Player Matchup

Apollo
Apollo
FlushedLeaf1441
Apollo
Level 42
God Stats
10W - 9L
1,444 SR
Queue Stats
157W - 171L
1,412 Elo+
Party 1
Raijin
Raijin
Mr Go1dMan19
Raijin
Level 87
God Stats
8W - 10L
1,500 SR
Queue Stats
404W - 368L
1,453 Elo+
Party 1
King Arthur
King Arthur
OPahima
King Arthur
Level 64
God Stats
113W - 95L
1,580 SR
Queue Stats
292W - 284L
1,478 Elo+
Party 1
Ymir
Ymir
eMAGIC_MIKE
Ymir
Level 42
God Stats
25W - 53L
1,380 SR
Queue Stats
959W - 965L
1,463 Elo+
Solo
Loki
Loki
faketesler
Loki
Level 15
God Stats
28W - 18L
1,664 SR
Queue Stats
55W - 56L
1,435 Elo+
Party 1
Team Averages
Level 50
1,514 SR
1,448 Elo+

VS

Team Averages
Level 56
1,439 SR
1,444 Elo+
Tiamat
Tiamat
 
Tiamat
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Frankenstein2938
King Arthur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,370 Elo+
Party 3
Bastet
Bastet
FruitfulLily984
Bastet
Level 108
God Stats
51W - 52L
1,604 SR
Queue Stats
324W - 351L
1,456 Elo+
Party 2
Freya
Freya
TheDirtyDonnyG
Freya
Level 61
God Stats
0W - 2L
1,282 SR
Queue Stats
33W - 32L
1,467 Elo+
Party 3
Jormungandr
Jormungandr
Tigerlifez
Jormungandr
Level 15
God Stats
2W - 11L
1,306 SR
Queue Stats
110W - 143L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,352
535
3,001
7,080
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
10
1 / 3 / 1
5,716
572
3,657
6,499
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
OPahima
King Arthur
12
6 / 0 / 1
6,895
690
4,532
4,700
1,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 1 / 3
5,770
577
3,246
6,250
2,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 0 / 1
5,577
558
1,164
4,241
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 3 / 1
5,692
569
2,521
5,933
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Frankenstein2938
King Arthur
2
0 / 3 / 0
3,524
352
1,110
2,420
981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 1 / 0
5,388
539
3,623
5,489
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 1
4,380
438
3,329
4,860
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
Tigerlifez
Jormungandr
7
0 / 1 / 1
4,527
453
2,625
5,940
3,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
4
5
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
2
1
1
2.5
L
King Arthur
Frankenstein2938
King Arthur
0
3
0
0
L
3
1
0
3
W
Raijin
1
3
1
0.5
W
King Arthur
OPahima
King Arthur
6
0
1
6.5
L
0
3
1
0.17
L
Jormungandr
Tigerlifez
Jormungandr
0
1
1
0.5
W
1
1
3
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,600
Damage
13,208
28,770
Taken
24,642
9,022
Mitigated
9,590
9,835
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,521
326
0
1,610
5,933
2,347
29
2,411
3,107
25,667
0
W
3,001
1,469
0
2,842
7,080
2,032
1,069
2,595
4,284
0
21,608
L
King Arthur
Frankenstein2938
King Arthur
1,110
677
0
105
2,420
981
0
0
2,420
0
2,459
L
3,623
907
0
1,340
5,489
1,269
0
858
4,573
0
18,909
W
Raijin
3,657
128
0
1,000
6,499
1,837
880
1,823
4,420
28,070
0
W
King Arthur
OPahima
King Arthur
4,532
665
0
1,361
4,700
1,938
305
282
4,315
0
36,454
L
3,329
1,551
0
1,604
4,860
1,240
170
1,724
3,136
16,285
0
L
Jormungandr
Tigerlifez
Jormungandr
2,625
910
159
2,518
5,940
3,753
117
1,437
4,503
17,714
0
W
3,246
535
173
2,054
6,250
2,120
310
2,877
3,185
17,850
0
W
1,164
334
0
2,405
4,241
1,095
704
222
4,019
0
26,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,310
Gold Earned
23,511
273
Minions Killed
168
0
Camps Cleared
0
927,251
Distance Traveled
750,303
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,692
569
55
6
0
158,810
0
W
Apollo
5,352
535
47
5
0
183,270
0
L
King Arthur
3,524
352
6
1
0
75,660
0
L
Bastet
5,388
539
39
4
0
211,426
4
W
Raijin
5,716
572
61
6
0
164,489
0
W
King Arthur
6,895
690
86
9
0
199,482
0
L
Freya
4,380
438
35
4
0
148,596
1
L
Jormungandr
4,527
453
33
3
0
155,811
1
W
Ymir
5,770
577
22
2
0
165,783
0
W
Loki
5,577
558
57
6
0
214,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role