Player Matchup

Anhur
Anhur
GG_ExT3r1or
Anhur
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 56L
1,380 Elo+
Solo
Ao Kuang
Ao Kuang
HappyBunny84929
Ao Kuang
Level 28
God Stats
66W - 66L
1,636 SR
Queue Stats
116W - 128L
1,566 Elo+
Solo
Jormungandr
Jormungandr
M a i n e xX
Jormungandr
Level 13
God Stats
12W - 7L
1,394 SR
Queue Stats
136W - 131L
1,411 Elo+
Solo
Mulan
Mulan
dariannemariee
Mulan
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 17L
1,426 Elo+
Solo
Xbalanque
Xbalanque
elenazahra
Xbalanque
Level 12
God Stats
8W - 3L
1,783 SR
Queue Stats
27W - 27L
1,392 Elo+
Solo
Team Averages
Level 17
1,563 SR
1,435 Elo+

VS

Team Averages
Level 14
1,363 SR
1,253 Elo+
Merlin
Merlin
Bores-o-animal
Merlin
Level 17
God Stats
77W - 63L
1,465 SR
Queue Stats
151W - 152L
1,390 Elo+
Party 1
Ymir
Ymir
Im_Matthew_-
Ymir
Level 5
God Stats
0W - 3L
1,198 SR
Queue Stats
22W - 23L
964 Elo+
Party 1
Nemesis
Nemesis
Xboyfreshgod
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
930 Elo+
Solo
Hachiman
Hachiman
deyvi25
Hachiman
Level 27
God Stats
10W - 10L
1,534 SR
Queue Stats
12W - 10L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
pikoteo_vikings
Baron Samedi
Level 17
God Stats
0W - 6L
1,117 SR
Queue Stats
53W - 64L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 10
12,081
805
3,194
2,415
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
20
11 / 5 / 14
15,456
1,030
22,978
26,872
14,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
M a i n e xX
Jormungandr
20
6 / 1 / 23
15,307
1,020
18,333
21,398
22,241
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
8 / 2 / 12
15,733
1,049
24,480
25,039
27,825
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
elenazahra
Xbalanque
20
9 / 3 / 19
16,262
1,084
28,722
17,642
7,868
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

140

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 4
14,467
964
17,661
18,992
7,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 8 / 5
13,902
927
8,016
25,094
27,090
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Xboyfreshgod
Nemesis
17
1 / 9 / 2
11,930
795
3,661
13,596
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hachiman
deyvi25
Hachiman
19
3 / 7 / 7
13,565
904
34,594
28,926
11,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
pikoteo_vikings
Baron Samedi
20
1 / 5 / 8
13,405
894
18,478
17,300
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
38
36
Kills
12
12
Deaths
36
78
Assists
26
Player
Kills
Deaths
Assists
KDA
L
5
7
4
1
W
2
1
10
7
W
Ao Kuang
11
5
14
3.6
L
2
8
5
0.56
W
Jormungandr
M a i n e xX
Jormungandr
6
1
23
17.5
L
Nemesis
Xboyfreshgod
Nemesis
1
9
2
0.22
W
8
2
12
7
L
Hachiman
deyvi25
Hachiman
3
7
7
0.93
W
Xbalanque
elenazahra
Xbalanque
9
3
19
6.17
L
Baron Samedi
pikoteo_vikings
Baron Samedi
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,707
Damage
82,410
93,366
Taken
103,908
72,908
Mitigated
57,683
17,188
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,661
1,578
866
1,630
18,992
7,241
0
7,335
11,365
54,491
0
W
3,194
1,300
0
189
2,415
792
0
1,398
965
0
4,353
W
Ao Kuang
22,978
7,375
0
7,193
26,872
14,182
0
11,296
15,284
33,796
0
L
8,016
1,892
0
809
25,094
27,090
0
10,168
14,444
21,792
0
W
Jormungandr
M a i n e xX
Jormungandr
18,333
4,930
0
782
21,398
22,241
0
12,428
8,608
48,661
0
L
Nemesis
Xboyfreshgod
Nemesis
3,661
1,072
0
843
13,596
4,168
0
5,252
8,270
0
11,146
W
24,480
3,456
0
3,613
25,039
27,825
0
11,450
12,010
0
59,029
L
Hachiman
deyvi25
Hachiman
34,594
28,863
522
3,481
28,926
11,036
0
9,817
18,934
0
55,537
W
Xbalanque
elenazahra
Xbalanque
28,722
14,094
0
5,411
17,642
7,868
0
6,275
11,145
0
54,882
L
Baron Samedi
pikoteo_vikings
Baron Samedi
18,478
2,055
4,500
3,122
17,300
8,148
0
7,595
9,584
45,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,839
Gold Earned
67,269
257
Minions Killed
251
12
Camps Cleared
4
1,157,212
Distance Traveled
1,094,943
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,467
964
85
6
2
246,764
1
W
Anhur
12,081
805
2
0
1
67,065
0
W
Ao Kuang
15,456
1,030
22
1
4
228,778
0
L
Ymir
13,902
927
26
2
0
249,757
0
W
Jormungandr
15,307
1,020
70
5
2
294,319
3
L
Nemesis
11,930
795
19
1
0
135,207
3
W
Mulan
15,733
1,049
90
6
3
291,881
0
L
Hachiman
13,565
904
51
3
1
231,299
1
W
Xbalanque
16,262
1,084
73
5
2
275,169
0
L
Baron Samedi
13,405
894
70
5
1
231,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role