Player Matchup

Mercury
Mercury
DaddyHatesWomen
Mercury
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,268 Elo+
Solo
Chaac
Chaac
Felipeviv
Chaac
Level 65
God Stats
41W - 32L
1,436 SR
Queue Stats
1,106W - 1,133L
1,398 Elo+
Party 1
Scylla
Scylla
How13r
Scylla
Level 27
God Stats
29W - 31L
1,276 SR
Queue Stats
219W - 263L
1,376 Elo+
Solo
Cupid
Cupid
S0ulKeyper
Cupid
Level 19
God Stats
60W - 50L
1,589 SR
Queue Stats
99W - 103L
1,410 Elo+
Solo
Athena
Athena
zxIIZodiacIIxz
Athena
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
463W - 421L
1,640 Elo+
Party 1
Team Averages
Level 27
1,460 SR
1,418 Elo+

VS

Team Averages
Level 22
1,462 SR
1,381 Elo+
Thor
Thor
LordLongBeard
Thor
Level 26
God Stats
1W - 4L
1,536 SR
Queue Stats
47W - 77L
1,325 Elo+
Solo
Ares
Ares
Razeths
Ares
Level 28
God Stats
57W - 55L
1,661 SR
Queue Stats
335W - 343L
1,428 Elo+
Solo
Jing Wei
Jing Wei
SalomeGames
Jing Wei
Level 27
God Stats
8W - 9L
1,459 SR
Queue Stats
31W - 35L
1,361 Elo+
Solo
Merlin
Merlin
WhitetailInc
Merlin
Level 24
God Stats
3W - 7L
1,541 SR
Queue Stats
261W - 225L
1,525 Elo+
Solo
Agni
Agni
gAToSaZuLEs
Agni
Level 5
God Stats
1W - 6L
1,114 SR
Queue Stats
14W - 14L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
5,118
569
1,712
5,624
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
Felipeviv
Chaac
10
4 / 1 / 3
5,931
659
3,916
6,022
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
How13r
Scylla
9
2 / 4 / 0
5,068
563
1,392
3,961
1,257
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
9
1 / 1 / 2
5,256
584
1,851
4,568
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 2 / 2
5,046
561
2,789
5,117
1,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
4,731
526
943
5,820
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Razeths
Ares
8
2 / 2 / 0
4,960
551
2,752
4,424
2,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
SalomeGames
Jing Wei
1
0 / 0 / 0
3,276
364
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Merlin
10
5 / 2 / 2
6,147
683
5,997
5,274
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 5 / 0
4,316
480
2,817
4,397
1,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
8
11
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
W
Chaac
Felipeviv
Chaac
4
1
3
5.5
W
Scylla
How13r
Scylla
2
4
0
0.5
L
1
2
2
1
L
Ares
Razeths
Ares
2
2
0
1
W
Cupid
1
1
2
2
L
Jing Wei
SalomeGames
Jing Wei
0
0
0
0
L
Merlin
5
2
2
3
L
0
5
0
0
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,660
Damage
12,509
25,292
Taken
19,915
9,550
Mitigated
6,411
6,459
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,712
827
0
170
5,624
1,551
0
1,290
4,234
0
22,394
W
Chaac
Felipeviv
Chaac
3,916
110
0
2,758
6,022
3,495
426
2,525
3,479
0
20,702
W
Scylla
How13r
Scylla
1,392
450
0
120
3,961
1,257
823
2,600
1,097
16,387
0
L
943
308
0
1,433
5,820
1,592
0
919
4,843
0
16,288
L
Ares
Razeths
Ares
2,752
93
0
96
4,424
2,242
0
652
3,772
17,279
0
W
Cupid
1,851
1,066
206
2,089
4,568
1,306
0
1,685
2,883
0
25,157
L
Jing Wei
SalomeGames
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
5,997
901
0
870
5,274
1,555
266
2,511
2,678
29,480
0
L
2,817
607
0
615
4,397
1,022
692
31
4,062
12,726
0
W
2,789
980
0
1,116
5,117
1,941
0
2,968
2,033
12,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,419
Gold Earned
23,430
177
Minions Killed
164
0
Camps Cleared
0
798,451
Distance Traveled
639,135
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,118
569
43
5
0
179,839
0
W
Chaac
5,931
659
43
5
0
155,711
0
W
Scylla
5,068
563
25
3
0
134,832
0
L
Thor
4,731
526
38
4
0
159,246
1
L
Ares
4,960
551
30
3
0
177,449
3
W
Cupid
5,256
584
43
5
0
144,232
4
L
Jing Wei
3,276
364
0
0
0
3,092
0
L
Merlin
6,147
683
60
7
0
155,012
2
L
Agni
4,316
480
36
4
0
144,336
0
W
Athena
5,046
561
23
3
0
183,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role