Player Matchup

Fenrir
Fenrir
Akimbo Mac10
Fenrir
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 130L
1,574 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ONI4212-HD
Ah Muzen Cab
Level 17
God Stats
22W - 14L
1,671 SR
Queue Stats
117W - 120L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
ShaggyBoi96
Cthulhu
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 7L
1,452 Elo+
Solo
Cabrakan
Cabrakan
Tai-Gi-Tu
Cabrakan
Level 24
God Stats
3W - 2L
1,697 SR
Queue Stats
119W - 125L
1,519 Elo+
Party 2
Chronos
Chronos
ilagallfucenday
Chronos
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 97L
1,490 Elo+
Solo
Team Averages
Level 16
1,574 SR
1,508 Elo+

VS

Team Averages
Level 19
1,572 SR
1,526 Elo+
Hades
Hades
Echo Skiibur
Hades
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,531 Elo+
Solo
Izanami
Izanami
LordNightmist
Izanami
Level 7
God Stats
4W - 1L
1,812 SR
Queue Stats
6W - 4L
1,548 Elo+
Solo
Fenrir
Fenrir
PLAYlive FB 08
Fenrir
Level 7
God Stats
2W - 2L
1,550 SR
Queue Stats
19W - 22L
1,617 Elo+
Party 1
Set
Set
RGG-_-TheKidJxyB
Set
Level 26
God Stats
62W - 62L
1,571 SR
Queue Stats
333W - 377L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Xqshuner
Danzaburou
Level 29
God Stats
9W - 8L
1,429 SR
Queue Stats
55W - 56L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 1 / 1
4,294
716
1,406
4,127
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Ah Muzen Cab
ONI4212-HD
Ah Muzen Cab
6
0 / 0 / 1
3,442
574
1,252
2,002
456
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
ShaggyBoi96
Cthulhu
1
0 / 0 / 0
1,206
201
0
0
0
Cabrakan
Tai-Gi-Tu
Cabrakan
5
1 / 1 / 1
3,643
607
539
2,915
1,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 1
3,391
565
310
2,921
692
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,974
662
365
2,731
921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
9
1 / 0 / 0
4,843
807
1,022
1,706
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
2 / 1 / 0
4,282
714
1,851
1,988
575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 0 / 0
4,162
694
95
2,783
684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
Xqshuner
Danzaburou
6
0 / 1 / 0
3,629
605
1,258
2,687
657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
2
Kills
3
3
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
1
1
1.5
W
0
1
1
0.5
W
Izanami
1
0
0
1
L
Ah Muzen Cab
ONI4212-HD
Ah Muzen Cab
0
0
1
0.5
W
2
1
0
2
W
0
0
0
0
L
Cthulhu
ShaggyBoi96
Cthulhu
0
0
0
0
L
Cabrakan
Tai-Gi-Tu
Cabrakan
1
1
1
1.5
W
Danzaburou
Xqshuner
Danzaburou
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,507
Damage
4,591
11,965
Taken
11,895
3,633
Mitigated
3,703
5,985
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,406
325
0
2,758
4,127
1,141
0
0
4,127
0
19,398
W
365
229
37
1,526
2,731
921
0
316
2,415
10,391
0
W
Izanami
1,022
868
0
750
1,706
866
245
186
1,520
0
32,805
L
Ah Muzen Cab
ONI4212-HD
Ah Muzen Cab
1,252
262
0
1,629
2,002
456
0
158
1,844
0
17,745
W
1,851
602
0
400
1,988
575
0
124
1,864
0
12,190
W
95
19
0
1,201
2,783
684
818
0
2,783
0
16,189
L
Cthulhu
ShaggyBoi96
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Cabrakan
Tai-Gi-Tu
Cabrakan
539
69
0
466
2,915
1,344
0
207
2,708
4,780
0
W
Danzaburou
Xqshuner
Danzaburou
1,258
201
0
1,424
2,687
657
0
223
2,464
0
12,488
L
310
0
0
1,132
2,921
692
0
0
2,921
8,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,976
Gold Earned
20,890
118
Minions Killed
197
0
Camps Cleared
0
481,766
Distance Traveled
613,109
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,294
716
55
9
0
122,639
0
W
Hades
3,974
662
23
4
0
113,306
3
W
Izanami
4,843
807
74
12
0
121,827
0
L
Ah Muzen Cab
3,442
574
38
6
0
121,625
0
W
Fenrir
4,282
714
33
6
0
140,756
2
W
Set
4,162
694
36
6
0
122,563
0
L
Cthulhu
1,206
201
0
0
0
0
0
L
Cabrakan
3,643
607
7
1
0
129,599
0
W
Danzaburou
3,629
605
31
5
0
114,657
2
L
Chronos
3,391
565
18
3
0
107,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role