Player Matchup

King Arthur
King Arthur
Ambrozaic
King Arthur
Level 148
God Stats
0W - 1L
1,715 SR
Queue Stats
25W - 23L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
Dillman91
Zhong Kui
Level 121
God Stats
0W - 1L
1,448 SR
Queue Stats
15W - 14L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
Kamisram
Nu Wa
Level 61
God Stats
0W - 1L
1,528 SR
Queue Stats
25W - 17L
1,355 Elo+
Party 1
Ares
Ares
Loochili
Ares
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,556 Elo+
Solo
Set
Set
O MlNDLESS O
Set
Level 99
God Stats
164W - 178L
1,538 SR
Queue Stats
333W - 334L
1,453 Elo+
Party 1
Team Averages
Level 111
1,546 SR
1,451 Elo+

VS

Team Averages
Level 46
1,682 SR
1,611 Elo+
Serqet
Serqet
DarkRaevyn
Serqet
Level 43
God Stats
1W - 0L
1,800 SR
Queue Stats
77W - 50L
1,639 Elo+
Party 3
Cthulhu
Cthulhu
HoneyCashew
Cthulhu
Level 27
God Stats
6W - 1L
1,867 SR
Queue Stats
38W - 13L
1,809 Elo+
Party 2
Nu Wa
Nu Wa
JamieHarison
Nu Wa
Level 67
God Stats
8W - 6L
1,529 SR
Queue Stats
182W - 158L
1,566 Elo+
Solo
Bellona
Bellona
Kaldrisagod
Bellona
Level 70
God Stats
2W - 0L
1,715 SR
Queue Stats
83W - 55L
1,591 Elo+
Party 3
Scylla
Scylla
WarpedShaft
Scylla
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ambrozaic
King Arthur
13
0 / 8 / 3
7,588
584
6,310
14,962
10,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
Dillman91
Zhong Kui
16
3 / 4 / 1
9,152
704
10,606
14,424
14,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Kamisram
Nu Wa
16
0 / 3 / 2
8,078
621
9,506
7,548
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
0 / 2 / 0
7,125
548
884
5,938
3,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 3 / 1
7,916
609
5,404
15,871
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DarkRaevyn
Serqet
15
2 / 1 / 13
9,341
719
5,067
8,615
4,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
HoneyCashew
Cthulhu
19
9 / 0 / 9
12,248
942
14,767
11,197
10,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 2 / 14
9,353
719
10,468
6,138
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Kaldrisagod
Bellona
16
4 / 1 / 8
9,635
741
7,140
13,733
10,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
18
4 / 0 / 7
10,432
802
14,489
7,018
2,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
4
Kills
20
20
Deaths
4
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ambrozaic
King Arthur
0
8
3
0.19
W
Serqet
DarkRaevyn
Serqet
2
1
13
8.5
L
Zhong Kui
Dillman91
Zhong Kui
3
4
1
0.88
W
Cthulhu
HoneyCashew
Cthulhu
9
0
9
13.5
W
1
2
14
4
W
Bellona
Kaldrisagod
Bellona
4
1
8
8
L
Nu Wa
Kamisram
Nu Wa
0
3
2
0.33
L
Ares
0
2
0
0
L
1
3
1
0.5
W
Scylla
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,710
Damage
51,931
58,743
Taken
46,701
37,320
Mitigated
30,529
11,246
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ambrozaic
King Arthur
6,310
699
0
1,322
14,962
10,556
0
7,819
6,418
0
21,711
W
Serqet
DarkRaevyn
Serqet
5,067
580
0
644
8,615
4,275
654
4,521
3,969
0
10,825
L
Zhong Kui
Dillman91
Zhong Kui
10,606
2,093
0
5,548
14,424
14,371
0
8,861
5,072
39,473
1,729
W
Cthulhu
HoneyCashew
Cthulhu
14,767
882
1,315
3,258
11,197
10,830
797
5,275
5,757
56,319
0
W
10,468
2,200
573
231
6,138
2,186
545
2,484
3,629
32,428
0
W
Bellona
Kaldrisagod
Bellona
7,140
2,095
0
1,914
13,733
10,551
812
5,616
7,967
0
24,355
L
Nu Wa
Kamisram
Nu Wa
9,506
1,428
0
350
7,548
2,595
0
6,436
974
43,932
0
L
Ares
884
44
0
1,134
5,938
3,106
0
4,062
1,546
2,634
0
L
5,404
1,448
0
2,892
15,871
6,692
0
11,675
3,592
0
25,433
W
Scylla
14,489
687
0
500
7,018
2,687
1,961
3,146
3,847
52,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,859
Gold Earned
51,009
238
Minions Killed
315
6
Camps Cleared
11
978,395
Distance Traveled
1,305,043
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,588
584
34
3
2
206,531
5
W
Serqet
9,341
719
28
2
1
260,963
1
L
Zhong Kui
9,152
704
73
6
0
221,600
0
W
Cthulhu
12,248
942
90
7
0
298,933
1
W
Nu Wa
9,353
719
48
4
2
217,121
3
W
Bellona
9,635
741
44
3
3
270,396
0
L
Nu Wa
8,078
621
87
7
0
233,567
1
L
Ares
7,125
548
5
0
0
87,989
2
L
Set
7,916
609
39
3
4
228,708
3
W
Scylla
10,432
802
105
8
5
257,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role