Player Matchup

Horus
Horus
Chemical J
Horus
Level 122
God Stats
1W - 0L
1,358 SR
Queue Stats
17W - 19L
1,356 Elo+
Party 1
Sol
Sol
Delta-13-toxic
Sol
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,337 Elo+
Solo
Danzaburou
Danzaburou
LBC14 ELF
Danzaburou
Level 127
God Stats
2W - 3L
1,325 SR
Queue Stats
19W - 27L
1,328 Elo+
Party 1
Cabrakan
Cabrakan
Spidyrara1124
Cabrakan
Level 107
God Stats
7W - 2L
1,728 SR
Queue Stats
19W - 27L
1,387 Elo+
Party 1
Baba Yaga
Baba Yaga
squigit15
Baba Yaga
Level 102
God Stats
1W - 0L
1,583 SR
Queue Stats
53W - 58L
1,365 Elo+
Solo
Team Averages
Level 123
1,499 SR
1,355 Elo+

VS

Team Averages
Level 75
1,518 SR
1,480 Elo+
Neith
Neith
Raither
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
SirAuron13
Ares
Level 99
God Stats
0W - 1L
1,255 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 3
Hel
Hel
haydanik
Hel
Level 32
God Stats
0W - 1L
1,570 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
ishaha
Baba Yaga
Level 101
God Stats
5W - 3L
1,643 SR
Queue Stats
14W - 12L
1,526 Elo+
Party 2
Set
Set
wrtsy-
Set
Level 124
God Stats
0W - 1L
1,623 SR
Queue Stats
65W - 60L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 0 / 7
8,456
769
4,826
9,131
7,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 2 / 3
8,066
733
5,439
4,792
1,489
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
LBC14 ELF
Danzaburou
15
1 / 1 / 6
8,574
779
6,813
8,130
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
Spidyrara1124
Cabrakan
15
10 / 4 / 3
10,727
975
14,224
11,120
7,017
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
squigit15
Baba Yaga
15
0 / 0 / 9
8,199
745
6,932
2,820
1,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Raither
Neith
15
2 / 2 / 2
7,733
703
5,480
6,579
2,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 3 / 3
7,618
693
5,124
12,188
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 2 / 0
7,186
653
2,086
7,088
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baba Yaga
ishaha
Baba Yaga
15
3 / 2 / 1
8,139
740
5,908
7,238
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
wrtsy-
Set
14
1 / 4 / 5
7,659
696
7,978
11,594
6,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
13
Kills
7
7
Deaths
13
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
2
0
7
5.5
W
0
2
3
0.75
W
Danzaburou
LBC14 ELF
Danzaburou
1
1
6
4
L
Neith
Raither
Neith
2
2
2
1.5
L
1
3
3
0.83
W
Cabrakan
Spidyrara1124
Cabrakan
10
4
3
2.88
L
0
2
0
0
L
Baba Yaga
ishaha
Baba Yaga
3
2
1
1.75
W
Baba Yaga
squigit15
Baba Yaga
0
0
9
4.5
L
Set
wrtsy-
Set
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,234
Damage
26,576
35,993
Taken
44,687
20,297
Mitigated
29,215
11,252
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
4,826
1,901
908
1,793
9,131
7,450
49
3,114
5,814
0
12,016
W
5,439
1,255
0
2,055
4,792
1,489
922
946
3,677
42,997
0
W
Danzaburou
LBC14 ELF
Danzaburou
6,813
1,504
0
4,417
8,130
3,264
868
2,301
5,620
0
29,462
L
Neith
Raither
Neith
5,480
2,098
183
1,794
6,579
2,940
0
4,212
2,342
0
20,566
L
5,124
152
0
907
12,188
12,642
0
7,780
4,233
12,180
0
W
Cabrakan
Spidyrara1124
Cabrakan
14,224
2,418
0
597
11,120
7,017
0
5,869
4,946
22,796
0
L
2,086
342
2,286
2,715
7,088
3,348
0
4,676
2,412
23,230
0
L
Baba Yaga
ishaha
Baba Yaga
5,908
488
0
1,735
7,238
3,572
0
2,782
4,337
26,337
0
W
Baba Yaga
squigit15
Baba Yaga
6,932
94
0
1,482
2,820
1,077
301
739
2,044
33,444
0
L
Set
wrtsy-
Set
7,978
1,855
0
462
11,594
6,713
0
7,538
3,981
0
26,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,022
Gold Earned
38,335
266
Minions Killed
216
8
Camps Cleared
7
1,039,049
Distance Traveled
983,838
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,456
769
13
1
0
237,255
2
W
Sol
8,066
733
94
9
2
187,212
3
W
Danzaburou
8,574
779
67
6
2
194,146
1
L
Neith
7,733
703
45
4
0
203,511
1
L
Ares
7,618
693
17
2
0
186,834
0
W
Cabrakan
10,727
975
27
2
2
208,044
0
L
Hel
7,186
653
53
5
2
198,246
0
L
Baba Yaga
8,139
740
54
5
3
195,720
3
W
Baba Yaga
8,199
745
65
6
2
212,392
3
L
Set
7,659
696
47
4
2
199,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role