Player Matchup

Horus
Horus
DubbleeT
Horus
Level 129
God Stats
0W - 2L
1,289 SR
Queue Stats
34W - 39L
1,434 Elo+
Party 2
Neith
Neith
F0xxtr0t
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,419 Elo+
Party 2
Ne Zha
Ne Zha
HRWAY2FRESH
Ne Zha
Level 72
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 112L
1,600 Elo+
Party 4
Bellona
Bellona
Rexnator99
Bellona
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 19L
1,344 Elo+
Party 2
Danzaburou
Danzaburou
bigbear8225
Danzaburou
Level 41
God Stats
6W - 27L
1,283 SR
Queue Stats
61W - 130L
1,379 Elo+
Party 4
Team Averages
Level 71
1,414 SR
1,435 Elo+

VS

Team Averages
Level 80
1,569 SR
1,506 Elo+
Chang'e
Chang'e
AnnaKittycat
Chang'e
Level 69
God Stats
35W - 30L
1,420 SR
Queue Stats
150W - 158L
1,375 Elo+
Party 1
Ullr
Ullr
BeePoopSmurf
Ullr
Level 29
God Stats
32W - 21L
1,779 SR
Queue Stats
169W - 99L
1,767 Elo+
Party 3
Janus
Janus
Chief_Sosa_0
Janus
Level 129
God Stats
8W - 10L
1,714 SR
Queue Stats
378W - 363L
1,694 Elo+
Party 3
Pele
Pele
JpLazzarini
Pele
Level 149
God Stats
4W - 5L
1,374 SR
Queue Stats
177W - 193L
1,380 Elo+
Party 1
Artio
Artio
maravilhoso7000
Artio
Level 25
God Stats
8W - 8L
1,557 SR
Queue Stats
16W - 22L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DubbleeT
Horus
13
5 / 2 / 5
8,711
544
6,802
13,217
7,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
F0xxtr0t
Neith
10
1 / 5 / 6
6,716
420
6,448
9,483
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
14
6 / 4 / 0
8,538
534
8,217
13,436
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Rexnator99
Bellona
12
0 / 3 / 4
7,422
464
5,199
9,314
7,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
bigbear8225
Danzaburou
12
0 / 7 / 1
7,308
457
3,128
11,514
3,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AnnaKittycat
Chang'e
14
2 / 4 / 1
8,394
525
5,375
11,494
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
9 / 1 / 2
9,617
601
14,436
9,768
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 7
9,193
575
11,125
6,338
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 5 / 2
8,738
546
7,195
14,436
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 2 / 8
7,657
479
1,376
6,000
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
12
Kills
21
21
Deaths
12
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AnnaKittycat
Chang'e
2
4
1
0.63
W
9
1
2
10
W
4
0
7
7.5
L
Horus
DubbleeT
Horus
5
2
5
3.75
L
Neith
F0xxtr0t
Neith
1
5
6
0.8
L
Ne Zha
6
4
0
1.5
W
6
5
2
1.4
L
Bellona
Rexnator99
Bellona
0
3
4
0.67
L
Danzaburou
bigbear8225
Danzaburou
0
7
1
0.07
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,794
Damage
39,507
56,964
Taken
48,036
26,645
Mitigated
17,333
13,929
Healing
18,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AnnaKittycat
Chang'e
5,375
704
461
4,360
11,494
3,560
390
0
11,494
43,623
0
W
14,436
7,273
0
4,100
9,768
4,037
49
0
9,768
0
76,892
W
11,125
681
0
2,379
6,338
1,811
147
0
6,338
68,919
0
L
Horus
DubbleeT
Horus
6,802
2,413
520
1,726
13,217
7,490
30
3,904
9,175
0
28,083
L
Neith
F0xxtr0t
Neith
6,448
1,473
147
2,375
9,483
2,900
381
2,814
6,377
0
28,229
L
Ne Zha
8,217
2,974
0
4,787
13,436
5,091
0
3,351
9,895
0
60,110
W
7,195
1,307
0
5,430
14,436
4,368
0
0
14,436
0
50,214
L
Bellona
Rexnator99
Bellona
5,199
804
0
1,814
9,314
7,674
360
4,681
4,507
0
30,624
L
Danzaburou
bigbear8225
Danzaburou
3,128
754
306
2,254
11,514
3,490
0
2,294
9,134
0
37,677
W
1,376
110
178
1,258
6,000
3,557
403
0
6,000
13,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,695
Gold Earned
43,599
352
Minions Killed
463
0
Camps Cleared
0
1,445,789
Distance Traveled
1,509,597
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,394
525
93
6
0
254,514
8
W
Ullr
9,617
601
129
8
0
279,433
2
W
Janus
9,193
575
132
8
0
329,456
9
L
Horus
8,711
544
52
3
0
322,902
1
L
Neith
6,716
420
51
3
0
265,516
4
L
Ne Zha
8,538
534
111
7
0
319,371
3
W
Pele
8,738
546
76
5
0
315,328
5
L
Bellona
7,422
464
64
4
0
264,650
0
L
Danzaburou
7,308
457
74
5
0
273,350
0
W
Artio
7,657
479
33
2
0
330,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role