Player Matchup

Hera
Hera
GooberMagi
Hera
Level 29
God Stats
1W - 0L
1,271 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
King Arthur
King Arthur
Ozulin
King Arthur
Level 40
God Stats
2W - 0L
1,426 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
Cupid
Cupid
Rikkoun
Cupid
Level 29
God Stats
2W - 1L
1,461 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
Aphrodite
Aphrodite
Taschuu
Aphrodite
Level 29
God Stats
4W - 4L
1,568 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
skelebones
Fenrir
Level 44
God Stats
1W - 0L
1,266 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
Team Averages
Level 34
1,398 SR
1,433 Elo+

VS

Team Averages
Level 39
1,380 SR
1,392 Elo+
Merlin
Merlin
Bald Hokage
Merlin
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 81L
1,434 Elo+
Party 1
Jormungandr
Jormungandr
Direraven23
Jormungandr
Level 20
God Stats
0W - 3L
1,182 SR
Queue Stats
11W - 19L
1,379 Elo+
Party 1
Neith
Neith
Kalancc
Neith
Level 61
God Stats
10W - 15L
1,564 SR
Queue Stats
19W - 31L
1,384 Elo+
Party 1
Thoth
Thoth
Loregod420
Thoth
Level 49
God Stats
1W - 4L
1,387 SR
Queue Stats
10W - 18L
1,369 Elo+
Party 1
Thanatos
Thanatos
XObtt
Thanatos
Level 37
God Stats
0W - 2L
1,266 SR
Queue Stats
16W - 26L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
9,202
511
7,425
7,369
2,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Ozulin
King Arthur
15
5 / 3 / 4
9,687
538
8,340
17,617
9,901
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Rikkoun
Cupid
17
12 / 2 / 3
10,794
600
14,529
14,451
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Taschuu
Aphrodite
13
2 / 2 / 12
9,001
500
4,261
7,714
3,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
skelebones
Fenrir
16
11 / 3 / 4
10,615
590
10,795
18,067
9,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 7 / 2
8,353
464
3,780
10,006
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Direraven23
Jormungandr
12
0 / 6 / 3
7,352
408
4,894
12,333
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Kalancc
Neith
12
2 / 5 / 1
7,640
424
4,823
9,491
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
13
2 / 8 / 1
8,643
480
6,515
9,737
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
XObtt
Thanatos
15
8 / 7 / 1
9,553
531
14,372
16,409
9,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
33
Kills
12
12
Deaths
33
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
2
0.14
L
Jormungandr
Direraven23
Jormungandr
0
6
3
0.25
W
3
2
8
3.5
L
Neith
Kalancc
Neith
2
5
1
0.5
L
Thoth
2
8
1
0.31
W
King Arthur
Ozulin
King Arthur
5
3
4
2.33
W
Cupid
Rikkoun
Cupid
12
2
3
6.75
W
Aphrodite
Taschuu
Aphrodite
2
2
12
4
L
Thanatos
XObtt
Thanatos
8
7
1
1.21
W
Fenrir
skelebones
Fenrir
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
34,384
65,218
Taken
57,976
30,789
Mitigated
28,155
27,332
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,780
590
0
741
10,006
3,775
0
1,112
8,894
41,278
0
L
Jormungandr
Direraven23
Jormungandr
4,894
561
0
425
12,333
8,748
110
2,767
9,566
34,374
0
W
7,425
2,360
0
1,093
7,369
2,123
2,132
2,723
4,354
47,638
0
L
Neith
Kalancc
Neith
4,823
2,635
159
2,049
9,491
3,129
444
2,323
7,168
0
28,868
L
Thoth
6,515
638
0
224
9,737
2,983
732
1,424
8,313
37,517
0
W
King Arthur
Ozulin
King Arthur
8,340
984
0
4,423
17,617
9,901
125
4,999
12,129
0
51,029
W
Cupid
Rikkoun
Cupid
14,529
7,863
79
6,001
14,451
5,888
1,132
2,610
11,601
0
75,112
W
Aphrodite
Taschuu
Aphrodite
4,261
1,008
5,505
4,365
7,714
3,367
722
1,962
5,498
15,375
0
L
Thanatos
XObtt
Thanatos
14,372
4,803
0
8,905
16,409
9,520
1,296
4,060
12,349
0
65,455
W
Fenrir
skelebones
Fenrir
10,795
4,958
0
5,866
18,067
9,510
402
1,484
16,447
0
60,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,299
Gold Earned
41,541
374
Minions Killed
394
0
Camps Cleared
0
1,640,970
Distance Traveled
1,470,202
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,353
464
96
5
0
254,072
2
L
Jormungandr
7,352
408
65
4
0
311,611
2
W
Hera
9,202
511
79
4
0
291,868
6
L
Neith
7,640
424
45
3
0
293,018
2
L
Thoth
8,643
480
88
5
0
313,669
1
W
King Arthur
9,687
538
81
5
0
348,232
0
W
Cupid
10,794
600
116
6
0
299,581
3
W
Aphrodite
9,001
500
23
1
0
356,176
19
L
Thanatos
9,553
531
100
6
0
297,832
5
W
Fenrir
10,615
590
75
4
0
345,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role