Player Matchup

Nemesis
Nemesis
CRSShadow
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Jkaiserz
Tiamat
Level 126
God Stats
1W - 2L
1,742 SR
Queue Stats
23W - 33L
1,664 Elo+
Party 2
Neith
Neith
Magyston
Neith
Level 21
God Stats
2W - 4L
1,373 SR
Queue Stats
47W - 49L
1,426 Elo+
Solo
Ymir
Ymir
TehTimeb0mb
Ymir
Level 23
God Stats
1W - 2L
1,710 SR
Queue Stats
25W - 19L
1,543 Elo+
Solo
Olorun
Olorun
hellsgirl21
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,528 Elo+
Party 2
Team Averages
Level 36
1,565 SR
1,532 Elo+

VS

Team Averages
Level 26
1,470 SR
1,409 Elo+
Tsukuyomi
Tsukuyomi
BeardedBonsaii
Tsukuyomi
Level 16
God Stats
32W - 32L
1,501 SR
Queue Stats
40W - 47L
1,387 Elo+
Solo
Khepri
Khepri
GillyTheGoblin
Khepri
Level 26
God Stats
39W - 42L
1,451 SR
Queue Stats
39W - 43L
1,411 Elo+
Party 1
Apollo
Apollo
JDaSensei
Apollo
Level 30
God Stats
5W - 4L
1,563 SR
Queue Stats
32W - 32L
1,426 Elo+
Party 1
Sol
Sol
Rayyaro
Sol
Level 29
God Stats
21W - 16L
1,471 SR
Queue Stats
57W - 73L
1,411 Elo+
Party 1
Tiamat
Tiamat
Zafreya
Tiamat
Level 28
God Stats
7W - 8L
1,365 SR
Queue Stats
67W - 83L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CRSShadow
Nemesis
14
0 / 10 / 3
8,415
842
5,402
15,910
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Jkaiserz
Tiamat
14
2 / 5 / 1
9,167
917
14,224
15,256
10,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Magyston
Neith
14
0 / 9 / 3
8,580
858
7,420
13,718
5,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 11 / 2
9,121
912
8,646
22,924
21,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
14
0 / 5 / 3
8,224
822
2,366
13,843
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BeardedBonsaii
Tsukuyomi
16
9 / 1 / 14
10,581
1,058
14,479
9,908
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 1 / 28
11,870
1,187
8,631
9,763
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
JDaSensei
Apollo
17
8 / 1 / 21
10,682
1,068
17,549
9,221
5,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
18
9 / 0 / 21
11,336
1,134
15,646
10,145
4,581
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Zafreya
Tiamat
18
9 / 0 / 24
11,306
1,131
18,265
3,812
5,825
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
148
3
Kills
40
40
Deaths
3
12
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BeardedBonsaii
Tsukuyomi
9
1
14
16
L
Nemesis
CRSShadow
Nemesis
0
10
3
0.15
W
5
1
28
19
W
Apollo
JDaSensei
Apollo
8
1
21
18.5
L
Tiamat
Jkaiserz
Tiamat
2
5
1
0.5
L
Neith
Magyston
Neith
0
9
3
0.17
W
Sol
9
0
21
19.5
L
1
11
2
0.18
W
Tiamat
Zafreya
Tiamat
9
0
24
21
L
Olorun
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,058
Damage
74,570
81,651
Taken
42,849
48,130
Mitigated
31,272
7,777
Healing
16,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BeardedBonsaii
Tsukuyomi
14,479
5,084
0
935
9,908
4,829
0
6,967
2,941
0
24,081
L
Nemesis
CRSShadow
Nemesis
5,402
2,181
0
2,194
15,910
6,158
0
7,025
8,707
0
20,667
W
8,631
1,179
437
3,005
9,763
10,555
0
3,921
5,842
13,256
0
W
Apollo
JDaSensei
Apollo
17,549
10,300
0
2,513
9,221
5,482
0
7,206
2,015
0
41,099
L
Tiamat
Jkaiserz
Tiamat
14,224
2,172
0
1,778
15,256
10,207
0
9,010
6,048
23,927
0
L
Neith
Magyston
Neith
7,420
3,672
0
714
13,718
5,153
0
8,517
5,011
0
32,282
W
Sol
15,646
6,299
804
6,603
10,145
4,581
0
5,216
4,929
38,240
0
L
8,646
878
0
993
22,924
21,429
0
10,498
12,056
14,492
0
W
Tiamat
Zafreya
Tiamat
18,265
1,120
0
1,881
3,812
5,825
0
1,926
1,886
32,213
0
L
Olorun
2,366
832
118
1,980
13,843
5,183
0
6,345
7,287
8,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,507
Gold Earned
55,775
136
Minions Killed
199
3
Camps Cleared
9
751,865
Distance Traveled
859,502
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,581
1,058
18
2
3
194,135
0
L
Nemesis
8,415
842
29
3
1
178,837
1
W
Khepri
11,870
1,187
17
2
0
182,296
0
W
Apollo
10,682
1,068
65
7
0
166,743
0
L
Tiamat
9,167
917
23
2
1
170,012
0
L
Neith
8,580
858
51
5
0
131,488
0
W
Sol
11,336
1,134
63
6
5
150,182
1
L
Ymir
9,121
912
19
2
0
138,285
0
W
Tiamat
11,306
1,131
36
4
1
166,146
0
L
Olorun
8,224
822
14
1
1
133,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role