Player Matchup

Heimdallr
Heimdallr
BongBreath95
Heimdallr
Level 10
God Stats
0W - 1L
1,316 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Izanami
Izanami
GTD Zeref
Izanami
Level 23
God Stats
0W - 3L
1,283 SR
Queue Stats
191W - 109L
1,524 Elo+
Party 1
Xing Tian
Xing Tian
NUK3R508
Xing Tian
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
384W - 235L
1,676 Elo+
Party 1
Team Averages
Level 54
1,366 SR
1,567 Elo+

VS

Team Averages
Level 52
1,576 SR
1,660 Elo+
Ares
Ares
ChillTheQueen
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 53L
1,944 Elo+
Party 2
Horus
Horus
SwagDuck29
Horus
Level 101
God Stats
9W - 1L
1,750 SR
Queue Stats
211W - 134L
1,816 Elo+
Party 2
Pele
Pele
lanectar
Pele
Level 28
God Stats
1W - 1L
1,477 SR
Queue Stats
11W - 15L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BongBreath95
Heimdallr
10
0 / 4 / 8
7,847
604
5,603
5,805
1,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
GTD Zeref
Izanami
11
5 / 8 / 2
8,559
658
9,272
10,807
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
NUK3R508
Xing Tian
12
5 / 7 / 5
9,072
698
12,345
20,998
16,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 12
10,366
797
10,426
15,496
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Horus
14
12 / 1 / 7
11,016
847
15,936
14,807
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pele
11
2 / 6 / 9
9,228
710
5,988
10,129
4,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
10
Kills
19
19
Deaths
10
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BongBreath95
Heimdallr
0
4
8
1
W
5
3
12
3.67
L
Izanami
GTD Zeref
Izanami
5
8
2
0.75
L
Xing Tian
NUK3R508
Xing Tian
5
7
5
1.07
W
Horus
12
1
7
15.5
W
Pele
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,220
Damage
32,350
37,610
Taken
40,432
22,024
Mitigated
26,100
6,463
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BongBreath95
Heimdallr
5,603
2,584
0
410
5,805
1,529
0
1,784
3,896
0
17,943
W
10,426
719
0
2,588
15,496
12,119
438
4,052
11,169
20,479
0
L
Izanami
GTD Zeref
Izanami
9,272
5,689
183
501
10,807
3,902
0
2,010
8,577
0
32,209
L
Xing Tian
NUK3R508
Xing Tian
12,345
1,688
0
5,369
20,998
16,593
0
6,667
14,006
25,900
0
W
Horus
15,936
7,422
1,745
7,721
14,807
9,735
1,571
3,555
11,077
0
41,837
W
Pele
5,988
603
123
1,413
10,129
4,246
800
4,155
5,799
0
22,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,478
Gold Earned
30,610
104
Minions Killed
116
0
Camps Cleared
0
590,939
Distance Traveled
745,689
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,847
604
22
2
0
201,161
2
W
Ares
10,366
797
21
2
0
251,990
0
L
Izanami
8,559
658
59
5
0
174,850
0
L
Xing Tian
9,072
698
23
2
0
214,928
2
W
Horus
11,016
847
63
5
0
265,711
1
W
Pele
9,228
710
32
2
0
227,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role