Player Matchup

Jing Wei
Jing Wei
DubD3
Jing Wei
Level 19
God Stats
6W - 3L
1,616 SR
Queue Stats
20W - 25L
1,473 Elo+
Party 2
Chronos
Chronos
LegacyAscend
Chronos
Level 27
God Stats
4W - 4L
1,538 SR
Queue Stats
152W - 153L
1,545 Elo+
Party 3
Cthulhu
Cthulhu
RodoPlayBR
Cthulhu
Level 7
God Stats
0W - 3L
1,232 SR
Queue Stats
5W - 9L
1,468 Elo+
Solo
Bellona
Bellona
TheWeebishTiger
Bellona
Level 8
God Stats
9W - 7L
1,616 SR
Queue Stats
32W - 48L
1,530 Elo+
Party 2
Fenrir
Fenrir
glipps22
Fenrir
Level 16
God Stats
15W - 10L
1,786 SR
Queue Stats
84W - 74L
1,517 Elo+
Party 3
Team Averages
Level 15
1,558 SR
1,507 Elo+

VS

Team Averages
Level 19
1,575 SR
1,482 Elo+
Osiris
Osiris
AdvanceBalogna
Osiris
Level 17
God Stats
32W - 21L
1,542 SR
Queue Stats
453W - 439L
1,466 Elo+
Solo
Ymir
Ymir
BarnacleBruh
Ymir
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 70L
1,491 Elo+
Party 1
Izanami
Izanami
MermaidMaynee
Izanami
Level 21
God Stats
54W - 21L
1,768 SR
Queue Stats
108W - 73L
1,464 Elo+
Party 1
Kukulkan
Kukulkan
MunchyQ
Kukulkan
Level 25
God Stats
27W - 19L
1,563 SR
Queue Stats
99W - 74L
1,493 Elo+
Party 1
Da Ji
Da Ji
Rdl1519
Da Ji
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
129W - 138L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DubD3
Jing Wei
9
1 / 4 / 0
5,495
423
2,503
4,667
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
LegacyAscend
Chronos
9
1 / 5 / 1
5,834
449
5,406
9,594
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
RodoPlayBR
Cthulhu
9
1 / 3 / 1
5,851
450
3,480
8,803
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 3 / 1
4,669
359
814
4,920
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
glipps22
Fenrir
10
3 / 4 / 1
6,639
511
4,143
10,310
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,349
565
6,386
8,475
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 0 / 10
7,283
560
4,508
6,708
4,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
12
6 / 1 / 7
7,609
585
5,882
5,591
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
MunchyQ
Kukulkan
14
4 / 2 / 5
7,959
612
6,978
4,988
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
Rdl1519
Da Ji
12
4 / 2 / 2
7,401
569
3,729
7,320
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
19
19
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
3
0
10
8
L
Jing Wei
DubD3
Jing Wei
1
4
0
0.25
L
Chronos
LegacyAscend
Chronos
1
5
1
0.3
W
Izanami
6
1
7
9.5
W
Kukulkan
MunchyQ
Kukulkan
4
2
5
3.25
W
Da Ji
Rdl1519
Da Ji
4
2
2
2.5
L
Cthulhu
RodoPlayBR
Cthulhu
1
3
1
0.5
L
0
3
1
0.17
L
Fenrir
glipps22
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,346
Damage
27,483
38,294
Taken
33,082
13,342
Mitigated
16,105
7,612
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,386
2,695
0
2,925
8,475
5,742
561
2,573
5,902
0
37,787
W
4,508
881
0
973
6,708
4,133
710
1,372
5,336
10,454
0
L
Jing Wei
DubD3
Jing Wei
2,503
1,846
0
250
4,667
1,184
0
1,502
3,147
0
18,908
L
Chronos
LegacyAscend
Chronos
5,406
1,974
0
2,408
9,594
2,852
0
3,298
6,048
29,702
0
W
Izanami
5,882
3,424
0
2,771
5,591
1,810
2,998
1,898
3,693
0
47,493
W
Kukulkan
MunchyQ
Kukulkan
6,978
575
282
749
4,988
1,853
176
1,145
3,843
43,375
0
W
Da Ji
Rdl1519
Da Ji
3,729
778
0
2,746
7,320
2,567
195
1,898
5,422
0
36,275
L
Cthulhu
RodoPlayBR
Cthulhu
3,480
777
0
60
8,803
3,472
0
1,764
6,750
17,901
0
L
814
476
0
1,441
4,920
2,259
0
2,334
2,574
0
12,998
L
Fenrir
glipps22
Fenrir
4,143
931
0
3,453
10,310
3,575
0
2,276
7,899
0
32,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,488
Gold Earned
37,601
213
Minions Killed
342
0
Camps Cleared
0
1,183,161
Distance Traveled
1,243,802
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,349
565
73
6
0
199,630
1
W
Ymir
7,283
560
21
2
0
266,338
2
L
Jing Wei
5,495
423
38
3
0
242,232
1
L
Chronos
5,834
449
54
4
0
190,967
1
W
Izanami
7,609
585
85
7
0
248,945
3
W
Kukulkan
7,959
612
91
7
0
241,681
0
W
Da Ji
7,401
569
72
6
0
287,208
2
L
Cthulhu
5,851
450
31
2
0
267,685
0
L
Bellona
4,669
359
23
2
0
248,878
1
L
Fenrir
6,639
511
67
5
0
233,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role