Player Matchup

Jormungandr
Jormungandr
Ga1ahad6174
Jormungandr
Level 28
God Stats
11W - 13L
1,682 SR
Queue Stats
169W - 188L
1,526 Elo+
Party 2
Hou Yi
Hou Yi
HagelTheBagel
Hou Yi
Level 15
God Stats
7W - 10L
1,274 SR
Queue Stats
25W - 28L
1,413 Elo+
Party 3
Ao Kuang
Ao Kuang
Hyper_Killer4200
Ao Kuang
Level 26
God Stats
31W - 27L
1,591 SR
Queue Stats
237W - 248L
1,383 Elo+
Party 2
Sun Wukong
Sun Wukong
SleepySloth1234
Sun Wukong
Level 64
God Stats
29W - 19L
1,568 SR
Queue Stats
516W - 515L
1,430 Elo+
Party 2
Tiamat
Tiamat
TigerstripesX4
Tiamat
Level 66
God Stats
10W - 20L
1,386 SR
Queue Stats
61W - 59L
1,492 Elo+
Party 3
Team Averages
Level 40
1,500 SR
1,449 Elo+

VS

Team Averages
Level 40
1,526 SR
1,467 Elo+
Baba Yaga
Baba Yaga
K1ngC4tz
Baba Yaga
Level 67
God Stats
2W - 4L
1,408 SR
Queue Stats
187W - 187L
1,438 Elo+
Party 4
Bakasura
Bakasura
Pa q c l quite
Bakasura
Level 18
God Stats
15W - 14L
1,535 SR
Queue Stats
72W - 79L
1,397 Elo+
Party 1
Anhur
Anhur
SadnessAbounds
Anhur
Level 29
God Stats
10W - 3L
1,663 SR
Queue Stats
49W - 48L
1,489 Elo+
Party 4
Pele
Pele
oie ci777
Pele
Level 67
God Stats
11W - 14L
1,443 SR
Queue Stats
108W - 106L
1,553 Elo+
Party 1
Aphrodite
Aphrodite
purplekityninja
Aphrodite
Level 18
God Stats
59W - 53L
1,582 SR
Queue Stats
82W - 78L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ga1ahad6174
Jormungandr
17
7 / 0 / 9
11,233
562
13,417
13,933
12,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 7
9,603
480
8,251
8,992
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 6
9,910
496
8,863
14,992
5,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
SleepySloth1234
Sun Wukong
19
6 / 3 / 5
11,655
583
17,672
17,927
10,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 2 / 3
10,668
533
7,362
9,521
6,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
K1ngC4tz
Baba Yaga
17
4 / 5 / 1
9,973
499
11,815
12,854
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
15
1 / 1 / 2
9,169
458
1,742
11,038
7,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 1
7,336
367
5,957
14,485
4,324
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
16
5 / 7 / 1
9,597
480
17,262
19,514
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
purplekityninja
Aphrodite
12
0 / 7 / 0
7,816
391
5,047
15,883
7,432
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
24
Kills
10
10
Deaths
25
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Ga1ahad6174
Jormungandr
7
0
9
11.5
W
4
2
7
3.75
W
4
3
6
2.33
L
Baba Yaga
K1ngC4tz
Baba Yaga
4
5
1
0.9
L
Bakasura
1
1
2
2
L
0
5
1
0.1
W
Sun Wukong
SleepySloth1234
Sun Wukong
6
3
5
2.83
W
3
2
3
2.25
L
Pele
5
7
1
0.79
L
Aphrodite
purplekityninja
Aphrodite
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,565
Damage
41,823
65,365
Taken
73,774
38,610
Mitigated
33,996
24,015
Healing
25,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Ga1ahad6174
Jormungandr
13,417
2,666
597
5,083
13,933
12,565
378
3,771
10,162
55,845
0
W
8,251
4,233
0
696
8,992
2,984
2,006
2,510
6,457
0
43,174
W
8,863
2,460
0
5,316
14,992
5,761
2,462
4,588
10,324
47,684
0
L
Baba Yaga
K1ngC4tz
Baba Yaga
11,815
106
0
3,268
12,854
4,713
255
7,618
4,805
64,001
0
L
Bakasura
1,742
1,235
0
2,870
11,038
7,431
609
1,922
9,080
0
57,650
L
5,957
3,387
0
3,124
14,485
4,324
0
6,437
8,008
0
32,311
W
Sun Wukong
SleepySloth1234
Sun Wukong
17,672
4,225
0
8,286
17,927
10,708
1,197
90
17,040
0
80,529
W
7,362
625
0
4,037
9,521
6,592
0
5,903
3,608
61,030
0
L
Pele
17,262
5,120
0
6,502
19,514
10,096
344
3,987
15,527
0
63,886
L
Aphrodite
purplekityninja
Aphrodite
5,047
1,469
2,889
6,750
15,883
7,432
0
9,128
6,712
38,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,069
Gold Earned
43,891
523
Minions Killed
477
0
Camps Cleared
0
1,852,529
Distance Traveled
1,822,369
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,233
562
75
4
0
382,470
7
W
Hou Yi
9,603
480
99
5
0
343,398
2
W
Ao Kuang
9,910
496
62
3
0
374,428
1
L
Baba Yaga
9,973
499
105
5
0
331,194
2
L
Bakasura
9,169
458
124
6
0
468,346
3
L
Anhur
7,336
367
61
3
0
343,238
4
W
Sun Wukong
11,655
583
149
7
0
376,139
0
W
Tiamat
10,668
533
138
7
0
376,094
2
L
Pele
9,597
480
111
6
0
320,894
5
L
Aphrodite
7,816
391
76
4
0
358,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role