Player Matchup

Fenrir
Fenrir
BobWarrior
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,372 Elo+
Party 1
Anhur
Anhur
ImnotaWizard
Anhur
Level 22
God Stats
1W - 1L
1,474 SR
Queue Stats
9W - 7L
1,239 Elo+
Party 1
Thanatos
Thanatos
konoboss
Thanatos
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 45L
1,169 Elo+
Solo
Ymir
Ymir
lPPK
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Solo
Freya
Freya
pollyboquet
Freya
Level 14
God Stats
1W - 0L
1,642 SR
Queue Stats
7W - 7L
1,144 Elo+
Party 1
Team Averages
Level 12
1,523 SR
1,285 Elo+

VS

Team Averages
Level 16
1,476 SR
1,226 Elo+
Yemoja
Yemoja
FOCOGAMEPLAY
Yemoja
Level 16
God Stats
0W - 1L
1,396 SR
Queue Stats
8W - 10L
1,311 Elo+
Party 2
Thor
Thor
LPinnie
Thor
Level 15
God Stats
3W - 3L
1,531 SR
Queue Stats
16W - 19L
1,279 Elo+
Party 2
Ra
Ra
Luksmax
Ra
Level 16
God Stats
1W - 3L
1,528 SR
Queue Stats
61W - 57L
1,111 Elo+
Party 2
Neith
Neith
Vinnycet
Neith
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 37L
1,222 Elo+
Party 2
Sun Wukong
Sun Wukong
wiiguuu
Sun Wukong
Level 17
God Stats
8W - 11L
1,423 SR
Queue Stats
53W - 63L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BobWarrior
Fenrir
11
2 / 3 / 3
6,940
496
5,966
10,047
8,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
10 / 3 / 3
8,086
578
10,126
11,418
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
konoboss
Thanatos
13
2 / 0 / 0
7,477
534
2,154
6,753
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
lPPK
Ymir
15
12 / 2 / 7
9,954
711
14,992
11,243
5,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
4 / 5 / 2
7,266
519
6,569
11,041
3,971
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 6 / 2
6,088
435
3,136
12,321
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
LPinnie
Thor
11
1 / 6 / 3
7,143
510
4,355
9,465
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
8 / 6 / 1
8,219
587
8,045
8,438
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Vinnycet
Neith
9
0 / 8 / 1
5,766
412
4,967
10,677
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
wiiguuu
Sun Wukong
12
1 / 4 / 1
6,729
481
4,595
10,203
5,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
30
Kills
10
13
Deaths
30
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BobWarrior
Fenrir
2
3
3
1.17
L
Yemoja
0
6
2
0.17
W
10
3
3
3.83
L
Thor
LPinnie
Thor
1
6
3
0.42
L
8
6
1
1.42
L
Neith
Vinnycet
Neith
0
8
1
0.06
W
Thanatos
konoboss
Thanatos
2
0
0
2
W
Ymir
lPPK
Ymir
12
2
7
7.75
W
4
5
2
1
L
Sun Wukong
wiiguuu
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,807
Damage
25,098
50,502
Taken
51,104
23,527
Mitigated
19,349
24,536
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BobWarrior
Fenrir
5,966
1,379
0
2,238
10,047
8,097
434
526
9,246
0
25,153
L
Yemoja
3,136
1,172
204
242
12,321
4,576
0
5,615
6,706
17,652
0
W
10,126
4,799
0
5,158
11,418
3,602
1,052
2,677
8,741
0
37,132
L
Thor
LPinnie
Thor
4,355
1,030
0
2,031
9,465
3,228
0
4,345
5,120
0
31,173
L
8,045
1,348
53
955
8,438
3,110
108
6,012
2,426
27,897
0
L
Neith
Vinnycet
Neith
4,967
2,654
0
1,588
10,677
2,719
0
4,307
6,370
0
24,899
W
Thanatos
konoboss
Thanatos
2,154
949
0
8,979
6,753
2,086
0
0
6,728
0
47,966
W
Ymir
lPPK
Ymir
14,992
3,458
0
3,410
11,243
5,771
0
3,436
7,807
55,248
0
W
6,569
2,286
123
4,628
11,041
3,971
1,142
4,542
6,474
29,685
0
L
Sun Wukong
wiiguuu
Sun Wukong
4,595
2,129
0
1,542
10,203
5,716
406
1,282
8,921
0
30,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,723
Gold Earned
33,945
328
Minions Killed
240
0
Camps Cleared
0
1,226,433
Distance Traveled
1,233,363
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,940
496
39
3
0
251,972
0
L
Yemoja
6,088
435
35
3
0
232,380
2
W
Anhur
8,086
578
56
4
0
221,398
0
L
Thor
7,143
510
64
5
0
266,700
0
L
Ra
8,219
587
50
4
0
263,451
1
L
Neith
5,766
412
42
3
0
255,001
2
W
Thanatos
7,477
534
99
7
0
268,411
3
W
Ymir
9,954
711
87
6
0
248,783
0
W
Freya
7,266
519
47
3
0
235,869
1
L
Sun Wukong
6,729
481
49
4
0
215,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role