Player Matchup

Athena
Athena
Asfiaru
Athena
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,407 Elo+
Solo
Zeus
Zeus
BrianTheRealist
Zeus
Level 29
God Stats
2W - 2L
1,333 SR
Queue Stats
15W - 17L
1,387 Elo+
Solo
Anhur
Anhur
FatSage
Anhur
Level 26
God Stats
2W - 2L
1,792 SR
Queue Stats
45W - 39L
1,469 Elo+
Party 3
Rama
Rama
Hosato
Rama
Level 20
God Stats
11W - 15L
1,376 SR
Queue Stats
38W - 43L
1,363 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MjolnirStrike
Cu Chulainn
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,443 Elo+
Party 3
Team Averages
Level 21
1,500 SR
1,414 Elo+

VS

Team Averages
Level 34
1,553 SR
1,381 Elo+
Yemoja
Yemoja
DarkMistressss
Yemoja
Level 8
God Stats
2W - 2L
1,231 SR
Queue Stats
3W - 4L
1,363 Elo+
Party 1
Kukulkan
Kukulkan
GenieW
Kukulkan
Level 85
God Stats
3W - 0L
2,013 SR
Queue Stats
96W - 94L
1,124 Elo+
Party 1
Bellona
Bellona
Haltouch
Bellona
Level 42
God Stats
35W - 36L
1,531 SR
Queue Stats
110W - 105L
1,499 Elo+
Party 2
Izanami
Izanami
Rwoju
Izanami
Level 17
God Stats
13W - 16L
1,493 SR
Queue Stats
41W - 48L
1,476 Elo+
Party 2
Fenrir
Fenrir
XxXD4NTEXxX
Fenrir
Level 16
God Stats
28W - 29L
1,498 SR
Queue Stats
34W - 39L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Asfiaru
Athena
16
0 / 8 / 4
10,096
841
3,336
24,281
16,737
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 13 / 4
11,281
940
14,656
22,553
9,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
FatSage
Anhur
16
0 / 3 / 7
10,219
852
5,033
13,369
5,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
Hosato
Rama
18
2 / 2 / 8
11,784
982
11,565
15,569
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
MjolnirStrike
Cu Chulainn
18
5 / 3 / 5
12,083
1,007
9,909
21,101
14,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

2

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 16
11,553
963
4,129
12,895
11,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
GenieW
Kukulkan
19
7 / 1 / 13
12,278
1,023
21,549
7,953
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Haltouch
Bellona
19
5 / 0 / 13
12,643
1,054
18,710
10,944
10,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Rwoju
Izanami
20
12 / 3 / 10
14,143
1,179
29,707
11,522
5,000
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
18
5 / 4 / 14
12,101
1,008
17,164
12,884
5,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
95
10
Kills
29
29
Deaths
12
28
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Athena
Asfiaru
Athena
0
8
4
0.25
L
3
13
4
0.38
W
0
4
16
2
L
Anhur
FatSage
Anhur
0
3
7
1.17
W
Kukulkan
GenieW
Kukulkan
7
1
13
13.5
W
Bellona
Haltouch
Bellona
5
0
13
11.5
L
Rama
Hosato
Rama
2
2
8
3
L
Cu Chulainn
MjolnirStrike
Cu Chulainn
5
3
5
2.5
W
Izanami
Rwoju
Izanami
12
3
10
5.67
W
Fenrir
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,499
Damage
91,259
96,873
Taken
56,198
51,948
Mitigated
35,102
5,341
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Asfiaru
Athena
3,336
1,373
0
0
24,281
16,737
0
5,585
18,396
8,570
0
L
14,656
3,440
0
536
22,553
9,029
0
7,441
14,987
32,652
0
W
4,129
1,765
5,815
2,298
12,895
11,169
0
5,397
7,373
11,408
0
L
Anhur
FatSage
Anhur
5,033
2,591
0
736
13,369
5,087
0
4,687
8,532
0
13,417
W
Kukulkan
GenieW
Kukulkan
21,549
3,658
0
230
7,953
3,628
0
3,708
4,195
50,608
0
W
Bellona
Haltouch
Bellona
18,710
6,109
0
1,080
10,944
10,295
0
3,589
7,230
391
37,583
L
Rama
Hosato
Rama
11,565
7,015
0
2,135
15,569
6,707
0
3,477
12,067
0
37,501
L
Cu Chulainn
MjolnirStrike
Cu Chulainn
9,909
2,827
0
1,934
21,101
14,388
0
4,872
16,129
121
16,190
W
Izanami
Rwoju
Izanami
29,707
26,079
0
0
11,522
5,000
0
2,604
7,836
0
60,121
W
Fenrir
17,164
3,856
0
1,474
12,884
5,010
0
2,815
7,437
0
25,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,463
Gold Earned
62,718
139
Minions Killed
232
5
Camps Cleared
10
788,176
Distance Traveled
1,117,022
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,096
841
7
1
0
157,521
1
L
Zeus
11,281
940
44
4
0
127,797
0
W
Yemoja
11,553
963
8
1
0
193,986
0
L
Anhur
10,219
852
16
1
4
140,784
2
W
Kukulkan
12,278
1,023
88
7
2
219,244
0
W
Bellona
12,643
1,054
48
4
1
281,628
0
L
Rama
11,784
982
58
5
1
163,146
0
L
Cu Chulainn
12,083
1,007
14
1
0
198,928
0
W
Izanami
14,143
1,179
79
7
4
195,325
0
W
Fenrir
12,101
1,008
9
1
3
226,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role