
Level 117
God Stats
3W - 1L
1,654 SR
Queue Stats
47W - 34L
1,626 Elo+
Party 3
Tsukuyomi
Tsukuyomi
buzzy5000
Tsukuyomi
Level 107
God Stats
12W - 14L
1,547 SR
Queue Stats
210W - 195L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 4 / 2
7,596
543
7,569
7,870
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
MakeshiftNerd
King Arthur
11
0 / 3 / 1
6,851
489
5,529
12,703
5,874
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 1
6,521
466
3,798
8,311
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
daskewldude
Izanami
5
0 / 1 / 0
4,920
351
1,518
2,771
410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 3 / 0
8,119
580
7,121
11,692
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
5 / 1 / 1
9,019
644
10,028
9,934
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
14
2 / 2 / 1
7,847
561
2,156
6,042
2,704
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
RykenSilver
Guan Yu
11
3 / 2 / 4
7,768
555
6,863
9,882
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SolTakano
Danzaburou
12
2 / 1 / 3
7,432
531
3,676
8,491
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
buzzy5000
Tsukuyomi
16
6 / 0 / 2
9,301
664
7,443
8,345
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
18
18
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
4
2
0.75
W
Agni
 
Agni
5
1
1
5.5
W
Kukulkan
2
2
1
1.25
L
King Arthur
MakeshiftNerd
King Arthur
0
3
1
0.17
W
Guan Yu
RykenSilver
Guan Yu
3
2
4
2.5
L
1
7
1
0.21
W
Danzaburou
SolTakano
Danzaburou
2
1
3
3.5
W
Tsukuyomi
buzzy5000
Tsukuyomi
6
0
2
7
L
Izanami
daskewldude
Izanami
0
1
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
30,166
43,347
Taken
42,694
13,653
Mitigated
17,767
10,082
Healing
18,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
7,569
121
0
1,744
7,870
1,460
0
1,288
6,582
45,886
0
W
Agni
 
Agni
10,028
1,811
0
5,511
9,934
3,178
228
997
8,937
60,741
0
W
Kukulkan
2,156
285
0
1,422
6,042
2,704
530
2,166
3,876
50,671
0
L
King Arthur
MakeshiftNerd
King Arthur
5,529
409
0
2,866
12,703
5,874
0
7,450
5,253
0
43,206
W
Guan Yu
RykenSilver
Guan Yu
6,863
1,117
484
2,203
9,882
5,851
394
3,226
6,656
0
21,322
L
3,798
142
0
505
8,311
1,587
0
939
7,372
35,666
0
W
Danzaburou
SolTakano
Danzaburou
3,676
1,010
0
4,164
8,491
2,699
622
3,001
5,490
0
43,488
W
Tsukuyomi
buzzy5000
Tsukuyomi
7,443
1,755
0
4,533
8,345
3,335
0
1,977
6,368
0
68,751
L
Izanami
daskewldude
Izanami
1,518
1,165
0
935
2,771
410
0
0
2,771
0
11,627
L
7,121
1,423
0
4,032
11,692
4,322
0
2,507
9,185
0
55,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,007
Gold Earned
41,367
384
Minions Killed
463
0
Camps Cleared
0
1,229,516
Distance Traveled
1,419,231
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,596
543
98
7
0
280,621
4
W
Agni
9,019
644
123
9
0
258,521
0
W
Kukulkan
7,847
561
100
7
0
237,822
1
L
King Arthur
6,851
489
79
6
0
284,123
6
W
Guan Yu
7,768
555
26
2
0
306,666
2
L
Janus
6,521
466
58
4
0
272,678
6
W
Danzaburou
7,432
531
88
6
0
257,052
6
W
Tsukuyomi
9,301
664
126
9
0
359,170
4
L
Izanami
4,920
351
27
2
0
71,739
1
L
Pele
8,119
580
122
9
0
320,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role