Player Matchup

Heimdallr
Heimdallr
Bizeesleepin
Heimdallr
Level 26
God Stats
11W - 6L
1,755 SR
Queue Stats
69W - 50L
1,664 Elo+
Solo
Bellona
Bellona
Solomon Cain856
Bellona
Level 85
God Stats
10W - 5L
1,631 SR
Queue Stats
227W - 194L
1,511 Elo+
Party 1
Cthulhu
Cthulhu
Tem Lord6595
Cthulhu
Level 8
God Stats
18W - 12L
1,581 SR
Queue Stats
98W - 91L
1,505 Elo+
Party 1
Tiamat
Tiamat
Tiamtum
Tiamat
Level 28
God Stats
84W - 70L
1,608 SR
Queue Stats
111W - 96L
1,604 Elo+
Solo
Hera
Hera
tiltballz
Hera
Level 28
God Stats
14W - 13L
1,603 SR
Queue Stats
91W - 82L
1,702 Elo+
Solo
Team Averages
Level 35
1,636 SR
1,597 Elo+

VS

Team Averages
Level 12
1,590 SR
1,591 Elo+
Ymir
Ymir
Darth Revan9747
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HayBales6743
Kukulkan
Level 18
God Stats
1W - 1L
1,835 SR
Queue Stats
57W - 57L
1,592 Elo+
Solo
Olorun
Olorun
LoveMyDaps
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,689 Elo+
Solo
Cernunnos
Cernunnos
Zerik-YMV
Cernunnos
Level 3
God Stats
4W - 6L
1,500 SR
Queue Stats
60W - 76L
1,661 Elo+
Solo
Set
Set
xOblvious
Set
Level 29
God Stats
8W - 10L
1,617 SR
Queue Stats
108W - 99L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bizeesleepin
Heimdallr
13
6 / 0 / 4
7,933
610
6,156
6,053
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 3
8,107
624
7,688
13,639
9,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Tem Lord6595
Cthulhu
10
2 / 3 / 5
6,542
503
4,447
11,028
5,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Tiamtum
Tiamat
14
4 / 0 / 1
8,022
617
3,075
3,684
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hera
14
4 / 1 / 1
8,531
656
5,136
6,280
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,203
400
903
7,208
3,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Kukulkan
HayBales6743
Kukulkan
12
0 / 4 / 1
7,134
549
7,585
7,900
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
LoveMyDaps
Olorun
7
0 / 3 / 1
5,341
411
1,381
5,699
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Zerik-YMV
Cernunnos
6
0 / 6 / 0
4,761
366
2,267
8,577
1,967
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 3 / 0
6,384
491
6,602
9,523
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
20
Kills
2
5
Deaths
20
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bizeesleepin
Heimdallr
6
0
4
8
L
0
4
0
0
L
Kukulkan
HayBales6743
Kukulkan
0
4
1
0.13
L
Olorun
LoveMyDaps
Olorun
0
3
1
0.17
W
4
1
3
5.5
W
Cthulhu
Tem Lord6595
Cthulhu
2
3
5
1.5
W
Tiamat
Tiamtum
Tiamat
4
0
1
4.5
L
Cernunnos
Zerik-YMV
Cernunnos
0
6
0
0
W
Hera
4
1
1
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,502
Damage
18,738
40,684
Taken
38,907
23,592
Mitigated
13,961
16,320
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bizeesleepin
Heimdallr
6,156
2,104
0
2,747
6,053
3,070
2,617
870
5,183
0
43,415
L
903
172
0
591
7,208
3,146
0
827
6,381
9,011
0
L
Kukulkan
HayBales6743
Kukulkan
7,585
1,192
0
2,574
7,900
3,029
0
779
7,121
41,969
0
L
Olorun
LoveMyDaps
Olorun
1,381
903
63
1,956
5,699
1,769
186
4,102
1,597
21,040
0
W
7,688
2,700
0
6,977
13,639
9,286
85
7,530
6,109
0
41,825
W
Cthulhu
Tem Lord6595
Cthulhu
4,447
245
240
866
11,028
5,473
363
151
10,877
17,852
0
W
Tiamat
Tiamtum
Tiamat
3,075
236
0
2,429
3,684
3,566
905
213
3,471
36,179
0
L
Cernunnos
Zerik-YMV
Cernunnos
2,267
1,123
0
2,025
8,577
1,967
0
2,893
5,684
0
12,380
W
Hera
5,136
1,551
0
3,061
6,280
2,197
428
1,105
5,175
56,535
0
L
6,602
3,838
0
2,091
9,523
4,050
132
4,057
5,466
0
35,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,135
Gold Earned
28,823
391
Minions Killed
250
0
Camps Cleared
0
1,285,580
Distance Traveled
1,022,916
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,933
610
70
5
0
242,293
0
L
Ymir
5,203
400
13
1
0
202,151
0
L
Kukulkan
7,134
549
101
8
0
196,287
0
L
Olorun
5,341
411
48
4
0
150,604
0
W
Bellona
8,107
624
86
7
0
255,875
2
W
Cthulhu
6,542
503
41
3
0
257,043
0
W
Tiamat
8,022
617
92
7
0
276,842
0
L
Cernunnos
4,761
366
22
2
0
209,830
0
W
Hera
8,531
656
102
8
0
253,527
1
L
Set
6,384
491
66
5
0
264,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role