Player Matchup

Ra
Ra
DeNakker
Ra
Level 45
God Stats
3W - 3L
1,163 SR
Queue Stats
14W - 23L
1,235 Elo+
Solo
Thanatos
Thanatos
GU_DoubleG69
Thanatos
Level 47
God Stats
8W - 12L
1,298 SR
Queue Stats
35W - 52L
1,291 Elo+
Party 2
Bellona
Bellona
Kamczyk33
Bellona
Level 29
God Stats
8W - 8L
1,335 SR
Queue Stats
16W - 17L
1,361 Elo+
Party 2
Ares
Ares
malinowyshot
Ares
Level 66
God Stats
1W - 0L
1,300 SR
Queue Stats
28W - 39L
1,325 Elo+
Party 2
Artemis
Artemis
zabij123
Artemis
Level 53
God Stats
3W - 2L
1,362 SR
Queue Stats
25W - 32L
1,286 Elo+
Party 2
Team Averages
Level 48
1,291 SR
1,299 Elo+

VS

Team Averages
Level 75
1,584 SR
1,385 Elo+
Bellona
Bellona
DravenClash227
Bellona
Level 81
God Stats
11W - 21L
1,480 SR
Queue Stats
613W - 630L
1,396 Elo+
Party 1
Ah Puch
Ah Puch
G1_Wendigo
Ah Puch
Level 79
God Stats
9W - 9L
1,875 SR
Queue Stats
192W - 194L
1,450 Elo+
Party 1
Sobek
Sobek
TAYLO-TEER
Sobek
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
402W - 465L
1,308 Elo+
Party 1
Heimdallr
Heimdallr
TSM_JHONNY28
Heimdallr
Level 87
God Stats
16W - 9L
1,605 SR
Queue Stats
612W - 621L
1,410 Elo+
Party 1
Tyr
Tyr
TSM_Javi444107
Tyr
Level 66
God Stats
53W - 54L
1,459 SR
Queue Stats
144W - 180L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 3
8,389
493
5,082
10,135
3,644
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
GU_DoubleG69
Thanatos
12
6 / 8 / 4
8,263
486
7,299
13,383
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Kamczyk33
Bellona
17
5 / 2 / 0
10,043
591
9,230
14,184
14,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 7 / 5
7,267
427
4,383
13,290
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
zabij123
Artemis
10
0 / 7 / 8
6,787
399
7,320
12,306
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
9,448
556
7,447
11,991
8,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
G1_Wendigo
Ah Puch
13
7 / 3 / 11
9,087
535
11,646
9,413
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
13
3 / 7 / 12
9,137
537
6,040
18,422
19,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
TSM_JHONNY28
Heimdallr
16
7 / 1 / 9
10,383
611
12,116
9,812
3,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
12 / 3 / 7
9,428
555
10,247
12,136
5,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
15
Kills
31
31
Deaths
15
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
3
7
3
0.64
L
2
1
2
3
L
Ah Puch
G1_Wendigo
Ah Puch
7
3
11
4.17
W
Thanatos
GU_DoubleG69
Thanatos
6
8
4
1
W
Bellona
Kamczyk33
Bellona
5
2
0
2.5
L
Sobek
3
7
12
1.29
L
Heimdallr
TSM_JHONNY28
Heimdallr
7
1
9
11.5
L
12
3
7
5.17
W
1
7
5
0.5
W
Artemis
zabij123
Artemis
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,314
Damage
47,496
63,298
Taken
61,774
34,876
Mitigated
41,263
17,723
Healing
19,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,082
439
254
1,707
10,135
3,644
0
2,536
7,321
47,583
0
L
7,447
2,714
0
5,558
11,991
8,534
1,676
425
11,566
0
62,250
L
Ah Puch
G1_Wendigo
Ah Puch
11,646
764
0
2,292
9,413
3,470
897
1,616
7,797
44,972
0
W
Thanatos
GU_DoubleG69
Thanatos
7,299
733
0
7,067
13,383
4,249
0
4,827
8,364
0
22,215
W
Bellona
Kamczyk33
Bellona
9,230
4,309
0
4,822
14,184
14,792
1,601
2,330
11,785
0
67,589
L
Sobek
6,040
375
0
2,823
18,422
19,490
60
2,903
15,519
21,521
0
L
Heimdallr
TSM_JHONNY28
Heimdallr
12,116
7,676
0
5,124
9,812
3,784
3,305
1,225
8,587
0
67,112
L
10,247
631
0
4,017
12,136
5,985
567
3,296
8,840
0
38,789
W
4,383
176
254
1,055
13,290
8,756
0
3,944
9,152
14,586
0
W
Artemis
zabij123
Artemis
7,320
2,910
268
2,296
12,306
3,435
0
3,180
8,990
0
22,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,749
Gold Earned
47,483
328
Minions Killed
409
0
Camps Cleared
0
1,586,676
Distance Traveled
1,653,173
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,389
493
108
6
0
342,063
5
L
Bellona
9,448
556
119
7
0
364,199
4
L
Ah Puch
9,087
535
80
5
0
302,140
4
W
Thanatos
8,263
486
29
2
0
298,778
0
W
Bellona
10,043
591
137
8
0
340,770
1
L
Sobek
9,137
537
26
2
0
313,874
6
L
Heimdallr
10,383
611
114
7
0
300,534
1
L
Tyr
9,428
555
70
4
0
372,426
2
W
Ares
7,267
427
19
1
0
292,692
0
W
Artemis
6,787
399
35
2
0
312,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role