Player Matchup

Ra
Ra
AleksEnglish
Ra
Level 160
God Stats
3W - 3L
1,491 SR
Queue Stats
598W - 420L
1,681 Elo+
Solo
Fenrir
Fenrir
GankRightLanePlz
Fenrir
Level 143
God Stats
3W - 7L
1,515 SR
Queue Stats
146W - 145L
1,670 Elo+
Solo
Arachne
Arachne
JUGGERNAUT
Arachne
Level 160
God Stats
9W - 8L
1,772 SR
Queue Stats
777W - 788L
1,660 Elo+
Solo
Sol
Sol
RukoRenegade
Sol
Level 144
God Stats
5W - 1L
1,828 SR
Queue Stats
112W - 91L
1,605 Elo+
Party 1
Nike
Nike
SurghicaL
Nike
Level 156
God Stats
1W - 2L
1,287 SR
Queue Stats
178W - 136L
1,697 Elo+
Party 1
Team Averages
Level 153
1,578 SR
1,663 Elo+

VS

Team Averages
Level 127
1,523 SR
1,671 Elo+
Osiris
Osiris
CoconutMankini
Osiris
Level 156
God Stats
5W - 7L
1,379 SR
Queue Stats
366W - 310L
1,735 Elo+
Party 2
Scylla
Scylla
JewishFishes
Scylla
Level 157
God Stats
19W - 10L
1,558 SR
Queue Stats
398W - 304L
1,818 Elo+
Party 2
Janus
Janus
SamantaPaandh
Janus
Level 57
God Stats
2W - 1L
1,678 SR
Queue Stats
19W - 16L
1,682 Elo+
Solo
Loki
Loki
Stormdraggy
Loki
Level 139
God Stats
9W - 14L
1,500 SR
Queue Stats
62W - 78L
1,620 Elo+
Solo
Chiron
Chiron
contemption
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 8
13,130
571
9,902
16,281
5,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 5 / 3
12,877
560
14,383
19,227
16,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
JUGGERNAUT
Arachne
19
9 / 4 / 6
12,490
543
12,279
21,983
9,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 2 / 0
13,531
588
8,893
13,741
4,410
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
7
0 / 2 / 1
7,320
318
2,185
5,574
1,646
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 5
12,081
525
8,021
24,416
16,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
20
4 / 5 / 7
13,073
568
17,876
12,976
4,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 2 / 7
13,302
578
9,951
9,957
3,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
6 / 2 / 6
13,165
572
9,012
12,016
4,089
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
17
2 / 10 / 6
11,019
479
8,318
19,230
7,155
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
24
Kills
17
17
Deaths
25
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
4
8
2.25
W
2
6
5
0.75
L
6
5
3
1.5
L
Arachne
JUGGERNAUT
Arachne
9
4
6
3
W
Scylla
4
5
7
1.5
L
4
2
0
2
W
3
2
7
3.25
W
6
2
6
4.5
L
Nike
0
2
1
0.25
W
Chiron
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,642
Damage
53,178
76,806
Taken
78,595
37,892
Mitigated
35,494
23,568
Healing
23,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,902
1,348
2,561
5,040
16,281
5,378
575
7,009
9,219
96,433
0
W
8,021
4,085
0
11,170
24,416
16,727
876
2,861
21,415
0
91,266
L
14,383
2,339
0
1,374
19,227
16,938
340
5,878
13,269
0
83,504
L
Arachne
JUGGERNAUT
Arachne
12,279
8,508
0
6,530
21,983
9,520
0
8,063
13,920
0
88,458
W
Scylla
17,876
1,407
0
2,544
12,976
4,160
1,135
2,382
10,432
96,320
0
L
8,893
820
0
6,983
13,741
4,410
666
5,200
8,461
115,260
0
W
9,951
413
0
1,679
9,957
3,363
2,250
5,366
4,281
100,653
0
W
9,012
2,328
0
4,860
12,016
4,089
932
2,480
9,350
0
89,833
L
Nike
2,185
219
204
876
5,574
1,646
0
1,677
3,897
0
12,969
W
Chiron
8,318
3,437
163
2,842
19,230
7,155
0
4,419
14,322
0
74,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,348
Gold Earned
62,640
705
Minions Killed
784
0
Camps Cleared
0
1,964,155
Distance Traveled
2,266,667
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,130
571
186
8
0
454,962
9
W
Osiris
12,081
525
153
7
0
408,301
1
L
Fenrir
12,877
560
160
7
0
412,253
6
L
Arachne
12,490
543
118
5
0
481,693
2
W
Scylla
13,073
568
158
7
0
452,696
8
L
Sol
13,531
588
224
10
0
440,950
8
W
Janus
13,302
578
200
9
0
500,982
5
W
Loki
13,165
572
156
7
0
525,168
6
L
Nike
7,320
318
17
1
0
174,297
4
W
Chiron
11,019
479
117
5
0
379,520
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role