Player Matchup

Artio
Artio
Harl3kiin
Artio
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 25L
1,482 Elo+
Solo
Fenrir
Fenrir
LycanBosx
Fenrir
Level 18
God Stats
74W - 38L
1,681 SR
Queue Stats
177W - 127L
1,623 Elo+
Solo
Sun Wukong
Sun Wukong
VØRTZ
Sun Wukong
Level 16
God Stats
2W - 1L
1,512 SR
Queue Stats
13W - 6L
1,464 Elo+
Party 1
Nemesis
Nemesis
Zucosaguins
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,348 Elo+
Party 1
Hera
Hera
edmilsonmatos
Hera
Level 29
God Stats
1W - 1L
1,660 SR
Queue Stats
8W - 19L
1,466 Elo+
Solo
Team Averages
Level 20
1,571 SR
1,477 Elo+

VS

Team Averages
Level 17
1,501 SR
1,542 Elo+
Tsukuyomi
Tsukuyomi
BakkaGames
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 9L
1,672 Elo+
Party 2
Olorun
Olorun
ExarkunIII
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 18L
1,599 Elo+
Party 2
Merlin
Merlin
Totheon
Merlin
Level 17
God Stats
23W - 25L
1,506 SR
Queue Stats
64W - 87L
1,436 Elo+
Solo
Amaterasu
Amaterasu
iKeJung
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 15L
1,500 Elo+
Party 2
Thor
Thor
rSillvaa
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Harl3kiin
Artio
18
10 / 3 / 15
13,052
1,305
10,934
17,358
20,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
LycanBosx
Fenrir
18
8 / 3 / 17
12,215
1,222
21,477
18,207
13,732
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
VØRTZ
Sun Wukong
18
6 / 0 / 12
11,799
1,180
12,383
13,810
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Zucosaguins
Nemesis
17
5 / 2 / 14
10,912
1,091
14,359
10,029
4,019
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 6 / 16
10,595
1,060
10,579
8,954
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

228

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BakkaGames
Tsukuyomi
16
6 / 9 / 6
11,033
1,103
16,137
15,303
5,793
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
ExarkunIII
Olorun
16
2 / 6 / 5
9,978
998
14,044
16,152
6,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Totheon
Merlin
17
3 / 3 / 8
10,574
1,057
15,381
10,788
4,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
iKeJung
Amaterasu
15
1 / 4 / 7
9,400
940
8,309
15,339
11,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
16
2 / 7 / 6
9,997
1,000
6,867
16,490
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
46
29
Kills
14
14
Deaths
29
74
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BakkaGames
Tsukuyomi
6
9
6
1
L
Olorun
ExarkunIII
Olorun
2
6
5
0.75
W
Artio
Harl3kiin
Artio
10
3
15
5.83
W
Fenrir
LycanBosx
Fenrir
8
3
17
5.5
L
Merlin
Totheon
Merlin
3
3
8
2.33
W
Sun Wukong
VØRTZ
Sun Wukong
6
0
12
12
W
Nemesis
Zucosaguins
Nemesis
5
2
14
6
W
0
6
16
1.33
L
Amaterasu
iKeJung
Amaterasu
1
4
7
1.13
L
Thor
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,732
Damage
60,738
68,358
Taken
74,072
52,266
Mitigated
33,726
19,464
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BakkaGames
Tsukuyomi
16,137
5,938
255
1,149
15,303
5,793
0
5,724
9,429
0
27,598
L
Olorun
ExarkunIII
Olorun
14,044
8,986
1,445
3,188
16,152
6,453
0
2,683
13,294
28,408
0
W
Artio
Harl3kiin
Artio
10,934
718
3,572
4,672
17,358
20,919
0
7,868
9,365
20,788
0
W
Fenrir
LycanBosx
Fenrir
21,477
5,921
0
4,990
18,207
13,732
0
6,331
11,305
0
29,341
L
Merlin
Totheon
Merlin
15,381
354
0
421
10,788
4,184
0
3,669
7,094
53,824
0
W
Sun Wukong
VØRTZ
Sun Wukong
12,383
3,682
0
4,846
13,810
10,175
0
7,482
6,250
0
38,807
W
Nemesis
Zucosaguins
Nemesis
14,359
7,985
0
748
10,029
4,019
0
2,677
7,221
0
21,964
W
10,579
2,645
0
636
8,954
3,421
0
5,067
3,837
41,414
0
L
Amaterasu
iKeJung
Amaterasu
8,309
3,656
0
3,200
15,339
11,144
0
3,385
11,880
0
12,876
L
Thor
6,867
1,342
0
450
16,490
6,152
0
6,052
10,338
0
15,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,573
Gold Earned
50,982
182
Minions Killed
168
9
Camps Cleared
4
1,034,983
Distance Traveled
847,693
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,033
1,103
29
3
4
187,782
2
L
Olorun
9,978
998
18
2
0
137,914
0
W
Artio
13,052
1,305
23
2
0
212,648
0
W
Fenrir
12,215
1,222
15
2
3
215,475
0
L
Merlin
10,574
1,057
94
9
0
183,607
0
W
Sun Wukong
11,799
1,180
55
6
3
214,674
0
W
Nemesis
10,912
1,091
7
1
2
222,774
0
W
Hera
10,595
1,060
82
8
1
169,412
2
L
Amaterasu
9,400
940
8
1
0
154,203
0
L
Thor
9,997
1,000
19
2
0
184,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role