Player Matchup

Anhur
Anhur
Frantele
Anhur
Level 155
God Stats
2W - 1L
1,759 SR
Queue Stats
8W - 7L
1,726 Elo+
Party 1
Thoth
Thoth
GaIaxyAurora
Thoth
Level 155
God Stats
2W - 1L
1,509 SR
Queue Stats
11W - 5L
1,853 Elo+
Party 1
Yemoja
Yemoja
nymeria92
Yemoja
Level 49
God Stats
1W - 1L
1,760 SR
Queue Stats
2W - 1L
1,763 Elo+
Party 1
Team Averages
Level 120
1,676 SR
1,781 Elo+

VS

Team Averages
Level 78
1,461 SR
1,474 Elo+
Danzaburou
Danzaburou
Graham110
Danzaburou
Level 22
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 3L
1,558 Elo+
Solo
Artemis
Artemis
Kr1ox12
Artemis
Level 124
God Stats
2W - 3L
1,190 SR
Queue Stats
51W - 44L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
LOLR3kt
Cthulhu
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 74L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Frantele
Anhur
13
9 / 3 / 6
9,836
820
9,760
12,220
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 4 / 10
9,773
814
14,291
8,491
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
nymeria92
Yemoja
13
2 / 1 / 14
9,441
787
4,218
5,881
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Graham110
Danzaburou
9
0 / 9 / 4
6,912
576
4,151
10,528
2,797
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Kr1ox12
Artemis
10
3 / 7 / 4
8,328
694
7,150
10,378
2,741
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
LOLR3kt
Cthulhu
12
5 / 2 / 3
8,529
711
8,153
11,141
8,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
18
Kills
8
8
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Frantele
Anhur
9
3
6
4
W
7
4
10
3
L
Danzaburou
Graham110
Danzaburou
0
9
4
0.22
L
Artemis
Kr1ox12
Artemis
3
7
4
0.71
L
Cthulhu
LOLR3kt
Cthulhu
5
2
3
3.25
W
Yemoja
nymeria92
Yemoja
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,269
Damage
19,454
26,592
Taken
32,047
11,122
Mitigated
14,377
7,988
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Frantele
Anhur
9,760
5,398
0
2,994
12,220
3,891
1,083
2,585
9,309
0
37,377
W
14,291
194
0
746
8,491
2,535
1,402
2,723
5,448
44,555
0
L
Danzaburou
Graham110
Danzaburou
4,151
1,274
0
383
10,528
2,797
378
6,758
3,496
0
15,946
L
Artemis
Kr1ox12
Artemis
7,150
2,439
0
2,071
10,378
2,741
0
5,534
4,584
0
25,478
L
Cthulhu
LOLR3kt
Cthulhu
8,153
687
61
0
11,141
8,839
90
5,480
5,374
21,649
0
W
Yemoja
nymeria92
Yemoja
4,218
562
2,151
2,097
5,881
4,696
562
2,085
3,562
15,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,050
Gold Earned
23,769
142
Minions Killed
105
0
Camps Cleared
0
598,061
Distance Traveled
594,607
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,836
820
63
5
0
200,223
4
W
Thoth
9,773
814
56
5
0
209,105
2
L
Danzaburou
6,912
576
22
2
0
175,324
5
L
Artemis
8,328
694
50
4
0
182,393
3
L
Cthulhu
8,529
711
33
3
0
236,890
4
W
Yemoja
9,441
787
23
2
0
188,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role