Player Matchup

Tyr
Tyr
Ak74u entity
Tyr
Level 67
God Stats
3W - 1L
1,651 SR
Queue Stats
104W - 97L
1,387 Elo+
Solo
Chronos
Chronos
HoboOnAHelo
Chronos
Level 157
God Stats
11W - 8L
1,193 SR
Queue Stats
217W - 188L
1,531 Elo+
Solo
Neith
Neith
Icefox114
Neith
Level 66
God Stats
9W - 4L
1,638 SR
Queue Stats
28W - 24L
1,518 Elo+
Solo
Ymir
Ymir
ReverseCthulhu
Ymir
Level 69
God Stats
22W - 22L
1,456 SR
Queue Stats
95W - 111L
1,306 Elo+
Solo
Arachne
Arachne
Taters n Steak
Arachne
Level 87
God Stats
41W - 31L
1,637 SR
Queue Stats
548W - 686L
1,338 Elo+
Solo
Team Averages
Level 89
1,515 SR
1,416 Elo+

VS

Team Averages
Level 112
1,553 SR
1,434 Elo+
Chernobog
Chernobog
ChiefLotsOfDough
Chernobog
Level 62
God Stats
55W - 79L
1,477 SR
Queue Stats
1,144W - 1,293L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
DolefulDoll
Baron Samedi
Level 159
God Stats
8W - 5L
1,612 SR
Queue Stats
165W - 166L
1,538 Elo+
Party 1
Fenrir
Fenrir
TrapVann
Fenrir
Level 99
God Stats
4W - 5L
1,537 SR
Queue Stats
147W - 161L
1,345 Elo+
Solo
Odin
Odin
gcj07
Odin
Level 160
God Stats
4W - 14L
1,437 SR
Queue Stats
448W - 422L
1,513 Elo+
Party 1
Merlin
Merlin
zaphikelAC
Merlin
Level 82
God Stats
1W - 1L
1,705 SR
Queue Stats
158W - 185L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
5,934
539
3,948
10,845
8,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
HoboOnAHelo
Chronos
13
3 / 0 / 2
7,723
702
2,823
6,948
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Icefox114
Neith
10
0 / 0 / 2
5,667
515
2,212
6,509
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 2 / 2
5,140
467
369
7,337
2,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 1 / 1
6,798
618
4,498
7,942
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
9
1 / 2 / 0
5,381
489
5,939
6,703
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
DolefulDoll
Baron Samedi
10
1 / 0 / 2
5,575
507
4,579
4,776
1,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
TrapVann
Fenrir
5
0 / 3 / 0
4,365
397
678
3,553
880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Odin
gcj07
Odin
12
3 / 1 / 0
6,813
619
8,001
8,621
4,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
zaphikelAC
Merlin
9
1 / 3 / 1
5,414
492
2,518
4,517
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
6
6
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
L
Chernobog
1
2
0
0.5
L
Baron Samedi
DolefulDoll
Baron Samedi
1
0
2
2
W
Chronos
HoboOnAHelo
Chronos
3
0
2
4
W
Neith
Icefox114
Neith
0
0
2
1
W
0
2
2
0.5
W
6
1
1
6.5
L
Fenrir
TrapVann
Fenrir
0
3
0
0
L
Odin
gcj07
Odin
3
1
0
3
L
Merlin
zaphikelAC
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,850
Damage
21,715
39,581
Taken
28,170
18,076
Mitigated
10,125
17,340
Healing
10,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,948
600
0
4,525
10,845
8,526
0
0
10,845
0
28,120
L
Chernobog
5,939
2,851
0
2,548
6,703
2,025
66
663
5,992
0
25,939
L
Baron Samedi
DolefulDoll
Baron Samedi
4,579
196
1,044
3,199
4,776
1,389
18
342
4,434
32,815
0
W
Chronos
HoboOnAHelo
Chronos
2,823
1,174
0
4,410
6,948
2,498
1,026
1,747
5,201
52,374
0
W
Neith
Icefox114
Neith
2,212
490
0
3,966
6,509
1,837
851
2,313
4,196
0
37,241
W
369
87
454
548
7,337
2,733
295
1,938
5,399
15,559
0
W
4,498
3,342
451
2,986
7,942
2,482
0
1,099
6,843
0
27,060
L
Fenrir
TrapVann
Fenrir
678
96
0
1,029
3,553
880
0
448
3,105
0
7,725
L
Odin
gcj07
Odin
8,001
2,439
0
1,293
8,621
4,380
234
304
7,967
0
40,955
L
Merlin
zaphikelAC
Merlin
2,518
215
99
1,039
4,517
1,451
0
1,435
3,082
22,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
27,548
322
Minions Killed
258
0
Camps Cleared
0
1,074,987
Distance Traveled
908,155
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,934
539
61
6
0
198,850
0
L
Chernobog
5,381
489
52
5
0
213,460
3
L
Baron Samedi
5,575
507
53
5
0
217,736
5
W
Chronos
7,723
702
115
10
0
227,551
4
W
Neith
5,667
515
64
6
0
178,935
1
W
Ymir
5,140
467
35
3
0
222,234
0
W
Arachne
6,798
618
47
4
0
247,417
1
L
Fenrir
4,365
397
20
2
0
87,428
1
L
Odin
6,813
619
92
8
0
213,771
2
L
Merlin
5,414
492
41
4
0
175,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role